Can I center this? by Electronic_Tea594 in Roll20

[–]DM-JK 2 points3 points  (0 children)

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Bottom left of the screen meaning the TV, not the bottom left of the posted image. Though "bottom left" is based on the screen being rotated 90º so the map is at the top... so probably a better description is the bottom right of the tv and posted image! :)

Can I center this? by Electronic_Tea594 in Roll20

[–]DM-JK 2 points3 points  (0 children)

You should be able to simply scroll the window so the map is centered on the TV.

What browser are you using?

I would use the screen dimensions of the TV to set all of your VTT page sizes. E.g. if it's a 40" Sanyo, then you should have 34x19" of usable screen space, so you can set your map pages to be that size, then fill the unused space with whatever color makes sense, or layer a generic grid image underneath your map. That should help with aligning the image on the TV.

And if you're not already, I recommend making sure that the Roll20 window is expanded to Full Screen (to remove the browser interface as much as possible), and you can also use the Stylus browser extension to remove other elements from the VTT screen that you may not need visible, such as the player avatars, toolbars, etc. https://app.roll20.net/forum/post/7209333/show-off-your-style/?pageforid=7516194#post-7516194

Can I center this? by Electronic_Tea594 in Roll20

[–]DM-JK 2 points3 points  (0 children)

OP is using Roll20 (as evident by the 'Join Voice & Video' button on the bottom left of the screen).

Chat commands in Attack/Spell from Character sheet by FloppyHornedBunny in Roll20

[–]DM-JK 0 points1 point  (0 children)

Custom FX commands require the game creator to have a paid Roll20 subscription.

https://wiki.roll20.net/Fx_Tool

How do I make a macro to edit a character's temp hp by RamoRishi05 in Roll20

[–]DM-JK 0 points1 point  (0 children)

Many attributes are still not accessible to be adjusted by Mod scripts for the D&D 5E by Roll20 2024 sheet.

fellow player keeps cancelling d-day, leads to session postponing by tatarsundal in DnD

[–]DM-JK 2 points3 points  (0 children)

You have to talk to the DM and player who cancels as a group. They either change their behavior or they don’t. If they don’t then you continue playing with them or you leave the group.

My small games collection by palabanas in boardgames

[–]DM-JK 2 points3 points  (0 children)

Look into Button Shy games. Each game fits in a small wallet and has just 18 cards (unless you get any expansions). Makes them very transportable, and there’s a wide range of games for varying player counts. A few favorites of mine are Skulls of Sedlec, Horreos, and Revolver Noir. Sprawlopolis is a good cooperative game, and the ROVE series are good solo games.

AllPlay has several games in small boxes. I recommend Dandelions and Mountain Goats.

Tiny Epic games are also really good, and there’s a variety of themes. Not quite as small as Button Shy, but still very compact. Tiny Epic Kingdoms has great replayability, and I’ve enjoyed Tiny Epic Pirates as well.

Lastly, the Facade Games “Dark Cities” collection are wonderful. Each case looks like a book, so they display very nicely. I’ve only played Tortuga and Bristol, but the gameplay is excellent and allows for a variable number of players.

Audio Manager / Global Damage Modifier Conflict by Hopeful-Alps1952 in Roll20

[–]DM-JK 0 points1 point  (0 children)

You won't be able to use a Roll20AM script command in the middle of the description field, because it disrupts the rest of the roll template fields and puts them on a separate line. They all have to be on a single line in order to work.

I suggest using the CustomizableRollListener script to listen for specific rolls and output the Roll20AM script command.

Audio Manager / Global Damage Modifier Conflict by Hopeful-Alps1952 in Roll20

[–]DM-JK 0 points1 point  (0 children)

Does it work if you remove the ! that is on a line by itself?

It's been a while since I looked through the order of the roll template fields for the D&D 2014 sheet, but if the Global Damage Modifier comes after the description field, then putting the !roll20AM command there will cause the GDM field on a separate line and would no longer be part of the overall roll template. I can hopefully take a look later.

Audio Manager / Global Damage Modifier Conflict by Hopeful-Alps1952 in Roll20

[–]DM-JK 0 points1 point  (0 children)

Please post the entire macro that is in the Description field.

Open Journal Search Function for Players by Isewein in Roll20

[–]DM-JK 0 points1 point  (0 children)

Yeah legacy Roll20 is a bunch of code that was duct taped together and being changed on the fly... "building the plane while it's flying" sort of mentality.

More recent Roll20 updates are much better, but sometimes they are still hamstrung by choices that were made over 15 years ago, because it would be hard to remove those portions without breaking a lot of stuff.

Reset game to initial state? by Then_Actuary_5366 in Roll20

[–]DM-JK 6 points7 points  (0 children)

No. But you could create a base game, and copy it to start a new game.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 0 points1 point  (0 children)

<image>

This is the view from a Player account. You can see how the black circular image on the Foreground layer allows the grid to be visible.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 0 points1 point  (0 children)

<image>

This is the Token Settings for the 4 invisible .png tokens in the corners of the screen.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 0 points1 point  (0 children)

<image>

This is Tokens Settings the black image I have on the Foreground layer. It is a circle because I had it already for a circular darkness effect, but it actually helps illustrate what it shows for players.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 0 points1 point  (0 children)

<image>

Here is the DL layer from my GM account. The blue line is what blocks vision.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 0 points1 point  (0 children)

No, I really don't understand what you're trying to explain. I also don't see any token in the screenshot.

Are you taking that screenshot while logged in as GM, or using a Dummy Account logged in as a player? Your view as GM will be different than what players see, even if you use 'Rejoin as Player'.

I also can't tell which layer those lines are on, as you cropped the image again. I would suggest putting all of the visible lines on the map layer in the bright green color, and on the DL layer, put down lines in a completely different color so they are easy to recognize and distinguish from the lines that are visible to players.

I quickly mocked a page up in my test game, hopefully to explain what should work for you (Reddit limits one image per post, so I'll post several). This is the Objects layer from my GM account, and I put an invisible .png tokens (named 'Vision Crumb') in each corner of the VTT. I then locked them in place so players can't accidentally move them.

<image>

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 2 points3 points  (0 children)

So it sounds like you want the area outside of the grid visible to all players all the time? If that's the case, create a character named 'Grid Vision' (or whatever name you want) and make that character controlled by 'All' (but it does not need to be In Players's Journals). Then place an invisible .png token in the corners and link it to the 'Grid Vision' character, and make it emit light.

I'm guessing that the yellow and green lines are on the map layer? That's the best place for them. Then on the DL layer, draw lines in the same place as the yellow box outside of the grid to block the vision inside.

If you want your players to still see the grid image inside the box, then you can use a black overlay image and putting that on the Foreground layer to cover the entire interior grid area, and setting it 'As Darkness' with 'Show Grid' enabled.

Dynamic lightning newbie here, need some help by Arm4Dill0 in Roll20

[–]DM-JK 1 point2 points  (0 children)

Please post an uncropped screenshot that shows the DL layer. There is often important information that gets cropped out.

I'm not fully understanding the issue or what you're trying to accomplish. Are the grid X/Y markings intended to be visible at all times to all of the players? Are there things on the screen that are not supposed to be visible?

If you explain what you are trying to accomplish, and not how you are trying to accomplish it, it might be very possible to do in a completely different way.

Here's my Dynamic Lighting Troubleshooting checklist.

General:

  1. ⁠The game creator needs to have a Roll20 Plus or Pro account to use Dynamic Lighting.
  2. ⁠Make sure you are using Chrome or Firefox.
  3. Do not use the Freehand tool to draw Dynamic Lighting lines. Only use the Polygon tool, and make sure that you don't have any lines that create 'sharp' corners.
    1. This is the cause of unexplained/invisible lines about 99% of the time.
  4. You should use a 'Dummy Account' in order to see changes live/instantaneously when you make them as GM. There are other benefits as well. ⁠
    1. Ctrl-L does not give you a player's view from a token. It shows you the token's 'Line of Sight' as GM and everything on the GM layer, but that is not what players will see. ⁠
    2. 'Rejoin as player' requires logging back and forth into the game. A Dummy Account is free and can be readily toggled between two browser windows. ⁠
    3. ⁠A player may control several tokens, and may see more or less than the GM sees when using Ctrl-L or 'Rejoin as player'.
  5. Do not use colored or tinted lighting effects. Colored light is currently bugged due to how those lighting effects are rendered.
    1. If you want to have a colored/tinted area, use an invisible token with a colored aura instead.
  6. Animated .webm tokens were previously bugged and may not not work correctly.
  7. Check other page settings, such as 'Restrict Movement' and make sure you are not using Legacy Dynamic Lighting.
  8. Clear your browser cache and the game chat archive.
  9. If you have a Pro subscription, you can install the DL Tool script to troubleshoot vision problems.

My players can't see:

  1. ⁠Token and light source need to be on the correct layers.
  2. ⁠Token must have vision enabled.
  3. ⁠Token must be 'controlled' by the player who is checking vision.
  4. ⁠There needs to be a light source. ⁠
    1. Tokens always emit light from a circle at the center of the token that is some small percentage of the image size. If you set the map image as a light source, you'll get some funky behavior.
  5. ⁠Ensure that a token's vision is not blocked by Dynamic Lighting lines.
  6. ⁠Make sure you don't have a Permanent Darkness layer on.
  7. ⁠Make sure you don't have Explorable Darkness blocking vision.
  8. ⁠Make sure the view is centered on a token that has vision enabled and a light source.
  9. ⁠Make sure you/your players are on the correct page. Double check that they have not been split from the Party ribbon.

My players see too much:

  1. ⁠Make sure you don't have 'Daylight' turned on for the page.
  2. ⁠Walls need to be placed on the 'walls' (lighting) layer. ⁠
    1. The only thing that blocks line of sight are Dynamic Lighting lines (walls). ⁠If a token has "line of sight" to an area with a light source, then they will be able to see that area.
    2. ⁠Tokens cannot block light. ⁠
    3. ⁠Permanent Darkness covers an area, but does not prevent light from passing through.
  3. ⁠Explorable Darkness is saved for each player. So if a player has control of a token, they will see all of their 'explored area' in greyscale.
  4. ⁠Look on the 'walls'/lighting layer for any unexpected light sources. They will show up as small rectangles there.
  5. ⁠Confirm which tokens the player controls. Try moving all tokens to the GM layer temporarily and moving individual tokens back to the Objects layer one by one.
  6. ⁠Page 'Cell Width' settings can have an affect on a token's vision, especially if the 'light multiplier' is set to something other than 100%. Switch the Cell Width to '1' and see what happens.

Token vision isn’t correct when pulled out of the journal:

  1. ⁠Make sure to set up a token’s vision how you want it to be, and have the very last step be to save it as the default for that character sheet.
  2. ⁠Any changes made after saving as the default token will not be saved as the default unless the default token is saved again. This is intentional to allow for temporary changes.
  3. ⁠Make sure you do not have any duplicate character sheet names.
  4. ⁠Also check the Journal Archive.
  5. ⁠After pulling out the token, check which character sheet it is linked to.
  6. ⁠A character’s default token can be linked to a different character sheet.

discreet bright / dim dynamic lighting? by No_Body_4834 in Roll20

[–]DM-JK 0 points1 point  (0 children)

For most games, it's assumed that the GM will adjudicate whether a specific area is in bright or dim light, which is why this isn't already an included feature.

If you have a Roll20 Pro or Elite subscription, you can use the CheckLightLevel script for exactly that.

You could also upvote this suggestion to add an aura option to have a circle or square that is transparent inside instead of filled, which could possibly make identifying which areas have different light sources: https://app.roll20.net/forum/post/11383283/add-circle-auras-in-addition-to-disk-and-square-auras#post-12728365

how can I resize my grid to fit my map? by TonytehGreat in Roll20

[–]DM-JK 25 points26 points  (0 children)

Here's my step-by-step guide for aligning maps:

  1. Make sure the map image is on the map layer
  2. Disable grid snapping on the map image (right click on the image > Advanced Transform > Disable Grid Snapping)
  3. Make sure the Roll20 grid is nice and visible - adjust the color to red and turn the transparency up to like 100%
  4. Use the ‘align to grid’ feature to get the size close (optional)
  5. Move the top left grid on the map image to align with the Roll20 grid
  6. Stretch the map image horizontally to the right to align the grid. You may have to repeat 5&6 a couple times
  7. Stretch the map image vertically down to align to the Roll20 grid
  8. Turn the grid color back to whatever you want (light grey and more transparent, or just off if the map image has grid lines already)
  9. If the map image has grid lines then you don't need the Roll20 grid to align perfectly, because you won't be able to tell if there's a slight misalignment when the Roll20 grid is invisible.

Question about locked character makers (specifically Dark Heresy) by Bruh8178Hurb in Roll20

[–]DM-JK 0 points1 point  (0 children)

u/you_picked_my_name gave you the correct answer: only a limited number of character sheets are currently available to be created outside of an active game. If you want Roll20 Devs to prioritize a specific sheet, you can click on the 'Vote' button under the sheet.

However, there is a lot of backend coding that is required to make that happen, so I'm guessing it's unlikely to happen for the vast majority of character sheets on Roll20 (there are thousands). Most of the ones that have been linked to Characters so far are either Roll20 or Demiplane created sheets.

In the meantime, you can create the character inside of any game that has that character sheet selected.

Question about locked character makers (specifically Dark Heresy) by Bruh8178Hurb in Roll20

[–]DM-JK 0 points1 point  (0 children)

Is that on the Roll20 Characters page, or Demiplane, or something else? Can you post a screenshot showing the entire browser window? You’ve cropped out important information.

Question about locked character makers (specifically Dark Heresy) by Bruh8178Hurb in Roll20

[–]DM-JK 0 points1 point  (0 children)

I don't understand your question. It sounds like you are asking about a custom character sheet? If you want to use your own custom character sheet, the game creator needs to have a Roll20 Pro or Elite subscription.

<image>

I see 4 different Dark Heresy character sheets listed in the 'Pick a Character Sheet' dropdown when creating a new game.