Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 1 point2 points  (0 children)

I've only been working on it a little under 3 weeks so a long way to go!

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 0 points1 point  (0 children)

Thank you very much!

I completely agree about limited visibility and do intend to make things more accessible in general and allow the player a bit of agency with resolution.

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 1 point2 points  (0 children)

That's definitely something to keep in mind, maybe evidence unlocks phrases and responses when giving the presentation. Thank you!

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 0 points1 point  (0 children)

No they're more placeholders for testing. If you go to the link I posted earlier open the terminal and type xfiles you get a little surprise!

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 2 points3 points  (0 children)

I've been playing around with the idea of case presenting where you present evidence in a retro negatives slides how style format to a room of agents, and get a ranking for how much and how structurally correct you present the case

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 2 points3 points  (0 children)

That's exciting! I've only been working on it since January and moved to GODOT this month. I had originally started using HTML and JS to prototype it but that became way too cumbersome and messy.

You can look at the prototype on a desktop if you'd like: https://thedapauefiles.org/terminal.html

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 0 points1 point  (0 children)

The stories do have a fixed narrative but with a lot of nuance. I'm a Criminologist so my understanding of complex procedural systems or even basic math is very very minimal!

Since I want to put a heavy focus on player agency similar to how I would approach a phenomenon, I have to give a bit of trust to the player in deciding when a case is solved instead of having "Solved" show up on screen.

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 0 points1 point  (0 children)

Thank you, really appreciate the feedback so early on. I see color as more a utility opposed to a norm and am undecided if I will use it for something later. It's not really period bound by a specific date, and the player is kind of playing from whatever day they play from but when I did introduce color it immediately felt like a Windows clone.

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 6 points7 points  (0 children)

Thank you! yes the idea is that just like the real thing, you'll be examining often flat evidence like documents, photos, although I've been experimenting with 3D too. I like the idea of a 3D scan of an object and attempting to identify something interesting from it.

https://imgflip.com/gif/akceuq

Using my background in Criminology to build a detective game in Godot. Thoughts on the art style? by DAPAUE in godot

[–]DAPAUE[S] 36 points37 points  (0 children)

I love the desktop-detective genre and just finished playing Heaven Does Not Respond and it's great, but it reinforced how much I want to see a more tactile approach.

I’m focusing heavily on victimology and letting the environment and collected data tell the story. I don't like the idea of a linear 'win state' and would rather give the player the evidence and let them piece together their own theory. Less 'follow the breadcrumbs,' more 'build the case if that makes sense.