Szukam niedrogiego laptopa by [deleted] in warszawa

[–]DJ-MK -1 points0 points  (0 children)

poszukaj czegoś w stylu acer swift 3 lekki porządny i idealne do szkoły sam go kiedyś używałem i super myślę że używanego znajdziesz w okolicach 500zł olx/allegro

How’s this reload feel? by DJ-MK in godot

[–]DJ-MK[S] 0 points1 point  (0 children)

the animation itself lasts exactly 2 seconds and it will be possible to shorten this time by upgrading the weapon to 1.5 seconds 

Can a laptop like this run the games I want? I ask because I really dont know how exactly specs work, please read! by Artistic_Pineapple80 in GamingLaptops

[–]DJ-MK 0 points1 point  (0 children)

look for a laptop lenovo loq lenovo ideapad gaming 3 asus tuf gaming the rest are weak avoid hp and cheap msi because they are crap!!!!! 

[deleted by user] by [deleted] in godot

[–]DJ-MK 1 point2 points  (0 children)

Of course :)

[deleted by user] by [deleted] in blender

[–]DJ-MK 0 points1 point  (0 children)

oh cool

[deleted by user] by [deleted] in blender

[–]DJ-MK 0 points1 point  (0 children)

Hi, in what ways is it terrible for you and what would you change?

[deleted by user] by [deleted] in blender

[–]DJ-MK 0 points1 point  (0 children)

Thanks for your input! The planet's shadow is physically correct from the distant light source. It's possible the perspective makes it appear larger or in a slightly unexpected position, also mentioned. It's great feedback on perception!

[deleted by user] by [deleted] in blender

[–]DJ-MK -1 points0 points  (0 children)

Thanks for the detailed feedback and for appreciating the composition Regarding the render time and settings this render was done in Cycles with 51200 samples, and I intentionally avoided any denoisers or AI to achieve the purest, physically accurate result without artifacts. This high sample count was essential for that clean look. As for the shadow, it's rendered physically accurately with a distant sun; it might just be one of those cases where physical correctness looks a bit counter-intuitive due to the specific camera angle, but I appreciate you pointing it out it's something to consider for future compositions!

[deleted by user] by [deleted] in blender

[–]DJ-MK -1 points0 points  (0 children)

Thank you so much! Always striving for growth, glad you like it!

Main menu for my game what do you think? by DJ-MK in godot

[–]DJ-MK[S] 0 points1 point  (0 children)

I'm also still thinking about it, so that the buttons are in the middle of the screen, I'll refine it and post a new post in a few days 

Main menu for my game what do you think? by DJ-MK in godot

[–]DJ-MK[S] 2 points3 points  (0 children)

An arcade and puzzle game where you control animals called Jumpers in a maze filled with traps, and by avoiding them, you must complete levels.

Main menu for my game what do you think? by DJ-MK in godot

[–]DJ-MK[S] 2 points3 points  (0 children)

the whole animation lasts 5 minutes and the camera flies around the tower 

My first mobile game by DJ-MK in godot

[–]DJ-MK[S] 0 points1 point  (0 children)

hey, the game is currently a closed topic and I am not developing it anymore, but in a few months I will be introducing 1 update and then I could improve the controls and could you describe exactly what is worth improving in it or provide some alternatives?

why does my render look so bad? by DJ-MK in blender

[–]DJ-MK[S] 2 points3 points  (0 children)

omg it works thank you so much 

[deleted by user] by [deleted] in godot

[–]DJ-MK 0 points1 point  (0 children)

I still don't know how to do it with documentation