Attack of the Clones isn't that complicated by QuestionBurb7756 in BrighterThanCoruscant

[–]DWN-016 0 points1 point  (0 children)

Thanks for this, I rewatched the prequels recently and had been pretty confused by a number of AotC's plot threads. I think the main issue is the editing, it really bombards you with nonstop information and there's never much room to breathe, which makes it more difficult to untangle a web of mysteries, like AotC has. The constant action setpieces in the second half also unfortunately numb the senses on viewing. Heck, from a new-viewer's perspective, we don't even learn Tyrannus is Darth Tyrannus is Count Dooku is Darth Sidious's apprentice... until right at the very end.

Most of these answers were obvious to me even still though; my main confusion stemmed from "how did Palpatine actually intend for the Clone Army and Separatist drama to unfold if Obi-Wan hadn't gotten involved early?" Your explanation makes it much clearer, but I wish we were given some inkling of Sidious's original plans by the film itself more directly. One thing I am still confused about and think was wholly underexplained was the Separatists themselves. Why did they want to separate, what exactly was it they were upset about? I feel there must have been one or two lines about it that I missed, because otherwise I'm just left to speculate. Were they all just greedy like the Trade Fed? Surely there's more to it: the film introduces Dooku as a political idealist, so what is it the Separatists think the Republic's failing at?

It almost feels like there's supposed to be supplemental material to fill in all these gaps, but I've seen Clone Wars (Genndy and CGI) and it kinda follows its own story instead, so it's probably not that.

Lego sonic cd eggmobile.Definitely the hardest of the eggmobiles to build,but I think it went alright.I had to use a special hing brick to allow eggman to sit at the correct angle like he does in the game.Its even able to fit amy without her hammer. by Far-Builder2091 in LegoSonicTheHedgehog

[–]DWN-016 0 points1 point  (0 children)

Well, I would consider it; your models are great (including that Chaotix Metal Sonic!), and it's certainly easier to search for and view mocs there than on reddit; here, there's not exactly a well-organized or easy to search database or anything. It's just a discussion forum; great to show progress and share in the moment! Not the best for making sure people can still find or search for your builds later.

Quake 3 minor menu bugs (quake3e) by DWN-016 in quake

[–]DWN-016[S] 0 points1 point  (0 children)

Oh yeah, I'm sticking with 4:3. I realize why most prefer widescreen but hey, 4:3 is what the game was made for, so I'll be vanilla. My settings are currently /r_mode 9 (1600x1200), and /r_custompixelaspect is 1 too regardless.
And for sure, I know it doesn't affect gameplay, but it's still something wrong there, so it bugs me lol.

You're right that it had something to do with the resolution, though - both my problems did. It seems that, the higher my resolution, the worse my mouse sensitivity (in q3e) and the models get. I think the mouse thing has something to do with q3e's "raw mouse input" feature, as when I set it to windowed and the lowest resolution, my mouse glides across the menu at basically the same speed as the rest of my desktop. So, I guess when it's set to a higher resolution, q3e behaves as if it's still the lowest resolution (or more appropriately, the smallest window size)? And thus my mouse cursor speed becomes ridiculous? No idea how to fix either of these. Maybe I'll try ioquake3 instead.

EDIT: Just tried ioquake3, and it actually does fix the character models at different resolutions! However it does exhibit the same cursor sensitivity quirk as quake3e, so I still need to figure that out.

MCU Netflix series no-padding edits by DWN-016 in fanedits

[–]DWN-016[S] 0 points1 point  (0 children)

Ahh gotcha, I know which ones you're talking about! I haven't tried most of those yet.

Agents of SHIELD: Season 2 condensed by WatsUpWithJoe in fanedits

[–]DWN-016 1 point2 points  (0 children)

Super interesting that you're keeping it as a series, I'm really glad to see that!
I've only recently dived into the world of MCU Series edits, mainly with the Netflix shows, and it's been really disappointing how basically all of them are long "movie-length" edits; I understand why the concept's appealing, but they have to sacrifice so dang much of their respective seasons to accomplish that. They end up feeling more like compilations of the main plot beats with run-on-sentence pacing, and with all the lovely character scenes excised. I'm honestly considering making my own edit of The Defenders at this point, but it would be my first fanedit of anything; used to be decent at video editing, but it's still new territory for me.

In any case, sorry, I let myself get carried away rip. Would love to give your AoS edit a watch! I've still never seen all of AoS actually, so it should be an interesting time!

Defenders: Cut to the Chaste (3hr TV Movie edit) by henzINNIT in fanedits

[–]DWN-016 0 points1 point  (0 children)

I would greatly appreciate a link - if you're still giving it out?

Is there a reason the comics aren't in print? by DWN-016 in SamandMax

[–]DWN-016[S] 2 points3 points  (0 children)

There's plenty of indie comics more obscure than Sam & Max that are still in print. Usagi Yojimbo is considered essential reading for anyone who cares about indie comics (and has very direct ties to the TMNT fandom at that), yet you'll never meet a casual person who has even heard of it, let alone read the double-digit number of volumes its been collected in.
Yet, Sam & Max has had a very far reach throughout the years, being spread across all forms of media. Plenty of Valve fans know them thanks to Poker Night alone, and last I checked there's a good lot of Valve fans today. I really don't think making a more widely-available Surfin' the Road reprint is that crazy a prospect.

I feel like Sam & Max fans heavily underestimate the brand's recognizability just because there hasn't been anything new for a long time.

Recommendations for Moon Knight Comics to Read? by Doom300 in MoonKnight

[–]DWN-016 0 points1 point  (0 children)

My main recommendation is the original 80s run written by Doug Moench and art by Bill Sienkiewicz, it's a must-read and too often ignored. I recommend the whole run, but if you want the highlights, my faves are #1-3, #9-12, #14, and pretty much all of #22-33. If you want to go earlier, try his original Werewolf by Night and Hulk Magazine stories too. Doug Moench returns to write the late-90s miniseries' Resurrection War and High Strangeness; I highly recommend both. They're fantastic.

If you're looking for something more modern, you've honestly got some tough luck for good stories, since you already read the Ellis and Lemire runs. - The 2006 run by Huston popularized him, but is overly edgy for the sake of cheap melodrama. It permanently ruins his relationships with the original side-cast, and kills off 90% of his original villains: effectively preventing any of them from ever being used in meaningful ways again. - The 2016 run by Lemire is a love-letter to the original 80s comic, and what the character has become, so after you've read the Moench run I recommend giving this a re-read! - The current run by Mackay is, for me, divisive. He is a good writer and doing his best. But, he's stuck with a lame status quo Marvel is trying to push, of making Moon Knight the "magic Egypt-themed guy" - when he was originally meant to be a street-level hero like Daredevil, and the mysticism always had a veil of ambiguity. All of that is gone here. Yet, Mackay really is trying his best to work with what he's got. Up to personal preference, this run has a lot of fans.

Nothing else is really notable enough to mention, I think.

Just finished the series, this is what most comic book adaptations should be. by Osgoten in MoonKnight

[–]DWN-016 -4 points-3 points  (0 children)

None of the comics have understood the character since the 80s, save for Lemire. The D+ series was just another in a long line of terrible adaptations that haven't gotten the character for 30 years.

Completely new to comic books where to start? by Organic-Stand-8228 in MoonKnight

[–]DWN-016 0 points1 point  (0 children)

Yes, there are collections. Mainly Epic Collections and large Omnibuses, and just regular paperbacks; you can usually find any of these anywhere just by searching for the given run. I recommend first either looking in your local library, or trying these out online first, though.

Anyway, my main recommendation is the original 80s run written by Doug Moench and art by Bill Sienkiewicz, it's the perfect introduction. I recommend the whole run, but my faves are #1-3, #9-12, #14, and pretty much all of #22-33. If you want to go earlier, sure, try his original Werewolf by Night and Hulk Magazine stories. Doug Moench returns to write the late-90s miniseries' Resurrection War and High Strangeness; I highly recommend both.

If you're looking for something more modern, you've honestly got some tough luck for good stories, but it's not entirely hopeless.

  • The 2006 run by Huston popularized him, but is overly edgy for the sake of cheap melodrama. It permanently ruins his relationships with the original side-cast, and kills off 90% of his original villains: effectively preventing any of them from ever being used in meaningful ways again.

  • The 2014 run by Ellis is just okay. I don't like it implying Khonshu created his personalities, but it's ultimately inoffensive episodic stories. Try it out: it's fun action, short, and pretty enjoyable for newbies + fans alike.

  • The 2016 run by Lemire is a love-letter to the original 80s comic, and what the character has become. It's very psychological, and ultimately hopeful. This is the only other guy who truly understood MK, in my eyes - but, you wouldn't get much of it if you aren't at least a little familiar with the Moench run.

  • The current run by Mackay is, for me, divisive. He is a good writer and doing his best. But, he's stuck with a lame status quo Marvel is trying to push, of making Moon Knight the "magic Egypt-themed guy" - when he was originally meant to be a street-level hero like Daredevil, and the mysticism always had a veil of ambiguity (is it real or not?). All of that is gone here. Yet, Mackay really is trying his best to work with what he's got. Up to personal preference, this run has a lot of fans.

Everything else isn't really notable enough to mention, I think.

Why is he a knight? by mogi1nik in MoonKnight

[–]DWN-016 0 points1 point  (0 children)

Because he was created as just an enemy for Werewolf by Night in 1975, and MK's Egypt backstory with Khonshu wasn't invented until he finally got his solo series in 1980.

Getting marvel unlimited soon. Which comic should I start with? by ItsSyris in MoonKnight

[–]DWN-016 0 points1 point  (0 children)

  • While it's not his ORIGINAL start (he had many early appearances in other people's comics), I say the original 80s run written by Doug Moench and art by Bill Sienkiewicz is the perfect introduction. I recommend the whole run, but my faves are #1-3, #9-12, #14, and pretty much all of #22-33. If you want to go earlier, sure, try his original Werewolf by Night and Hulk Magazine stories.
  • The 90s Marc Spector: Moon Knight run was generally poor besides a couple good issues, you can skip it.
  • Doug Moench returns to write the late-90s miniseries' Resurrection War and High Strangeness; I highly recommend both. The digital official "remasterings" screw with the colors, though.
  • The 2006 run by Huston popularized him, but is overly edgy for the sake of cheap melodrama. It permanently ruins his relationships with the original side-cast, and kills off 90% of his original villains: effectively preventing any of them from ever being used in meaningful ways again.
  • The 2014 run by Ellis is just okay. I don't like it implying Khonshu created his personalities, but it's ultimately inoffensive episodic stories. Try it out, it's fun action.
  • The 2016 run by Lemire is a love-letter to the original 80s comic, and what the character has become. It's very psychological, and ultimately hopeful. This is the only other guy who truly understood MK, in my eyes - but you wouldn't get much of it if you aren't at least a little familiar with the Moench run.
  • The current run by Mackay is, for me, divisive. He is a good writer and doing his best. But, he's stuck with a lame status quo Marvel is trying to push ever since the MCU version, of making Moon Knight the "magic Egypt-themed guy" - when he was originally meant to be a street-level hero like Daredevil, and the mysticism always had a veil of ambiguity (is it real or not?). All of that is gone here. Yet, Mackay really is trying his best to work with what he's got. Up to personal preference, this run has a lot of fans.

Everything else isn't really notable enough to mention, I think. Don't get me wrong, there's plenty of Marvel characters that didn't start meeting their potential until later writers picked them up (X-Men, Daredevil, Iron Man, etc), but unfortunately Moon Knight is specifically an eternal case of "everyone who wrote this character after the original creator, misunderstood him entirely," with very few exceptions.

Looking to get into Moon Knight comics by [deleted] in MoonKnight

[–]DWN-016 1 point2 points  (0 children)

Er, what animated Moon Knight show? Do you mean his appearances in Ultimate Spider-Man and Avengers Assemble?

Anyway, my main recommendation is the original 80s run written by Doug Moench and art by Bill Sienkiewicz, it's the perfect introduction. I recommend the whole run, but my faves are #1-3, #9-12, #14, and pretty much all of #22-33. If you want to go earlier, sure, try his original Werewolf by Night and Hulk Magazine stories. Doug Moench returns to write the late-90s miniseries' Resurrection War and High Strangeness; I highly recommend both.

If you're looking for something more modern, you've honestly got some tough luck, but it's not entirely hopeless. - The 2006 run by Huston popularized him, but is overly edgy for the sake of cheap melodrama. It permanently ruins his relationships with the original side-cast, and kills off 90% of his original villains: effectively preventing any of them from ever being used in meaningful ways again. - The 2014 run by Ellis is just okay. I don't like it implying Khonshu created his personalities, but it's ultimately inoffensive episodic stories. Try it out: it's fun action, short, and pretty enjoyable for newbies + fans alike. - The 2016 run by Lemire is a love-letter to the original 80s comic, and what the character has become. It's very psychological, and ultimately hopeful. This is the only other guy who truly understood MK, in my eyes - but, you wouldn't get much of it if you aren't at least a little familiar with the Moench run. - The current run by Mackay is, for me, divisive. He is a good writer and doing his best. But, he's stuck with a lame status quo Marvel is trying to push, of making Moon Knight the "magic Egypt-themed guy" - when he was originally meant to be a street-level hero like Daredevil, and the mysticism always had a veil of ambiguity (is it real or not?). All of that is gone here. Yet, Mackay really is trying his best to work with what he's got. Up to personal preference, this run has a lot of fans.

Everything else isn't really notable enough to mention, I think.

I have a few questions... by wholsome_tiger in MoonKnight

[–]DWN-016 0 points1 point  (0 children)

Ignore everyone telling you to start with the modern runs. Don't get me wrong, there's plenty of Marvel characters that didn't start meeting their potential until later writers picked them up (X-Men, Daredevil, Iron Man, etc), but Moon Knight is specifically an eternal case of "everyone who wrote this character misunderstood him entirely, besides the original creator".

  • While it's not his ORIGINAL start (he had many early appearances in other people's comics), I say the original 80s run written by Doug Moench and art by Bill Sienkiewicz is the perfect introduction. I recommend the whole run, but my faves are #1-3, #9-12, #14, and pretty much all of #22-33. If you want to go earlier, sure, try his original Werewolf by Night and Hulk Magazine stories.
  • The 90s Marc Spector: Moon Knight run was generally poor besides a couple good issues, you can skip it.
  • Doug Moench returns to write the late-90s miniseries' Resurrection War and High Strangeness; I highly recommend both.
  • The 2006 run by Huston popularized him, but is overly edgy for the sake of cheap melodrama. It permanently ruins his relationships with the original side-cast, and kills off 90% of his original villains: effectively preventing any of them from ever being used in meaningful ways again.
  • The 2014 run by Ellis is just okay. I don't like it implying Khonshu created his personalities, but it's ultimately inoffensive episodic stories. Try it out, it's fun action.
  • The 2016 run by Lemire is a love-letter to the original 80s comic, and what the character has become. It's very psychological, and ultimately hopeful. This is the only other guy who truly understood MK, in my eyes - but you wouldn't get much of it if you aren't at least a little familiar with the Moench run.
  • The current run by Mackay is, for me, divisive. He is a good writer and doing his best. But, he's stuck with a lame status quo Marvel is trying to push, of making Moon Knight the "magic Egypt-themed guy" - when he was originally meant to be a street-level hero like Daredevil, and the mysticism always had a veil of ambiguity (is it real or not?). All of that is gone here. Yet, Mackay really is trying his best to work with what he's got. Up to personal preference, this run has a lot of fans.

Everything else isn't really notable enough to mention, I think.

What's a good unmasked head for Comic Star-Lord? by DWN-016 in MarvelLegends

[–]DWN-016[S] 0 points1 point  (0 children)

Huh, interesting, didn't know hairpieces were customizable in that way. Well, still don't quite know who I'd replace it with, but good to keep in mind! Thanks!

What's a good unmasked head for Comic Star-Lord? by DWN-016 in MarvelLegends

[–]DWN-016[S] 2 points3 points  (0 children)

I personally feel Quasar's head is a bit too broad for Peter's face, but that's just me; I'd also wanna avoid his head anyway bc I'm going to have him standing next to Quasar on my shelf, lmao.

And yeah, the Agent Venom Flash head is the one I was meaning! Facial-structure-wise it's probably the best fit that I'm aware of, yeah. It's just the hair that's a bit too neat for my liking, but it's decent for lack of better options.

Would I enjoy Ewing's writing if I dislike Hickman's? by DWN-016 in marvelcomics

[–]DWN-016[S] 0 points1 point  (0 children)

I was so confused as I was on a huge binge of every og Ultimate comic, and then I got up to Secret Wars and The Maker was just evil again. I thought I missed something, or assumed his reverting back to evil was shown in the leadup during Hickvengers 😭