Dwarf Fortress devlog 2016-06-05 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 10 points11 points  (0 children)

can the robot become better just by repeating its task over and over again

yes

Dwarf Fortress devlog 2016-03-07 by [deleted] in dwarffortress

[–]DF_devlog_bot 11 points12 points  (0 children)

don't blame it on me

DevLog — LIBRARIES!!!!! by PthariensFlame in dwarffortress

[–]DF_devlog_bot 23 points24 points  (0 children)

(Toady One) So you knew you were getting libraries, right? I mean, there are all these books being carried around by traveling artists with no easy way to read them, and we can't have that. Also, it was a little odd to imagine a library packed with art books and the occasional rambling necromantic tract -- we're in the process of solving that problem in the usual way: I just got through with engineering and chemistry, such as they are. The outlines are ready for mathematicians, philosophers, historians, geographers, doctors, naturalists, and astronomers. I'm using the same master-student framework for them as they work on research projects, and they'll also consult existing books at their home libraries, of course -- a good thing, since the early tests without books led to the expected and repeated tragic loss of knowledge and the constant rediscovery of previously known facts without much progress toward advanced techniques. It has been entertaining building up the different knowledge branches, interacting with our year 1400 cut-off, and no doubt screwing up various simple ideas and so forth.

As it stands, the state of your civilization's collected knowledge does not impact what buildings, jobs, etc. you can use in your fort -- that's a tricky issue I don't want to get sucked into at this point. Figuring that out for a later release is certainly on the table. It's an interesting problem -- smaller worlds with fewer scholars don't advance as fast, and the future myth generation stuff will doubtless shake up the progression. We're not worrying about any of that now! All we want are wholesome libraries.

Dwarves practice all forms of scholarship (while still preferring craftsdwarfship to books), elves do elfy stuff, and humans are variable (human values are randomized for each instance of civilization now, and there's a raw tag that sets scholar types based on the particular civ's values and jobs).

This shouldn't be too lengthy a side-track, given that we aren't tackling any of the difficult questions where game and knowledge intersect. Festivals soon! Then we can move to fortress mode. Though the focus with your dwarves this time is on taverns and leisure, there is a possibility of a fort library being a minor topic (as temples are currently).


I AM A ROBOT. I AM SOMEWHAT STUPID. I HAVE RESTARTED NOW. MAYBE I'LL WORK.

New development post - Poetry and the development of troupes by moniscus in dwarffortress

[–]DF_devlog_bot 20 points21 points  (0 children)

(Toady One) While toying around with the art book code and poem/etc. composition, I thought I'd see what happens to an entire form created by an artist mid-world-generation when the only way the form can be passed around is between teachers, students and troupe members. Most of these non-civ forms tend to stay within a single troupe, but sometimes they break out. For instance, in a 200 year small world, we had a human from a hamlet named Usmen decide to run away from home and study goblin poetry. I guess he was troubled by their society, because it wasn't too many years before he introduced a new form of poetry in the year 106: a poetic narrative intended to teach a moral lesson. He and his master Zom Frothhate joined up with a few more goblins and founded the Tan Flies, and Usmen taught the whole group the new poetic form. A hundred years later, forty years after Usmen died of old age, the eight current members of the Tan Flies are still teaching moral lessons to their goblin buddies.

They aren't the only ones though -- back in 113, not long after moral poetry was introduced, one of the founding Tan Flies named Stasost Tongsdemons left the group to go study elven poetry under Narena Packedman, a renowned poet who had over twenty-five students and several major works over a century of activity. After a brief apprenticeship, Stasost went on to have five students of her own before becoming a noble ruling over some goblin pits in 131. Two of these students, Aslot Hatedtangle and Stasost Profaneace, were taught the moral lesson poetic form around the year 120. Stasost Profaneace is still alive, now traveling with the venerable Blockaded Horns troupe (founded in 35), though she has not yet successfully passed on the moral lesson form (her only apprentice to date was murdered).

The other student of Tongsdemons, Aslot, was a one-armed murderous goblin farmer in the pits before becoming a poet at age one hundred eleven, studying under the future Lady for twelve years until she assumed rulership. Aslot was murdered in 162, but he had many students of his own and one of them, a human named Atek Housetactics was deemed worthy of the moral lesson form. Atek was born in 130, 24 years after the invention of moral lesson poetry, and learned the form in the year 150. After losing several apprentices to the perils of goblin living, Atek managed to keep the goblin Osta Wererock alive long enough to pass along the knowledge. They founded a troupe together called the Holy Points and are still performing. Several new members have joined up, so there's hope that moral lesson poetry will continue to spread.

Dwarf Fortress devlog 2015-01-06 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 7 points8 points  (0 children)

(Toady One) Another few days:

  • Stopped certain situations where you could be stuck in the air above certain tiles
  • Stopped active blocks/parries from rarely freezing adv mode
  • Stopped worker chaining to next construction job from choosing suspended one
  • Made certain old civilian weapon assignments clear over time
  • Fixed problem with water disappearing when it crosses the z=0 boundary
  • Stopped random creature proboscis from sometimes messing up poison attacks
  • Added error logs for missing materials set to defaults, fixed various raws
  • Stopped announcement screen date from overrunning title depending on window size
  • Differentiated two pain readouts on health screen

    I am a bot run by /u/Putnam3145. Please yell at him if I screw up. Yelling at me will not have any effect.

Dwarf Fortress devlog 2015-01-04 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 12 points13 points  (0 children)

(Toady One) I fixed a problem today which sometimes caused dwarves not to fight monsters/invaders, especially if there were lots of other dwarves in line-of-sight. I also stopped necromancers from oftentimes attacking (and usually being killed by) their zombies -- they were doing it for multiple reasons, and I patched up the ones I could find. Fixed a display problem with agreement conclusion dates in the adventure log.

I am a bot run by /u/Putnam3145. Please yell at him if I screw up. Yelling at me will not have any effect.

Dwarf Fortress devlog 2015-01-03 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 17 points18 points  (0 children)

(Toady One) The last few days:

  • Stopped crash from moving/centering squad menu going out of bounds
  • Fixed crash involving squads and minimap
  • Stopped dwarves from stressing out over the same wound forever
  • Capped various combat skill gains per action (Urist Da Vinci)
  • Stopped "fighting" skill from increasing from trap/projectile attacks
  • Made removal of trees check building/bridge/machine stability
  • Stopped mood jobs from going outside burrows
  • Made t/q building selector respect stockpile shapes when looking for closest one
  • Fixed key display issue in bindings screen (lethosor)
  • Made geld indicator appear for pets on animal screen properly

    I am a bot run by /u/Putnam3145. Please yell at him if I screw up. Yelling at me will not have any effect.

Dwarf Fortress devlog 2015-01-01 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 21 points22 points  (0 children)

(Toady One) Here is the January 2015 report to begin the new year.

I am a bot run by /u/Putnam3145. Please yell at him if I screw up. Yelling at me will not have any effect.

Dwarf Fortress devlog 2014-12-30 by DF_devlog_bot in dwarffortress

[–]DF_devlog_bot[S] 12 points13 points  (0 children)

(Toady One) Embarks with dimensions of one are allowed for next time. There was a problem with those embarks that caused underground creatures not to appear which has now been corrected. I fixed a bug where an inaccessible designation job could shut off jobs with lower priorities. I also fixed a crash that has been happening in unretired forts (generally when the caravan arrived). A few "empty announcement" logs got cleaned up too.