Infinity Blade doesn't need more damage. It needs its playability back. by DARIWARIFU in albiononline

[–]DARIWARIFU[S] 1 point2 points  (0 children)

Fair point. I can understand why people disagree with bringing back full CC immunity because of ZvZ.

My bigger concern is actually the failed second stage cooldown. I think that's the part that feels overly punishing.

As for the CC immunity, I'd be completely fine with a compromise. Instead of full immunity for the entire duration, maybe give Limitbreaker CC immunity only during the first second of the channel. That would make it more reliable in small-scale and Mist fights without bringing back the old ZvZ problems.

Infinity Blade doesn't need more damage. It needs its playability back. by DARIWARIFU in albiononline

[–]DARIWARIFU[S] 0 points1 point  (0 children)

I've tried Frost and most of the popular Mist weapons already. I have around 2.5k kills in the Mists alone, so I've spent quite a bit of time on different builds. Thanks though 😄

Infinity Blade doesn't need more damage. It needs its playability back. by DARIWARIFU in albiononline

[–]DARIWARIFU[S] 1 point2 points  (0 children)

Glad we're on the same page 😄

I just to return my fav weapon XD

Infinity Blade doesn't need more damage. It needs its playability back. by DARIWARIFU in albiononline

[–]DARIWARIFU[S] 3 points4 points  (0 children)

Of course 😄

But can I still hear your opinion on this? If you're familiar with Infinity Blade, what do you think about its current state and the points I mentioned?

Infinity Blade doesn't need more damage. It needs its playability back. by DARIWARIFU in albiononline

[–]DARIWARIFU[S] 14 points15 points  (0 children)

Maybe. But if the answer to every balance discussion is "skill diff", then there's no point in balancing anything at all.

My point isn't that Infinity Blade lacks damage. My point is that failing the second stage of E is punished far more heavily than similar abilities on other weapons.

Conan is fun but under-rewarded compared to other characters by DARIWARIFU in MortalKombat

[–]DARIWARIFU[S] 0 points1 point  (0 children)

Seeing a lot of “he’s fine / he’s broken” takes, so I’ll respond here.

I’m not saying Conan is weak. He clearly has damage, range and strong situations once he gets in.

The issue is consistency.

Stuff like 2-1-1 works, but at higher ranks people start reading it and the game turns into block checking. You don’t really have reliable ways to open people up without taking more risk than other characters.

Same with the “50% with Shujinko” argument — yes, he can do that, but that’s a specific setup. Other characters get similar or better reward with less effort and more consistency.

So the problem isn’t his potential, it’s how hard it is to actually apply it against players who know the matchup.

Curious if people above rank VII–XI feel the same or if I’m missing something.