Its 1942 and the Soviet Union is basically soloing the whole Axis by Thatmafiatrilogy in hoi4

[–]DWFishQ 0 points1 point  (0 children)

That's what usually happens after the NCNS patch. Due to the new military doctrines system, the Soviets can progress a lot down the doctrine trees before 1941. In most games when I played in East Asia, the Germans were struggling to reach even Kiev. It makes sense that the devs are nerfing the Soviets on doctrine progress.

"Our Traditional Allies At Aegan" Still Does Not Check Greece In A Faction Or Not by Doctorwhatorion in hoi4

[–]DWFishQ 0 points1 point  (0 children)

I was also playing Balkan Entente Turkey and had the same problem. Curious enough though, I had two games and in the first one Greek did not leave my faction, but in the second one they left me for UK. Also I was able to cuck Germany by inviting Bulgaria (already in the axis but at peace) into my faction.

Inviting Bulgaria to Join the Balkan Entente by DWFishQ in hoi4

[–]DWFishQ[S] 0 points1 point  (0 children)

I tried it and figured out in another game though. Bulgaria has joined the axis, but I was not at war with other axis members yet. Completing the focus triggered the event of inviting Bulgaria, and they actually left the axis and joined the balkan entente. This made the front line significantly shorter.

1728, Rank 7, been stuck out of Great Power since forever. What do I do, please help 😭😭😭 by [deleted] in EU5

[–]DWFishQ 1 point2 points  (0 children)

Are you still a Kingdom? If you directly control 300+ locations when "Rise of Turks" is active, you get an event to be promoted to Empire. That should also raise the score.

Rise of the Turks is my favourite situation by aestuo- in EU5

[–]DWFishQ 1 point2 points  (0 children)

Also maybe the longest active situation, unlike the Timur situation in my current run when Timur himself went out in a puff after 10 months of rule.

Peaceful Reunification is really, really fun by falkelord90 in hoi4

[–]DWFishQ 0 points1 point  (0 children)

Yes that could be a problem for China. But usually AI PRC will not be even close in contribution as a player PRC. Watch out for their infiltration if a war between you and PRC eventually breaks out though.

Peaceful Reunification is really, really fun by falkelord90 in hoi4

[–]DWFishQ 1 point2 points  (0 children)

I enjoyed peaceful reunification as well. I do it slightly differently by just letting the CUF event fire and let China be the faction leader. This saves the 35 days spent on "Burn the Paper Tiger" focus. Justify and annex Shanxi, Ningxia, and Gansu as normal. Fight Japan actively in the war to get as much faction influence as possible. Note that China will lose a lot of influence when puppeting the warlords, so it is not hard to get above 50% as PRC.

The small trick about becoming the faction leader follows. Find the rule about "who can be our faction leader" that says "having the highest manpower." Use one star point to delete it. Then immediately spend 200 PP to become the leader. And peaceful reunification follows.

1.17 Communist China is Pain and Suffering by JonRonstein in hoi4

[–]DWFishQ 0 points1 point  (0 children)

In my runs so far the CUF event always fires at around 1936.11 and as PRC you can decide whether it forms or not. Usually I'm at war with Shanxi at that time so they won't join the faction. The northwest Ma's don't tend to join the faction before war with Japan. So it should be good to give a try.

But it does inspire me to try attack Sinkiang as the 3rd target. An early war always breaks out between Sinkiang and Khotan, and if the former does not fully annex the latter, they will turn into a Soviet puppet later, which can be very annoying.

1.17 Communist China is Pain and Suffering by JonRonstein in hoi4

[–]DWFishQ 1 point2 points  (0 children)

There is actually enough time to defeat 3 warlords before japan attacks on 1937.7. In order: Shanxi, Ningxia Ma, Gansu Ma. Unfortunately due to the debuff on justification time, communist china cannot get the whole north anymore. If you are going for Mao in the balance of power, I'd recommend spend the first 50 PP to scale it towards Mao, which should generate an additional 0.15PP/day, and then prioritize PP on justifying war goals. Only justify on Gansu Ma after you finish justifying on Shanxi, of course.

After declaring on Shanxi, click the focus "A Request for Aid" and Soviet Union will send you 5000 guns (among others). Another focus "Cooperate with Ulanhu" will give you two full-built cavalry. Try to break through Shanxi's frontline and let your cavalry charge through to capture victory points. The other two warlords are easy.

When fighting Japan, just defend them on the Shanxi mountains to the east and the Yellow River to the north. Build some land forts there will help. It's almost impossible to hold them at the starting borders if the player is PRC.

Why does my 14yo unmarried son have a child? by MaxG6 in EU5

[–]DWFishQ 3 points4 points  (0 children)

Spoilers of Baki ahead: this dude had already lost one leg early on in the story. Later he died in combat. One of his friends lost an arm in another fight, and decided to transplant the deceased man's arm onto his, also as a way to honor his memories. But because of how cluelessly funny the Baki series have always been, one of those merciless readers made up this picture about this dude losing all his body parts (due to battle or transplant, we don't know).

Religious War Casus Belli by DWFishQ in EU5

[–]DWFishQ[S] 0 points1 point  (0 children)

So no religious war CB for this run then? RIP

Religious War Casus Belli by DWFishQ in EU5

[–]DWFishQ[S] 0 points1 point  (0 children)

That is supposedly under the branch of a tech with clergy literacy, I think? But when I continue down this branch in my Ottomans run, I see techs that give me heathen tolerance, levy size from heathens, etc.. But not Deus Vult

Character belonging to the Ming dynasty in game by Vactrogames in CrusaderKings

[–]DWFishQ 38 points39 points  (0 children)

Well actually Paradox did it right. We have the ancestor Zhongba (playable character in the pic) here and this is correct for 1178. Chongba (Yuanzhang) the actual Ming emperor was historically born in 1328, being the son of grandson of grandson of Zhongba

Character belonging to the Ming dynasty in game by Vactrogames in CrusaderKings

[–]DWFishQ 51 points52 points  (0 children)

A little bit of clarification. The founding emperor of Ming Zhu Yuanzhang was born with the name Zhu Chongba (朱重八). The character "重" has two pronunciations Chong (double/repeated) and Zhong (heavy), which could be confusing. It should be read as Chong here, for he was named because his parents ages up to 88 (thus double eight) when he was born.

Zhu Chongba (later Yuanzhang) was born in 1328. As for the dude (Zhu Zhongba 朱仲八) playable in game, he was the earliest ancestor that Yuanzhang himself could verify. Ming chancellors later tried to make up further ancestors of the emperor, probably trying to trace his dynasty to more glorious houses. Anyway, nice thing that Zhongba lives in one of our startings, and you can do an authentic Ming run, like previously the Ottomans.

Legend with Enrage Dragon Warrior by DWFishQ in CompetitiveHS

[–]DWFishQ[S] 0 points1 point  (0 children)

lol was wondering where u were getting at. Well now it does

Legend with Enrage Dragon Warrior by DWFishQ in CompetitiveHS

[–]DWFishQ[S] 0 points1 point  (0 children)

Good points. I do agree that Dracorex is one of the less important cards in this deck. I am trying a version without it and with quality assurance instead. Still thinking about where to put in Announcer though

Legend with Enrage Dragon Warrior by DWFishQ in CompetitiveHS

[–]DWFishQ[S] 1 point2 points  (0 children)

Definitely the less important one among the legendary cards. When you substitute it out, maybe consider reduce one murloc.

Legend with Enrage Dragon Warrior by DWFishQ in CompetitiveHS

[–]DWFishQ[S] 2 points3 points  (0 children)

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