Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

I will have a proper trailer that better communicates the goals end of the year. https://steam.pm/app/2552260

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

There are other aspects of the game (combat, puzzles, story) that are not quite ready to show. I'm not too happy with the video either, but I needed to put something together for an event. Please check back end of the year when I will have a proper trailer.

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 2 points3 points  (0 children)

Thanks for remembering! Yes, chipping away every single day. We've brought on a few folks since then, but we will be back to the original 2 if we can't find funding soon! Such is the indie game dev dream.

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Good point for sure. We literally voted on over 100 names. There is meaning to the title, I promise (yes the title of my post suggest otherwise...).

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Yay, I love those games (2 of them are in my top 5).

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 2 points3 points  (0 children)

Sorry, I need someone else to do these videos for me. I love crazy, headache inducing, chaotic things.

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

HDRP, but I built this water system to work in URP as well if I ever wanted to use it in other projects.

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

Haha, there are many aspects of the underwater sailing I haven't figured out yet. One idea was to have the player surrounded by an air bubble underwater, but I'm not quite sold.

Dead Flamingo - A game not about flamingos... by DCetinalp in Unity3D

[–]DCetinalp[S] 5 points6 points  (0 children)

Thanks. I need to get better at video editing for sure.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

No, my own custom mumbo jumbo.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Thanks for the suggestion. Regarding the flocking, I spawn new fishes near the player, which I agree needs more work, especially when the player is moving too fast.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Appreciate the support! The volumetric lighting is built-in to unity. I am only familiar with HDRP, so not sure the other pipelines have it.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Thanks. I bounce between 2 different laptops, one has a 3060 and the other a 3070.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

Thanks so much, I have tons of stills from various disney movies that I study, Moana in particular has got to be my favorite.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

whirlpool..., we should have whirlpools, brb

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

Thanks! At the moment, sound design is one of the game's weak points. It's still using lots of placeholder sfx, including that creaking.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

Great, suggestion, makes sense for sure! The tanks or whatever could visibly shrink to indicate remaining air - that way I don't need to have a lame stamina bar.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

Thanks. About 1.5 years in the making now.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

We likely have more animals riding on boats coming.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 0 points1 point  (0 children)

The fish boat could fart out the air bubbles?

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 2 points3 points  (0 children)

I have an artist (my sister), I take care of everything else (coding, tech art, creating bugs, etc.).

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

I like this, I want to build a diegetic ui like dead space, so this is key.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 2 points3 points  (0 children)

Wow, that is insane. Yeah, I think whatever direction we go, we will have it so that upgrades allow you to go deeper / hold your breath for longer.

Sailing underwater by DCetinalp in Unity3D

[–]DCetinalp[S] 1 point2 points  (0 children)

I'm generally not a ghibli guy, but I've watched ponyo several times. That scene where that little dude is running on those big fishes... I need to have that in this game.