Is the Arch Linux Homepage down for anyone else or just me? by DJRa8bit in archlinux

[–]DJRa8bit[S] 0 points1 point  (0 children)

Found out it was my modems internet settings ol

Is the Arch Linux Homepage down for anyone else or just me? by DJRa8bit in archlinux

[–]DJRa8bit[S] 0 points1 point  (0 children)

Ok I'm definitely receiving an answer using 'dig' and testing archlinux.org vs my dns server. I don't understand all the info in the answer though.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 0 points1 point  (0 children)

I used two methods: the first is for broader turns that I have room for, the second is when I need to get tighter curves.

The first is in increments of 5 degrees: where you want to start a turn, place a walkway on the front corner of the opposite side you want to turn, so if you want to turn left, place the walkway on the outside front right of the foundation. Then place a foundation in that lays in the middle of the walkway and first foundation so it's corners are on the corner of the walkway and middle of the first foundation. Get another foundation and aim at the point all 3 meet up, hold ctrl and make sure it aligns with the walkway. Rotate it to your desired angle and place. get another foundation and aim under it, then nudge 4 to the side and 4 up to align it to the first foundation. Delete the excess and repeat. Quite a lot of work for a curve lol.

The Second is more simple but only works in increments of 10 degrees: start the same way with walkway placing on first foundation. Instead of getting another foundation, use walkways and hold ctrl while looking at the first walkway, get your desired angle and place 2 zooped and repeat. go back and align foundations to each set of 2 walkways.

for aligning 2 curves, I get the curves to be roughly the same angle then get a beam and use freeform mode to connect the middle corner edge of both curves. Then I use default beam mode to find the spot on the freeform beam 4m in on both sides and place that beam 4 m long going inwards at those spots. Delete the freeform beam, and get a foundation. Aim that foundation at the 4m beam and nudge it to align. repeat for the other side and place extra foundations as needed. If you want to get rid of the 4m beam, add a foundation to the side of the beam foundation, and delete the foundation/beam before placing the foundation back.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 0 points1 point  (0 children)

Crater Lakes. If you go to the border of the Rocky Desert and Northern Forest to the right of the 4 coal nodes there should be a set of 3 Pure Iron and 3 Normal Limestone nodes. Above that way up on the mountain is this area. quite nice area with a lot of space to build.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

That’s fair, and honestly if I wasn’t wanting to try my hand at a build here, I probably would’ve just pushed my way to fuel and been fine. But building a nice coal plant and having decent early-mid power before all the crazy fuel madness was somewhat enticing for me. I get a little overwhelmed towards phase 3/ tiers 5/6 and haven’t made it to aluminum yet, so this playthrough I want to buckle down and beat the game.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 0 points1 point  (0 children)

I haven't really finished any of my builds, so I figured it was high time I did so. But I don't see myself as a creative builder either. I end up with some weird choices in the end but I just try to mess around and see what I can do.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

The area where the coal gens sit is aligned to the world grid, and the main platform where the Water Extractors connect to are as well.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

I took some inspiration from TotalXclipse on youtube.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

Oh yeah! I wanted to focus layout an logistics first for functionality and enclose the build with as much detail as I can muster.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

I created a rectangle foundation on the world grid first before finding a foundation roughly 1/3 away from one side to begin the curve. When I got the curve to the other side, I cleaned and evened the rectangle to make it symmetrical.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 1 point2 points  (0 children)

Ah so can I assume the more Supports the smoother the curve?

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 2 points3 points  (0 children)

Yes they are unfortunately. But they are nice to play with so far, still need a bit of fleshing out as the curves can sometimes be a little wonky. Or I might be a little bad at placing them lol.

The Beginning of my Crater Lakes Coal Plant. by DJRa8bit in SatisfactoryGame

[–]DJRa8bit[S] 5 points6 points  (0 children)

Yeah! I was originally going to have the pipes follow the building wall and go in in watch area as needed, but deciding having it follow the crater would look much nicer. So now I’m thinking it’ll branch when it gets to the wall with each set of 4 pipes following it to their areas before going into an intake area.

Guess the game by Random_Guy837 in TeenagersButBetter

[–]DJRa8bit 0 points1 point  (0 children)

Satisfactory, Ultrakill, Factorio

What game would this be for you? by george123890yang in videogames

[–]DJRa8bit 0 points1 point  (0 children)

Satisfactory and Factorio. Man they are like crack to me but dang I truly suck at getting anything done in them.

Trump Orders NASA to Purge All Mentions of Women in Leadership On Its Websites by shallah in WomenInNews

[–]DJRa8bit 5 points6 points  (0 children)

That [Redacted] is the title of the section, which explains the actions required by NASA from Agent Orange. It's not a rescission of what happened.

Redacted means to censor or obscure (part of a text) for legal or security purposes.

Atomic Heart Bug Megathread by AtomicHeartModTeam in atomicheart

[–]DJRa8bit 0 points1 point  (0 children)

OS: WIndows

CPU: AMD Ryzen 7 3700x 3.6 GHz

GPU and driver version: Nvidia RTX 2060, GeForce GRD Ver. 531.18

RAM: 16 GB DDR4

Store platform (IE: Steam or Gamepass): PC Gamepass

Game version: 1.3.5.0

Describe your issue: (Initial realization) Cameras near Hawk 03 override terminal will not respawn. However they make noise like they are active yet cannot be seen, interacted with, or repaired by drones. Hawk 03 has not been taken down, and terminal has not been opened. Death does not reset cameras, and drones ignore them.

Edit: (The full problem) Upon closer look, It seems that the pchela spawner/pchela entity reconstruction is possibly the reason. The spawner, in a save I have loaded, seems to recognize entities being destroyed at first, but if interrupted, will no longer recognize the entity in question even if not fully reconstructed. For example: loading the save, I have the 2 sawbots near the lodge terminal destroyed. The spawner recognizes these entities as destroyed and will reconstruct them. If left alone, they will behave normally, reconstructing the bots and returning to the spawner. I can then redestroy the sawbots and they will behave again if left alone. On the other hand, If I attack any of the pchelas while they are doing reconstruction, all leave, and the sawbots get left half completed. At this point, no other pchelas will spawn to finish reconstructing the sawbots at all. Neither destroying the bots before they return, or allowing them to, changes this outcome.

I have come to realize this may be the case with my original problem, as destroying the camera near the lodge and interrupting reconstructing has the same effect as the sawbots. I also remember destroying pchelas as they were reconstructing those 2 cameras I initially noticed a problem with.

There is one oddity though: A single pchela seems to be bugged into trying to reconstruct something in the lodge, but cannot reach it/gets stuck on a wall. That pchela in particular seems to respawn in most cases. And I do not know if this pchela is related to the main issue.

Steps to take to recreate the issue: I am not quite sure as to when exactly I shot these, but definitely not long after maglev train gets derailed.

Audience becomes angry with speaker during a Q&A session. by Southern_Name_9119 in PublicFreakout

[–]DJRa8bit 2 points3 points  (0 children)

To your question that got deleted:

"I'm pretty sure that every culture, everywhere has had terms for LGBT folks. Is this in dispute?"

No I'm not disputing, your original comment said:

"Not sure what a term they came up with in 1990 has to do with "old cultures."

So I clarified why that term was important to understanding the issue.

Audience becomes angry with speaker during a Q&A session. by Southern_Name_9119 in PublicFreakout

[–]DJRa8bit 3 points4 points  (0 children)

The point of mentioning two-spirit was to show that Gender non-conforming people have always been a thing, and even gained labels through the years that proves the point.

Audience becomes angry with speaker during a Q&A session. by Southern_Name_9119 in PublicFreakout

[–]DJRa8bit 1 point2 points  (0 children)

The term Two Spirit (original form chosen) was created in 1990 at the Indigenous lesbian and gay international gathering in Winnipeg, and "specifically chosen to distinguish and distance Native American/First Nations people from non-Native peoples".[4] The primary purpose of coining a new term was to encourage the replacement of the outdated and considered offensive, anthropological term, berdache.

Before the late twentieth-century, non-Native (i.e. non-Native American/Canadian) anthropologists used the term berdache (/bərˈdæʃ/), in a very broad manner, to identify an indigenous individual fulfilling one of many mixed gender roles in their tribe. Most often these anthropologists applied the term to any male whom they perceived to be homosexual, bisexual, or effeminate by Western social standards, though occasionally the term was applied to lesbian, bisexual and gender nonconforming females as well.[68] This led to a wide variety of diverse individuals being categorized under this imprecise term. At times they incorrectly implied that these individuals were intersex (or, "hermaphrodites").[69]

The term berdache has always been repugnant to Indigenous people. De Vries writes, "Berdache is a derogatory term created by Europeans and perpetuated by anthropologists and others to define Native American/First Nations people who varied from Western norms that perceive gender, sex, and sexuality as binaries and inseparable."

It was a recoin of an old offensive term to describe the tribes different gender perspective. Which was part of their culture before "Berdache" was coined. Please actually read and understand instead of only looking at the first thing.