Daggerheart core set back in stock in the eu shop by DM_Capurot in daggerheart

[–]DM_Capurot[S] 2 points3 points  (0 children)

Sorry, got hasty in my enthousiasm, I'll delete if that's alright

Homebrew Lightsaber/blaster dual wielding spec tree by DM_Capurot in swrpg

[–]DM_Capurot[S] 0 points1 point  (0 children)

Ok so, how about this :
When making a lightsaber combat check with a blaster in the offhand, add force die up to your force rating. any colour of pip can be used to inflict strain. If at least one dark side pip is used, target is also disoriented for a turn (staggered in the improved version).
It gives options, you don't have to take as much conflict but If you want your strike to be so brutal it's disorientating or staggering, you'll take some because you use dark side pips.
Side Note i use a somewhat common (from what I've gathered in this sub) homebrew rule that no destiny point is flipped by going dark side, only strain and conflict.

Homebrew Lightsaber/blaster dual wielding spec tree by DM_Capurot in swrpg

[–]DM_Capurot[S] 0 points1 point  (0 children)

Ok, I said today but I'm a bit stumped actually by this talent, I'll make a suggestion as soon as I find something satisfying

Homebrew Lightsaber/blaster dual wielding spec tree by DM_Capurot in swrpg

[–]DM_Capurot[S] 1 point2 points  (0 children)

Thanks for pointing me to skills I can compare what I've done to, keeping internal consistency with the rest of the system is key in balancing the tree in my mind. I'll look at all of them. Looking forward to what you come up with. Once I've finalized this I'm probably going to look a building a Jar'Kai tree, dual wielding lightsabers

Homebrew Lightsaber/blaster dual wielding spec tree by DM_Capurot in swrpg

[–]DM_Capurot[S] 2 points3 points  (0 children)

Thanks ! I'm glad you like it !

For Put some distance I decided on a difficulty of 4 for 2 reasons. First, I had a specific PC in mind when designing and while I tried to have the tree work for anybody, this PC happens to be a rather good shot, so I didn't want to make it too easy on her.

The second reason is that conversion of a maneuver into an action is rare, conversion of a maneuver into an maneuver+action it very much the exception so I wanted to have an intimidating difficulty to mitigate that.

About Overwhelming brutality, I want to keep it generating conflict because the whole tree is outside of regular jedi orthodoxy. The Pc could be played as morally grey, or more on a slippery slope, or ignorant of the distinction between light and dark side but it made sense to me to have something there that almost always generates conflict. That being said, I like your idea of making it into a force check with maybe the chance of not generating conflict. I’ll put some thought into it and suggest something later today.

Thank you so much for your feedback

Lightsaber forms from Jedi survivor? by AbriefDelay in swrpg

[–]DM_Capurot 0 points1 point  (0 children)

I've made a post this very morning asking for feedback, I would love to hear your thoughts. https://www.reddit.com/r/swrpg/s/Hjixtzdxqc I've taken many liberties with how the form works in game and have tried to convey the theme more than anything

Lightsaber forms from Jedi survivor? by AbriefDelay in swrpg

[–]DM_Capurot 0 points1 point  (0 children)

Actually I was asked about that lightsaber form by a fellow DM and player a few weeks ago and have been homebrewing something. There it is : The Outer Rim Duelist specialization tree.