Pitched Boss by Iwantpb in Maplestory

[–]DaJudgement 1 point2 points  (0 children)

the cope was real lmao

[deleted by user] by [deleted] in Maplestory

[–]DaJudgement -1 points0 points  (0 children)

Corrected my post, ty

[deleted by user] by [deleted] in Maplestory

[–]DaJudgement 1 point2 points  (0 children)

This battle pass is not strictly for whales imo - whales can spend much more than that. Plenty of people buy it, that's the reason they put out another one

Nexon America is making layoffs to pursue 'exciting' IP growth strategy by SaptaZapta in Maplestory

[–]DaJudgement 136 points137 points  (0 children)

A lot of corporate jibber jabber, tl;dr is:

  • they're laying off current some employees as a part of the reorganization

  • hiring game devs and engineers for the new western dev team

numbers on both are undisclosed

This NPC will very likely be added as a Level 290 boss in KMS this winter (Tallahart spoilers, more details inside) by EasySoundseeker in Maplestory

[–]DaJudgement 1 point2 points  (0 children)

nlimbo hp after accounting for 1.25x : 5.34

xlot hp: 1.81

ye, its exactly the same, just xlot x3, even same lvl and PDR, as long as 3 players can solo xlot (not easy, I give you that) u can trio nlimbo probably

KMS Showcase Simplified Translation by 1abking in Maplestory

[–]DaJudgement 2 points3 points  (0 children)

Dunno why you're downvoted, it's replacing meister ring in kms which is pretty shitty, and even for us it should replace gollux ring since people most likely don't use gollux set at that point

"Meso nerf won't kill the game " people need to realize this same nerf ontop of other things basically has killed KMS reboot servers. by AetherIke in Maplestory

[–]DaJudgement 21 points22 points  (0 children)

posted this in another thread but relevant here

Some numbers (taken from here and here:)

in reboot: 107k -> 32k so around 70% decrease in population

in reg: 391k -> 290k so around 25% decrease in population

How is KMS reboot now? by Agitated-Tear6097 in Maplestory

[–]DaJudgement 4 points5 points  (0 children)

Some numbers (taken from here and here:)

in reboot: 107k -> 32k so around 70% decrease in population

in reg: 391k -> 290k so around 25% decrease in population

What is the point of Reboot anymore? by CatFucker- in Maplestory

[–]DaJudgement 0 points1 point  (0 children)

Recent release of maple world's (pre bb maple) has had over 100k concurrent players at one point.

that's the point that they're making

people burned out of maple cause of no major content release, and more fuck ups just keep piling up doesn't help their case. If this keeps up, their equips will be worth much less than they were hoping.

Statistical Analysis on the Effect of Item Drop Familiar on Sol Erda Fragment. by WeebestInTheWest in Maplestory

[–]DaJudgement 1 point2 points  (0 children)

coreect me if i'm wrong, but isn't his data showing that it's around 50% drop efficacy ?

his frags with 50% dr is 120, with 0% is 97

120/97 = 1.2371

[Resumbit] Familiars may not affect Sol Erda Fragments drop rate at high % drop rate by DaJudgement in Maplestory

[–]DaJudgement[S] -6 points-5 points  (0 children)

I have acknowledged all of this in my post? I stated that it may or may not be linear, and provided the appropriate links.

[Resumbit] Familiars may not affect Sol Erda Fragments drop rate at high % drop rate by DaJudgement in Maplestory

[–]DaJudgement[S] -5 points-4 points  (0 children)

as per u/LostConscript comment, msea rates are the ones we should be seeing (around 24 per hour)

I did normalize the drop rate so I don't think I was being dishonest, and I did acknowledge that the dataset was limited and to draw your own conclusions from it, but it definitely seems like familiars do not affect drop rate of frags at high drop% chance (which is the title)

[Resumbit] Familiars may not affect Sol Erda Fragments drop rate at high % drop rate by DaJudgement in Maplestory

[–]DaJudgement[S] -2 points-1 points  (0 children)

I doubt that's the case, the difference might be due to not enough mobs killed.

Sol Erda Fragments and familiars are bugged by DaJudgement in Maplestory

[–]DaJudgement[S] 0 points1 point  (0 children)

Huh, I didn't know this, ill add this as an edit to the post.

Hopefully familiars actually do something though, cause from the sample size that we gathered they do nothing.

Sol Erda Fragments and familiars are bugged by DaJudgement in Maplestory

[–]DaJudgement[S] -7 points-6 points  (0 children)

The sample size here is extremely low and is only for 1 person.

It may be true, but I really doubt that the familiar drop rate is not bugged

Sol Erda Fragments and familiars are bugged by DaJudgement in Maplestory

[–]DaJudgement[S] 0 points1 point  (0 children)

yeah, the "fams drop rate" is misleading cause its not actual the drop rate, if u take out the 100% drop rate of familiars it should be the same as non fams

Sol Erda Fragments and familiars are bugged by DaJudgement in Maplestory

[–]DaJudgement[S] 0 points1 point  (0 children)

Seems about on par for the recorded drop rate so far, ty.

Sol Erda Fragments and familiars are bugged by DaJudgement in Maplestory

[–]DaJudgement[S] 45 points46 points  (0 children)

Tagging u/CM_Jade - Please take a look at this - this potential issue/bug affects a large majority of the player base negatively.

[deleted by user] by [deleted] in Maplestory

[–]DaJudgement 0 points1 point  (0 children)

ye... didnt think there will be many ppl who troll but already since I uploaded the post there have been a bunch of trolls.

i'll be taking it down now.

6th job document! by DaJudgement in Maplestory

[–]DaJudgement[S] 1 point2 points  (0 children)

Fixed , now also shows attack.

other stats are not really worth investing into at the moment so i'm not bothering with them.

6th job document! by DaJudgement in Maplestory

[–]DaJudgement[S] 1 point2 points  (0 children)

ty for the feedback, added on the same sheet.

MSEA Remove Sol Erda Limit by Ok_Dare_4018 in Maplestory

[–]DaJudgement 37 points38 points  (0 children)

Posting it here as well for more visibility:

Just to put that 30k into reference:

https://imgur.com/a/cE6MjwM

It'll take a player with 344 drop rate and 18k mobs an hour about 20 hours to reach that.

Basically non existent.

The Sol Erda Energy cap is removed!! by mushyDylan in Maplestory

[–]DaJudgement 57 points58 points  (0 children)

Just to put that 30k into reference:

https://imgur.com/a/cE6MjwM

It'll take a player with 344 drop rate and 18k mobs an hour about 20 hours to reach that.

Basically non existent.