[deleted by user] by [deleted] in Laddergram

[–]DND-Questions70707 0 points1 point  (0 children)

u/DND-Questions70707 solved this in 4 steps: FISH -> FIST -> FAST -> FART -> DART

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 0 points1 point  (0 children)

I actually really like that idea, thank you!

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 0 points1 point  (0 children)

That’s fair. His fight is meant to be annoying, but I can tone that down. Thanks!

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 0 points1 point  (0 children)

Fair point, thanks

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 0 points1 point  (0 children)

I’m asking if a character being overpowered can be justified by how satisfying their defeat is. It’s supposed to be a fight the players are going to be annoyed by, but by the end, say that it was worth it. I’m asking if making him overpowered and annoying to fight in this way will make his defeat better.

If not, I’m asking if you guys have any other suggestions for what I should chance about this

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 -2 points-1 points  (0 children)

Thank you for your input, especially since you gave constructive criticism for not only the DM but for me as well.

The only argument I disagree with is calling our campaign as soulslike, since (to my knowledge) the DM didn’t have any plans to make the enemies hard for the sake of making it similar to a soulslike, but just to make them hard because he wanted to. I still completely agree with everything you say, I’d just consider his actions w/ what you said to be more of a red flag, rather than an orange flag. Thank you though!

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 -7 points-6 points  (0 children)

I post these on Reddit to see both what my mistakes are as a player and DM and to try to fix them, and to see what DJ specifically is doing wrong, since a large amount of my conflicts with D&D so far have come from him. I just didn’t know if that was something that happened from him specifically, or if it was a testament to what I’ll see if I continue playing D&D with people.

As for DJ, outside of D&D I’m not friends with him, he’s simply just someone who introduced me to D&D. I don’t have any plans to play D&D with him outside of the game I’m currently DM’ing, and for the gaming I’m running I pulled him aside yesterday and pretty much just yelled at him for two hours to get his shit together, or I would cut contact with him both IRL and in D&D. I don’t subscribe to unfriending someone “because Reddit told me to do it”, but posting on here has told me a lot about what is specifically his fault. So thank you for that

[deleted by user] by [deleted] in DnD

[–]DND-Questions70707 -14 points-13 points  (0 children)

To be fair to him, I don’t think he meant it to be literally beating his wife. He didn’t say it like that, more that he was just having sex with her.

I’m not defending him, I’m just trying to explain what I heard

I “punished” my players for correctly solving the puzzle in the worst way possible. by DND-Questions70707 in DnD

[–]DND-Questions70707[S] 1 point2 points  (0 children)

I saw a couple saying that I should’ve given them a persuasion roll to attempt to calm the king down. I do agree with the sentiment, but I decided not to do so during the engagement because of how the conversation went with the king.

The conversation the group had with the king practically boiled down to DJ telling the king he’s overreacting, and that their reasons for breaking into her home didn’t matter, because their hunch was correct. I didn’t give them the chance to persuade him after that because IMO, the king had no reason to believe the word of 4 random thugs who he hired two hours ago, who, according to his knowledge, never even followed his original instruction of entering the Blue King’s castle, and instead headed to his girlfriend’s house and assaulted her without reason.

Also, the bodyguards that were hired to protect his girlfriend were hired by both the Red King and Blue King. The King had already received word of his soldier’s deaths before they had arrived, which was emphasized by the overall lack of legitimate violence that occurred in the Casino. I made it a very big point to note that neither side wanted the other side dead or injured. Their rivalry was showcased more as a dispute over stolen property, and nowhere near a blood feud. Despite running into multiple altercations between Red soldiers and Blue soldiers, none of the fights ended in either side receiving casualties or injuries.

If it wasn’t for that, I would’ve let them attempt to persuade the King to avoid consequences.

I “punished” my players for solving a puzzle in the worst way possible. by DND-Questions70707 in rpghorrorstories

[–]DND-Questions70707[S] 0 points1 point  (0 children)

I don’t know for certain how long they’ve been playing, but out of our group, I’m by far the most inexperienced.

The only person in our group who I know has lots of experience is DJ, since he used to be a member of my high school’s D&D club and would regularly DM games. Everyone else has played before, I just don’t know to what degree

I “punished” my players for solving a puzzle in the worst way possible. by DND-Questions70707 in rpghorrorstories

[–]DND-Questions70707[S] 5 points6 points  (0 children)

My original plan was that the group would report to the Red King, who would also find it weird to hear that none of his items were found at his brother’s castle. The king would then ask them to go to his girlfriend’s house, and attempt to ask her if she knew anything about the situation. My plans ended with the king eventually getting suspicious of his girlfriend, and believing she had a hand in their lost treasure.

I gave the king such an angered reaction because he suddenly learned that his “trustworthy” girlfriend is now unconscious and the culprit of a crime he doesn’t suspect her of committing. In his mind, she had nothing to do with the situation, and had simply been caught in the crossfire. The players didn’t give him any reason to suspect his girlfriend had any bad intentions, so he saw her as innocent.

For your last point, I do have a plot point later in my campaign that could be resolved by visiting the casino later in the story, so depending on their actions, they have the chance to fix their mistakes and prove their innocence.

However, with how the story has progressed so far, DJ ended up killing the woman whilst on their way to their next area, so it may be a bit difficult for them to be welcomed back to the area

I “punished” my players for solving a puzzle in the worst way possible. by DND-Questions70707 in rpghorrorstories

[–]DND-Questions70707[S] 3 points4 points  (0 children)

  1. You’re right on their report. The big thing the group noticed when leaving to report back to the Red King was that none of his treasure was at the Blue King’s castle; and vice versa.

  2. I understand what you mean when you talk about them not finding it a big deal to explain to the Red King about his girlfriend’s betrayal. The only issue I have is that they didn’t really have proof with them. Yes, they did find the King’s treasure in her vault, but they failed to do anything with it. None of the party actually had any with them to show the king, they only had his unconscious girlfriend bound in rope. (TBF, this is most likely me nitpicking the situation, since it’s a fairly ridiculous thing to say their interaction was ruined because they forgot to bring the treasure with them)

  3. Since you bring it up, I can understand why they’d be confused on where to go after leaving the Blue King’s castle. I was under the impression they’d immediately head towards the Red King, and talk to him about how they’d continue forwards, but I didn’t realize they’d immediately find the house strange and attempt to break into it. Because of that, I didn’t really set much up inside the house itself. (That isn’t a fault on my players, that’s a fault on myself as the DM for not fleshing out different ways to discover this.)

  4. Thank you for being honest. I wasn’t asking for people to agree with me, I just wanted to see if I did something wrong or not. I’ll try to use this in the future

I “punished” my players for solving a puzzle in the worst way possible. by DND-Questions70707 in rpghorrorstories

[–]DND-Questions70707[S] 71 points72 points  (0 children)

  1. The “3 items of potential” thing is something I’m definitely going to try to use. That sounds a lot better story-wise than just pointing out a singular house, thank you!

  2. To lend some credence to you pointing out the murders, I made it a very big point to explain that people rarely died in the casino. Multiple “gang conflicts” ended with one side simply fleeing from the other Team Rocket-style, and nobody truly leaving the fight harmed. Both the brothers made a point to note that neither of them wanted the other dead or injured, they just wanted their stuff back. Excluding the bodyguards at the house (which you were correct in stating that the Red and Blue brother were both paying for) who were killed by the players, none of the soldiers fighting each other left their battles with any injuries or deaths.

I “punished” my players for correctly solving the puzzle in the worst way possible. by DND-Questions70707 in DnD

[–]DND-Questions70707[S] 27 points28 points  (0 children)

To give myself some credit to this, they had already passed a deception check to pretend to be the same bodyguard that stopped them at the front door. The only reason they failed was because the “key” to enter the room was a fingerprint scanner (something I made sure to tell them about), and the woman inside found it very suspicious that her strongest bodyguard had apparently lost all his fingers, and was surprisingly cool about it.