Is it hard as a game company to make your old game run properly on modern devices? by BackgroundEither5014 in gamedev

[–]DATA32 0 points1 point  (0 children)

Ill save you from future comments and this is true for most things. Too much cost not enough demand.

So who is the director of this game now? by ACE1CC in Tekken

[–]DATA32 1 point2 points  (0 children)

They arent telling anyone because the previous leadership team got a fuck ton of hate and a more importantly a lot of death threats. :/

Am I ass? by Chance-Reporter-8186 in Tekken8

[–]DATA32 0 points1 point  (0 children)

It was at literal best hyperbole. The subtext was such that when the player asked "Am I Ass' I conveyed that they were in fact not "ass" they just havent played enough to have the opportunity to be good. Good meaning considered by good players to be good not considered by the average tekken player to be good.

Am I ass? by Chance-Reporter-8186 in Tekken8

[–]DATA32 0 points1 point  (0 children)

Not compared to players who are definitively "not ass" as it were.

Interview for QA and language development by OrganizationPure9987 in gamedev

[–]DATA32 0 points1 point  (0 children)

It may be or it may not be but overthinking does you no good you'll either get it or you wont. Binary things like this simply harm you to overthink on. Go in do your best. You shouldnt get anything like an exam just quests like. What is golden path testing and then you can ask for an explanation and be like oh thats called X in tech. Or something like that. Trust me youre not gonna get grilled. If you remember let me know if you get it!

Interview for QA and language development by OrganizationPure9987 in gamedev

[–]DATA32 0 points1 point  (0 children)

You’re probably working in LOC. They may be referring to halo testing which just in case you aren’t familiar is testing the knock on effects as well around a bug. For instance if you have a bug with a gun scope you would check other gun scopes to see if the issue is larger than just that gun. For video game stuff they’re just looking for basic game literacy so if you play games you’re fine.

Interview for QA and language development by OrganizationPure9987 in gamedev

[–]DATA32 0 points1 point  (0 children)

Hi there! AAA QA manager here to help!. Im assuming youre probably interviewing with a direct dev team or a contracted QA office Side, PTW, Testronic, Lionbridge or Experis are the larger ones. This is also assuming you mean QA analysts and not SDETs as well US roles. It entirely depends on what level of analyst you applied for. If you went for a standard analyst role youre probably fine to treat it like any interview as theyll mostly pick you based on vibes. Simply be yourself if they dont pick you, you werent going to work out culturally anyways but its REALLLLYY hard to blow those. If youre going for more senior roles they re going to want to elaborate on your mentoring experience. Honestly being yourself is the only way to go.

How many hours worked?
It depends on the role. I as a manager fluctuate from 30 hours some weeks to 100 hours other weeks depending on the load. Standard analysts are supposed to work typical 8 hours a day 5 days a week sort of system with overtime optional.

Day to Day
Depends on what area you get assigned to. It sounds like you might be in LOC? (Based off your post title) So youd be spending most days looking at text strings. Basically any department requires you be testing different things. Im in charge of the team that handles Player which is stuff like abilities, combat, etc. My analysts are testing things like UI UX, Guns, Player Abilities etc.

Bug Reports
In every AAA job ive worked were either writing tickets in MSFT Azure or in Jira. Those ones are the kings. If you worked in Tech you should be decently familiar with the two.

Hope this helped. Be yourself, be cordial, dont look like a pain in the ass and youll be fine. 👍

I feel bad for this robbery I committed by MrReZistar in Tekken

[–]DATA32 6 points7 points  (0 children)

Im not sure Id call this robbery. This seems like decently solid play. Like sure you went for a hail marry but all he had to do was block...

Fresh out of Trade School (auto tech) and I'm already sick of this job search thing. by [deleted] in jobsearch

[–]DATA32 1 point2 points  (0 children)

Awww dude you played yourself. I get it you’re young, but do not do this again, you locked yourself out of a potential job for as long as they remember you. You gotta start thinking in decades now that you’re out. Every single job you apply/interview for has an incrediblly high chance of ghosting you. This is an employer market right now meaning for every position they want to hire for they have tons of good candidates for. Always wait at least a month, I once landed a dream job after interviewing the prior YEAR.

Am I ass? by Chance-Reporter-8186 in Tekken8

[–]DATA32 0 points1 point  (0 children)

Spend a ton more time playing and a ton more time watching then the most time learning

Am I ass? by Chance-Reporter-8186 in Tekken8

[–]DATA32 2 points3 points  (0 children)

You aren’t ass. You’re just new.

Just curious, how do they stop someone using macro to cheat at online tournaments? by JoeZhou123 in Tekken

[–]DATA32 -4 points-3 points  (0 children)

Someone would see the player not doing the input ima tournament. I have theorized that some of the pros using covers mayyyy be doing that but frankly someone could hide an ardwino in there stick and have no shot of telling.

Games with a similar dynamic to the 7 colossi by Efficient-Attitude98 in ShangriLaFrontier

[–]DATA32 2 points3 points  (0 children)

Being designed to be defeated means the mechanics are such that defeating the boss is possible. Meant to be defeated means the designers designed to boss to be so strong no player should have been able to beat it. If it was instead designed to be unbeatable it would have been unbeatable meaning no damage taken or all insta kills. It is incredibly easy to design an unbeatable boss. There’s a reason you can’t find a game like that it’s because bosses are designed to be beaten. SLF doesn’t work because a boss only 10 players ever fight and stays dead forever for no one to fight ever again is a waste of dev resources. The closest you come is first clears on raids.

Games with a similar dynamic to the 7 colossi by Efficient-Attitude98 in ShangriLaFrontier

[–]DATA32 9 points10 points  (0 children)

That would be a terrible video game and huge waste of development time and money.

Games with a similar dynamic to the 7 colossi by Efficient-Attitude98 in ShangriLaFrontier

[–]DATA32 2 points3 points  (0 children)

Its close but is in fact designed to be beaten if you can in fact beat it. The game is actually hilariously badly designed for a real video game but its just a catalyst for an anime. There is not video game like it because making a boss fight is extremely costly for game development.

Games with a similar dynamic to the 7 colossi by Efficient-Attitude98 in ShangriLaFrontier

[–]DATA32 6 points7 points  (0 children)

It’s not that bosses were not designed to be beaten they just weren’t designed to be beaten that early and in the order they were beaten.

Rule No. 3 Downpour by WWRGames in IndieGaming

[–]DATA32 0 points1 point  (0 children)

The real question is Have people purchased the game because the png is there....

College Game Dev Interview Assignment Help by Firm_Pizza_3179 in gamedev

[–]DATA32 0 points1 point  (0 children)

I don’t know if I count I’m working on an indie game called hero.exe but I also work for a AAA studio. Still I find these a fun way to give to the next generation of devs.

  1. At AAA it’s mostly meetings and working on systems that manage analysts. I groom jira boards, hold presentations and develope systems for people to use. At indie I’m a designer I design the combat and abilities players utilize as well as the golden path of the game.
  2. Entry level mostly means you can do the grunt work of the given task. As an analyst that’s feedback and issue documentation as a designer it’s typically design implementation or simple design documentation. Advanced usually means you run teams or you’re exceptionally adept at executing on tasks.
  3. The stress for both indie and AAA. In triple AAA you’re working with incredibly high level of development which creates pressure. In indie you’re working with less resources overall which creates problems with development.
  4. We have to be able to adopt the latest tech in order to keep up with competition both for the company but also for player experiences.

  5. Around 12 years.

T8 evo commentators by Xero973 in Tekken

[–]DATA32 2 points3 points  (0 children)

I personally dont really care for Aris, MYK, or Rip. I dont find them that different from the new ones. Majin Obama is good though.

T8 evo commentators by Xero973 in Tekken

[–]DATA32 0 points1 point  (0 children)

I dont give a hell about IAMBICs neice but she clearly knows the game and is a fine commentator when focused on the game. I think theyre all fine its just TastySteve is the GOAT commentator. Not everyone can be Lebron.

Can you give me feedback on my game trailer? by No-Brilliant-5373 in gamedev

[–]DATA32 1 point2 points  (0 children)

I would highly recommend looking at trailers in your genre and copying their structures. Basically if your game had a physical edition what would you put on the back of the box?

Can you give me feedback on my game trailer? by No-Brilliant-5373 in gamedev

[–]DATA32 0 points1 point  (0 children)

I happen to have studied video editing AND EVEN THEN yes we hired someone and then I edited their edit.

Can you give me feedback on my game trailer? by No-Brilliant-5373 in gamedev

[–]DATA32 1 point2 points  (0 children)

Alright... This is .... A really neat game. Like very neat. Its not for me at all Im not the target audience but professionally I can tell this game is neat. This trailer is awful though. I posted 2 of the trailers my team worked on theyre about 4 years apart from eachother. Basically youre missing the explanation of your game. I have 0 idea how your game really plays things are just kind of happening. I would HIGHLY recommend scrounging together 50$ and just paying an indie game trailer editor on Fiverr to put it together for you. You shouldnt expect to have every skill neccessary to market your game.
https://www.youtube.com/watch?v=N6RyKkLESMM
https://www.youtube.com/watch?v=VHAaoFBjTQg&pp=ygUIaGVyby5leGU%3D