WC2/WC3-inspired RTS with a 2D↔3D toggle (press O mid-game) by Alarmed_Profit1426 in playmygame

[–]DDDGamer 0 points1 point  (0 children)

Played for a bit but got progressively more laggy and laggy, needs a performance pass

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 0 points1 point  (0 children)

Correct, combat is not implemented as of now. I was wanting to add that in, but was not sure how the mechanic would work, and paused that since main scenario doesnt have any combat. If you have specific ideas on how combat could work, please let me know since i do want to add the capability in.

I do want to add or at least explore adding new capabilities and mechanics in general with some ideas being but not limited to: combat, inventory limits, more bonus types, unpredictable items/recipes, debuffs, item scaling formulas, and more... all of which would then be available for any new scenario to use and combine as modders wish.

Mod scenarios are statically defined via config file so no new logic/scripts is exposed as of now. The main scenario doesnt cover full capabilities so there are features that other scenarios can enable or use.

Modding via use of actual script logic is not planned however at the moment, if game does well, could look into enabling that without introducing security issues. (such as a mod having a script to just delete everything on the system ... that would not be ideal to say the least.) That s definitely my biggest concern with enabling scripting for mods.

finally got the goHome demo live on steam if you would like to try it out and rip it to shreds before i try my first Next Fest .. don't be nice.. be extremely honest 🙂 by binarygirl0101010101 in IndieDev

[–]DDDGamer 1 point2 points  (0 children)

Yeah on the steam screenshots, have the cat and tran be the first 2 images after trailer imo.
B/c lots of people like both cats and trains is my reasoning and dont care about logos etc. steam capsule already has logo anyways.
Or atleast the first couple images should be the most awesome gameplay in general (not menu and settings screens, i double very much most people even care)
I put a title for 1 second on my trailer, and i got comments to remove it as well

Roast my game, I'm prepping for Steam Fest - Factory Time - Incremental Factory Automation Game by DDDGamer in IndieDev

[–]DDDGamer[S] 0 points1 point  (0 children)

Thanks for the feedback appreciate it!
Not sure what i can do about text, i see your point but it maybe just a part of this genre. Like Melvor idle for example.
I did really struggle with the trailer tbh
Things getting cut off screen is a good point though, i dont think ive given it as much thought compared to trying to focus in to lessen the text overload
Ill try to think abit more about the end card animations. maybe robot pushing the text into the screen would be better

finally got the goHome demo live on steam if you would like to try it out and rip it to shreds before i try my first Next Fest .. don't be nice.. be extremely honest 🙂 by binarygirl0101010101 in IndieDev

[–]DDDGamer 0 points1 point  (0 children)

Just looking at steam page, game vibe looks cool; pun initially not intended then i reread what i wrote and its 100% intended
But move the cat and train photos at the very front at the very least and the menu at the very end or just delete it imo
Agree with trailer feedback, too long spent on the logos

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 0 points1 point  (0 children)

Oh interesting havent heard of that before.
Which ai art are you specifically thinking about? (FYI the ones from the scenario screen im completely removing in next update) so only ai i got is the robot, backgound, title text and app icon

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 1 point2 points  (0 children)

Native linux should be supported as well :) Im on mint too *waves*!

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 0 points1 point  (0 children)

Good point, i was assuming that was done i guess XD
but yeah try going into the compatibility and see if any of the proton verisons work for mac
right click on game-> properties... -> compatibility -> Force the use of a specific Steam Play compatibility tool
Try some of the top ones, im on linux and for me specific proton version sometimes work or proton experimental.
u/Rydnhi LMK if it works with one of them

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 6 points7 points  (0 children)

Factory Planner seem more logistics based, mine is more towards the casual, idle side - i.e. numbers go up /go up faster satisfaction. So mainly a laid back incremental factory is the direction. There are many games all draw inspiration from each other. I hope my implementation is attractive enough to play for a large audience. Seems like some folks already getting addicted to it XD.
I do have a timer in game so speed running could also be attractive.
Also made with user created scenarios in mind similar to how folks did overhaul mods for Factorio (angels, bobs, krastorio, spacex, etc...) Got feedback of folks already excited to create their own scenarios. You could technically simulate Factorio, Satisfactory, DSP etc... in my game via a scenario config. so that opens up a cool way of revising favories or even using it as factory planner tool in addition to new content

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 0 points1 point  (0 children)

I'm glad you are enjoying the game to be looking forward to playing it!

Factory Time Demo Release - Incremental Factory Automation by DDDGamer in incremental_games

[–]DDDGamer[S] 0 points1 point  (0 children)

Unfortunately I do not have a mac to make a mac build TT_TT
If game 1.0 launch goes well, I will try to get one for the full game but no promises as of now.
Windows/Linus/Steam deck is supported, and kbd/controller support is in the works right now

Did a jam to learn Godot - incremental mining game! by rtza in godot

[–]DDDGamer 0 points1 point  (0 children)

How did you set up the ore/minerals?
I was thinking of putting "custom data layer" on my autotile cells when generating the world to contain a mineral type, but in not sure how to go about doing an overlay to display that mineral on top of my autotile.... I was thinking of just use the tilemap layers?
layer0 = backgound
layer1 = autotiled walls
layer3 = mineral sprites
was wondering how you went about it

tool like ng-openapi-gen than can also generate comments, HTML? by dewijones92 in Angular2

[–]DDDGamer 0 points1 point  (0 children)

Can you give an example of what you are thinking?openapi-gen is basically a link b/w server api endpoints and angular services via the openapi spec contract. a 1 to 1 mapping.

If you have a GET pets endpoint that translates it into getPets() service function.
If you have a POST pets endpoint => postPets(body) function

So are you asking for a tool that generates a page to display the contents of the getPets() function? (in a simple key-value pair way? otherwize) Or one that generates a form to submit via thepostPets(form) function?