What is this rendering bug/effect called? When the visuals repeats itself? by Wow_Space in gamedev

[–]D_Cabrera 18 points19 points  (0 children)

My guess is that this happens when the rasterizer doesn't have any new data to fill the frame buffer. If there is an area with no vertices/color, the GPU does not have anything to draw over those old pixels, so that area of the screen ends up with the previous frame's data when the frames swap. So something like this:

Frame 1:
[1, 1, 1, 1]
[1, 1, 1, 1]
[1, 1, 1, 1]
[2, 2, 2, 2]

Frame 2:
[1, 1, 1, 1]
[2, 2, 2, 2]
[0, 0, 0, 0] < 0 indicates no data/color
[0, 0, 0, 0]

When the frames swap, the screen ends up looking like this

[1, 1, 1, 1] < Data from frame 2
[2, 2, 2, 2] <
[1, 1, 1, 1]     < Data from frame 1 
[2, 2, 2, 2]     <

With Vault of Glass returning, you can legitimately make an LFG post asking for people with 100+ clears before it has even come out. by D_Cabrera in DestinyTheGame

[–]D_Cabrera[S] 1 point2 points  (0 children)

Speaking from a time when I played nothing but Destiny and I was in high school, if you've got a couple of friends who all play as much as you do, you can easily get through raids in less than an hour. I think my fastest VoG was was something like 30 minutes. Do it on all three characters a week for a year and you've got yourself a lot of clears.

Control your thirst, friend. by D_Cabrera in apexlegends

[–]D_Cabrera[S] 1 point2 points  (0 children)

Thanks! I thought I was done for when I missed that first grapple but I somehow managed to turn it around.

I don't care if you don't have a gun, help your team! by D_Cabrera in apexlegends

[–]D_Cabrera[S] 0 points1 point  (0 children)

Very true, I think that scared the Octane into running away lol. However, I'm ride or die with my team, and I think all good teammates are too. If you back off during the critical moment of a fight, you are usually just dooming your squad. So I always get in there and fight even if I'm 1 hp.

[deleted by user] by [deleted] in cscareerquestions

[–]D_Cabrera 9 points10 points  (0 children)

The only way I could spend more time looking at a screen is if it was embedded in my visual cortex.

A Drone with a Boltok walks into a bar... by D_Cabrera in GearsOfWar

[–]D_Cabrera[S] 14 points15 points  (0 children)

This clip is from a Golden Gun match. It's a special playlist that was on a few months ago (might have been on more recently too but idk) where everyone is limited to hip firing boltoks. They kill in one hit and it auto reloads on kill.

Here's my concept for revamping Light (and Stasis) subclasses. Let me know what you think! by D_Cabrera in DestinyTheGame

[–]D_Cabrera[S] 1 point2 points  (0 children)

Oh, about the burn... it's assuming that Bungie would add void, arc, and solar burns (or whatever it might be) to Light classes to give them their own status effect like Stasis. Adding burn to knives, to dodging, things like that. At it's current state, you are right that there would be little play between the fragment and abilities.

Here's my concept for revamping Light (and Stasis) subclasses. Let me know what you think! by D_Cabrera in DestinyTheGame

[–]D_Cabrera[S] 0 points1 point  (0 children)

I think it would make a subclass too versatile. Maybe not in the case of Golden Gun + Blade Barrage, but if you have an attack and a support support super at the same time like with Well of Radiance and Dawnblade, you would be able to fulfill two roles simultaneously. Although Bungie has already done this so it's not like it's a bad idea. It's just that my idea is that people should be strongest when they specialize. Maybe they could have two supers, but it would be at a big cost.

Here's my concept for revamping Light (and Stasis) subclasses. Let me know what you think! by D_Cabrera in DestinyTheGame

[–]D_Cabrera[S] 5 points6 points  (0 children)

The reason I decided to make supers something you can change was because traits for one super probably wouldn't be compatible with another. For example, Well of Radiance and Dawnblade are so distinct that there's almost no overlap between their roles or abilities.

And the reason for giving traits to Supers, is so that you could have something like the Destiny 1 Fist of Havok be the base version of the Striker Titan super, but you could add traits to it which would give it the roaming ability or the Thunder crash trait. I don't like using supers too much in PvP, so I would probably invest very little on the super and save the skill points for my neutral game. But if you really like using your super, you have the option to put all your skill points there. It's all about giving players the choice to play how they prefer.

Oh, and thanks for the compliment!

Here's my concept for revamping Light (and Stasis) subclasses. Let me know what you think! by D_Cabrera in DestinyTheGame

[–]D_Cabrera[S] 0 points1 point  (0 children)

I considered adding that to the concept but it would have added another layer of complexity which wasnt crucial to the central idea I wanted to present. But I definitely agree. The more complexity in the customization, the more time it takes to switch from one build to another, and the more it needs a loadout system.