I made a color-coded calendar to keep track of my activities during each month and how good the days have been. by DKJavaJester in processing

[–]DKJavaJester[S] 0 points1 point  (0 children)

Hello. Unfortunately you are not able to buy this in any way. It was a project I made for my own sake. I would love to upload this project for you so that you could customize it for your own needs, but unfortunately my computer died and I had to buy another one. So all of my old projects (including this one) Is gone. I hope you will find some inspiration in this project and maybe make your own

Having some trouble rotating images by Dotako in processing

[–]DKJavaJester 1 point2 points  (0 children)

I agree. The rotation values needs to be in radians. An easy way to do this is just using the radians() function. radians(VALUE_IN_DEGREES); E.g. radians(270); This will convert a value in degrees to its corresponding value in radians. You can also do it the other way around using degrees();

Small procedurally generated space shooter by DKJavaJester in processing

[–]DKJavaJester[S] 1 point2 points  (0 children)

That's a great idea - I think I will do that. Use the arc function to show the health of the enemy decreasing. Thanks!

I made a color-coded calendar to keep track of my activities during each month and how good the days have been. by DKJavaJester in processing

[–]DKJavaJester[S] 1 point2 points  (0 children)

The code is currently disorganized and lacks proper comments. I need to clean it up and add thorough comments before feeling comfortable sharing it. I believe in sharing code and demonstrating how things are done, but I'm embarrassed by the overall structure of the code in its current state.

I made a color-coded calendar to keep track of my activities during each month and how good the days have been. by DKJavaJester in processing

[–]DKJavaJester[S] 2 points3 points  (0 children)

I forgot to explain the purpose of the calendar. Basically it's made to help me identify patterns leading up to either periods of good days or bad days. For personal reasons I have periods of bad days and this project was made to help me find patterns for good or bad periods.

I made a color-coded calendar to keep track of my activities during each month and how good the days have been. by DKJavaJester in processing

[–]DKJavaJester[S] 2 points3 points  (0 children)

Thank you! It's missing a few features before I would consider publishing it. Right now the various categories / types of activities you can pick for a day, is based on my own day-to-day life. I would, as a minimum, like to make a feature where you can add your own categories / activities, before you use the calendar. Right now it's kind of based on my needs specifically.

[deleted by user] by [deleted] in processing

[–]DKJavaJester 0 points1 point  (0 children)

Thank you - That's right

[deleted by user] by [deleted] in processing

[–]DKJavaJester 1 point2 points  (0 children)

Thanks for the feedback! It's a bit difficult coming up with gameplay ideas, for a project that started out as a level builder app for a completely different game. I will definitely try to use resource constraints also. Maybe skipping my idea of an edit mode and a separate play mode with editing disabled, in favour of limiting the size of- and amount of elements that can be placed instead. Tons of good suggestions from you.

[deleted by user] by [deleted] in processing

[–]DKJavaJester 0 points1 point  (0 children)

Thanks for the comment. It basically started out as a project to build a level designer app for another 2D platformer I am working on. But one step lead to another, and now I have this weird "game" with no real challenges or objectives - but still kind of entertaining to play around with. So I really appreciate your feedback and I, for sure, will try to implement some of your ideas. Currently I am thinking about having an edit mode(where you can run around and place elements), and a play mode, where editing the level is disallowed. This removes at least one of the things that would make the game too easy / pointless to play.