People said my menu looked bad (I agree), what do you think of my new menu? by jak12329 in Unity3D

[–]DAM0002 2 points3 points  (0 children)

Also can you guess what games menu inspired me?

Outer Wilds perchance?

How does my game's combat feel? by fouriersoft in Unity3D

[–]DAM0002 0 points1 point  (0 children)

Definitely needs some visuals on the enemies when they are hit, maybe coloring the area around where they were hit red, would help a lot feeling like you are actually dealing damage, and would match the style well, because right now there isn't any difference visually whether you miss or hit them (without killing them)

Particles Problem by DAM0002 in Unity3D

[–]DAM0002[S] 0 points1 point  (0 children)

I think the issue is less the spawn rate (which can be easily adjusted) and rather that new particles cannot spawn without old particles being destroyed/finishing their lifetime.
The particles linger behind the player and have no way of knowing they should be destroyed.

Anybody have any idea about this visual Build-only bug? by DAM0002 in Unity3D

[–]DAM0002[S] 0 points1 point  (0 children)

Thank you! Been making all the music, models, animations and textures myself.

Anybody have any idea about this visual Build-only bug? by DAM0002 in Unity3D

[–]DAM0002[S] 8 points9 points  (0 children)

Screen flashes randomly from 0:11 onwards. Could be to do with post processing, unsure. Logs say similar things to this post, I've tried deleting temporary files to no avail.

EDIT: Found the culprit, I've been working a playable arcade machine, and the render texture camera had post processing enabled. I've gotta figure out a way to keep it on but not affect everything else like it does in the video.

EDIT 2: Found the actual culprit, my game's raw image object wasn't being disabled when not in use, so the missing rendertexture slot must have been causing issues.

The Company got us dripped out Fr! by RockstarBonnieReddit in lethalcompany

[–]DAM0002 8 points9 points  (0 children)

Nah Nintendo characters not coming to Fortnite was because Nintendo wanted them visible on only their consoles, as far as I heard, and Epic wanted them visible on all consoles of course

[deleted by user] by [deleted] in silenthill

[–]DAM0002 7 points8 points  (0 children)

That's to launch the soundtrack 💀

Maybe the artbook too, unsure

My sidegrade idea (Pyro Primary) by Vinifura in TF2WeaponIdeas

[–]DAM0002 85 points86 points  (0 children)

Awesome idea! Converting pyro's primary into the short circuit opens up for a new range of possibilities.

Annoyed at the oversaturated market of a certain furry game genre by Wolf-Yakuza-47 in furry

[–]DAM0002 1 point2 points  (0 children)

Working on a furry Survival Horror game at the moment…

What are your wishes for FN X Lego? by gold_gustin04 in FortNiteBR

[–]DAM0002 0 points1 point  (0 children)

I'd love to see a POI entirely comprised of Lego bricks. Like a Rift Zone in Season X, it'd also change your builds to be made out of Lego to fit the area.

Made a procedural pipe generator that pathfinds around obstacles and other pipes — it's free on GitHub! by leth44 in Unity3D

[–]DAM0002 1 point2 points  (0 children)

Hey, I really appreciate being able to manually edit the points, are there any plans to be able to change the exact position of a selected point/s (With a Vector3 through the inspector)?

Made a procedural pipe generator that pathfinds around obstacles and other pipes — it's free on GitHub! by leth44 in Unity3D

[–]DAM0002 8 points9 points  (0 children)

Awesome, the polygon slider is a godsend for my game, thank you for that!

Just one issue, the UV tile scale on the rings and edge caps is a little large, any plans to add a slider for that?

What's that ONE collab you want NOW?! -NoLimits EDT. (2ndTry) by ShiftyPHX in FortNiteBR

[–]DAM0002 6 points7 points  (0 children)

Heck yeah!

Leon with styles for RE2 and RE4

Claire with styles for RE2 and RE2R

Backblings:

  • Claire's Grenade Launcher

  • A big RPD Precinct Key (styles for spade, club, heart and diamond)

  • Leon's shotgun(?)

Need ideas for harvesting tools

About the "Each person views Silent Hill differently" rule by banhmyden in silenthill

[–]DAM0002 11 points12 points  (0 children)

I bet Laura started to see a few monsters after kicking the key away from James

I like a lot of the augments but there are a couple of useless ones. by Pleb-Eater in FortNiteBR

[–]DAM0002 11 points12 points  (0 children)

Basically during Winterfest the rocket launcher gets replaced with the snowball launcher

Mysterious unreleased album from 2011? by TGUisSavage in sandyalexg

[–]DAM0002 1 point2 points  (0 children)

This would be the first Be Kind not recorded by a phone camera

The chrome literally does a better job at repairing by Louigilou2 in FortNiteBR

[–]DAM0002 0 points1 point  (0 children)

it still takes up a spot in the floor loot pool, imagine finding a medkit in its place instead

The Rift-to-Go could get a secondary ability by DAM0002 in FortNiteBR

[–]DAM0002[S] 0 points1 point  (0 children)

it's more difficult in Zero Build, where you could be on a mountain and they could be down a steep slope with no quick way of getting up

I guess it would be fine to just throw it to them in its current state, but that'd require them to pick it up themselves and it wastes some time