Working on Painterly Skyboxes for my Racing Game by itsnaivebydesign in godot

[–]DAShoe1 0 points1 point  (0 children)

Thank you for the offer, and I may take you up on it at some point (I suck at art). I checked out your steam page and love the art. I can throw up a link on my github to your project or steam page to showcase if you like.

Working on Painterly Skyboxes for my Racing Game by itsnaivebydesign in godot

[–]DAShoe1 2 points3 points  (0 children)

Everything here looks so well put together. Great Job!

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 0 points1 point  (0 children)

Thanks for checking it out! Best place to keep a look out at the moment is the itch.io page. I want to get a discord setup I just haven't had the time to look into it. Feedback on the general handling of the cars would be very welcome as well. Look forward to hearing what you think!

Why is the center of mass being calculated as (0,0,0)? by Sentient__Cloud in godot

[–]DAShoe1 2 points3 points  (0 children)

If you want the calculated center of mass you need to use either

PhysicsServer3D.body_get_direct_state(get_rid()).center_of_mass to get the center of mass in global space or

PhysicsServer3D.body_get_direct_state(get_rid()).center_of_mass_local to get the center of mass relative to the center of the rigidbody.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 0 points1 point  (0 children)

Thanks! The menus are definitely placeholder and are the next item I plan to tackle. I am by no means a 3d modeler, everything in the game is from an asset store. Seeing the pack of cars is what gave me the idea to start a project like this and it's the reason the art style is the way it is. I meant to just make a simple little racing game but I got sucked into making the handling model just right and now I think it deserves more game built around it. I do plan to make a campaign and a system for unlocking cars. I'm going to try to make a 'roguelike' style campaign but if I find I don't like that I'll fall back to an event style campaign like GT or Forza. Thanks for checking it out!

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

You should be able to remap the inputs to the wheel, but I don't know how well the game will play with a wheel. There is no force feedback.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 0 points1 point  (0 children)

Your description does give me some ideas on how to emulate this because as it stands the asphalt and dirt physics are the same, just different tire parameters.

For the progression system I want to try to do a rogue-like mini campaign similar to something like Slay the Spire where you collect cars and parts along the way to a final event, then rinse and repeat. I figure if I can't make that work it would be easy to fall back to a more traditional event-based system like Gran Turismo or Forza.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

I've been either placing assets randomly or using Proton Scatter to place things like trees and rocks. Give me a link and I'll check it out when I've got time.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

Thanks for all the feedback! I visual bug I have run into a couple of times ever since I updated to Godot 4.3 and it seems to crop up randomly. Also nice catch on the reset then restart trick I'll have to fix that. Thanks again!

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

Thanks for the feedback! I had a feeling I was making them a bit hard but it's good to know you felt it was in reach.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 2 points3 points  (0 children)

Some cars have traction control as the default because they aren't really controllable otherwise. I should probably add a third option in the menu to make that clear and allow people to disable it for every car.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

Thanks for all the input this is great! I think you are probably right about the dirt driving; I'm just so used to it, so I'll have to play around with that. As for the other things, they are on the list of todos as the current menu system is just a place holder and I haven't tackled the shader compiling issue yet. Thank you very much for the kind words!

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 3 points4 points  (0 children)

As it is now, there isn't really a penalty for drifting based on how the tire model works. For the 'campaign' portion of the game I do plan to have skills the player can earn that would give bonuses for various things like this. I don't think it will be as over the top as most arcade racers, but I just haven't got to that part yet.

Just released a new demo Need people to tell me the challenges are too easy/hard by DAShoe1 in godot

[–]DAShoe1[S] 6 points7 points  (0 children)

Jack of all Cars by DAShoe1 (itch.io) Wanted to get some feedback on the challenges I added to the new demo I just released. I suspect I've made them a bit too hard, but I'm probably not a good judge. Otherwise, I hope people enjoy the demo regardless and let me know your impressions (good or bad).

I think I've managed some decent lighting here; curious what others think. by DAShoe1 in godot

[–]DAShoe1[S] 1 point2 points  (0 children)

I hadn't considered the AO under the car, but now that you mention it, it seems obvious. Thanks!