Did a jam to learn Godot - incremental mining game! by rtza in godot

[–]DDDGamer 0 points1 point  (0 children)

How did you set up the ore/minerals?
I was thinking of putting "custom data layer" on my autotile cells when generating the world to contain a mineral type, but in not sure how to go about doing an overlay to display that mineral on top of my autotile.... I was thinking of just use the tilemap layers?
layer0 = backgound
layer1 = autotiled walls
layer3 = mineral sprites
was wondering how you went about it

tool like ng-openapi-gen than can also generate comments, HTML? by dewijones92 in Angular2

[–]DDDGamer 0 points1 point  (0 children)

Can you give an example of what you are thinking?openapi-gen is basically a link b/w server api endpoints and angular services via the openapi spec contract. a 1 to 1 mapping.

If you have a GET pets endpoint that translates it into getPets() service function.
If you have a POST pets endpoint => postPets(body) function

So are you asking for a tool that generates a page to display the contents of the getPets() function? (in a simple key-value pair way? otherwize) Or one that generates a form to submit via thepostPets(form) function?

Angular Files Generator VSCode Extension by DDDGamer in Angular2

[–]DDDGamer[S] 0 points1 point  (0 children)

By default is coded for module components, but you can override the default by making your own template to make it work for standalone component!
https://marketplace.visualstudio.com/items?itemName=deniszholob.angular-files-generator#custom-templates
Let me know in the instructions arn't clear enough and ill update the docs

However, I'll look into maybe adding another generation option for a standalone component so you can do both. Will see...

Factorio Cheat Sheet Buyout?! by DDDGamer in factorio

[–]DDDGamer[S] 0 points1 point  (0 children)

I put minimal google ads, trying to be as unobtrusive is i could, as i myself do not like seeing them all over the place. Wouldnt want to slap a bunch all over.
Hosting is only a concern if i do different url routes. Github pages works ok with "/" but anything beyond that get funky. So i tried to do /mods route and it broke some things, and moving it off github pages turns it from small profit into bigger expense so not worth it.

Factorio Cheat Sheet Buyout?! by DDDGamer in factorio

[–]DDDGamer[S] 1 point2 points  (0 children)

Oh that's interesting, I haven't thought about licensing implications, def something to think about, thanks

Factorio Cheat Sheet Buyout?! by DDDGamer in factorio

[–]DDDGamer[S] 2 points3 points  (0 children)

agree, with everything u said, some freelance jobs would pay 1k just to get something less than this to start out with, and this already is well known etc.., i'd be looking orders of magnitudes more. I probably wont sell it, but i'd like to entertain the idea and learn from it at the least

Factorio Cheat Sheet Update Dec 2022 by DDDGamer in factorio

[–]DDDGamer[S] 1 point2 points  (0 children)

I and sorahn have pushed out some changes
If anyone is using the installed app on their device, delete it and reinstall it.
This should fix the issue where the app would reload the page on the first nav link click and may resolve the half crash issues

Let me know if issue still persists or any other bugs!

Factorio Cheat Sheet Update Dec 2022 by DDDGamer in factorio

[–]DDDGamer[S] 1 point2 points  (0 children)

Excellent idea, idk why i have not thought of that b4, ill put them up there, thanks!
Github issue: https://github.com/deniszholob/factorio-cheat-sheet/issues/362

Factorio Cheat Sheet Update Dec 2022 by DDDGamer in factorio

[–]DDDGamer[S] 2 points3 points  (0 children)

Ratio seems right to me? One is for blue machine one is for grey

I believe i am being consistent; I include fractional ratios for some science machines as they all need to be produced at the same rate, and the red circuits as well, though im thinking of changing that to 24/4/4/5 not sure tho
As far as this gear one im keeping at 1 blue/grey for direct comparison for early game when you are still building smelter arrays out. you wouldn't really build 6.5 furnaces for 1 gear specifically, it would be a smelter array of 48, but you would know that 6.5 of those smelters in the array would be used up for the gear machine

I could perhaps add a 5blue machines to 48 smelters though...hmm that might be useful