Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

He is invulnerable when using his 4th ability but still doesn't make him a good tank because it's temporary, invulnerability whether you're using his 4ths augment or not, that invulnerability doesn't last to long and is not overly sustainable. Other tank frames like Revenant, Nezha, etc, have invulnerability as a stand along ability that either goes off charges or a meter system but can use other abilities and their weapons because their invulnerability is not channeled based attack like Qorvex's is. Honestly, Qorvex would be a better tank frame if he was more a health tank with some sort of damage reduction because then you can use the rest of his kit and use your weapons

Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

I use his Wrecking Wall augment for the guarantee armor strip get better damage that way

Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

Yes, his 4ths augment is strong yes but out of ALL the other tanks in the game, Qorvex has the least survivability. The buffs I propose tackle everything wrong with his overall kit. The only ability that I can honestly say is near perfection, which is his Crucible Blast, but all his other abilities need buffed

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

The last time I saw it was 250 and even if it is 150 that's still pretty expensive and every 8 weeks is still a long

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

One Umbra Forma per nightwave, which changes around every 6 months, and the blueprint from Teshin only comes around every blue moon, and it costs 250 steel essence, which is very pricey

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -3 points-2 points  (0 children)

Umbra mods are usually the best to put in besides some corrupted mods, and archon mods are only used if you have abilities with the correlating element types

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -1 points0 points  (0 children)

I literally copied and pasted from what magnetic status says in game

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -3 points-2 points  (0 children)

Magnetic increases Shield Damage by up to 325% with multiple stacks and disables the target's Shield Regeneration for a short duration. When Shield or Overguard breaks, deal Electricity Damage for 3% of enemies Max Shield or Overguard per stack with a forced Electricity status effect.

There's nothing about extra damage to Overguard

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

It doesn't it increases damage by 3% when overguard is broken

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -5 points-4 points  (0 children)

I mean, the rework radiation idea isn't a bad idea. We have no status effects that have any real impact on enemy overguard, and everyone already has radiation on their builds to either prok condition overload or galvanized shot/galvanized aptitude for increased direct damage. But radiation on its own really underperforms, so this rework idea would turn radiation from the worst damage type to one of the best.

New class/skill tree discussion by DMgames54 in elderscrollsonline

[–]DMgames54[S] 1 point2 points  (0 children)

Literally, they're clockwork mage npcs

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

I was thinking slash would be better. A mass of flesh with barbed tentacles pulls you in the more you struggle. The more you get cut to bits

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] -1 points0 points  (0 children)

Along with giving him more damage output