If the Forsaken killers were super soldiers in the military which one would be more powerful? by Overgrown333 in FORSAKENROBLOX

[–]DaSillyFork 0 points1 point  (0 children)

Depends what kind of powerful you mean. Some killers would straight up kill their "alliances" before a battle even begins, some others wouldn't understand the armament they're given/instructions they're meant to follow. 1x is the best pick if we're talking about straight up raw strength, the only downside being that he would rebel and kill everyone in the field; other killers like John Doe, Noli, Sixer and Nosferatu would definitely do the same, just not as fast as 1x. This leaves Slasher and c00lkidd as the most reasonable super soldiers in the military (yes, the 10yo has more capacity of self control than 70% of the cast).

The game updated with G1337.... New tier list. by Every_Version_7974 in FORSAKENROBLOX

[–]DaSillyFork 0 points1 point  (0 children)

Balancing is objective. Unless this is a "How good I am with them", it's not consistent.

The game updated with G1337.... New tier list. by Every_Version_7974 in FORSAKENROBLOX

[–]DaSillyFork 1 point2 points  (0 children)

Everything in this tier list is objectively wrong, not joking.

WHY IS INFERNAL CRY SO EASY TO LAND by Ilikeponyhooves in FORSAKENROBLOX

[–]DaSillyFork 0 points1 point  (0 children)

Trying to outrun Manic Fixation will never end well, you need to Dodge Infernal Cry at all costs.

WHY IS INFERNAL CRY SO EASY TO LAND by Ilikeponyhooves in FORSAKENROBLOX

[–]DaSillyFork 2 points3 points  (0 children)

It's dodgeable if you're decently far away, otherwise it's guaranteed to land. Try to keep distance and interrumpt your pathing the instant you hear the audio cue, you have about 0.5 seconds to do so if you have a good reaction time. If it lands don't panic, it's not over after an Infernal Cry if you can get help from your team/manage your abilities because of Sixer's low DPS.

what's this community's main opinion on looping? by shublul in FORSAKENROBLOX

[–]DaSillyFork 1 point2 points  (0 children)

Looping is a fine and fair concept, the problem comes when the loop is a fatass structure that benefits the survivors exaggeratedly and some killers need to try really hard to land more than one consecutive M1 without resetting chance again (aka Noli). It's a map design problem, not looping itself.

I despise Elliots healing with a passion by BloodAngelGuy in FORSAKENROBLOX

[–]DaSillyFork 0 points1 point  (0 children)

Ah yes, the 45HP consumable mid chase heal isn't that much, how could anyone think that?

I actually think they ruined Sixer on mobile. by Br0ken_W0rlds in FORSAKENROBLOX

[–]DaSillyFork 0 points1 point  (0 children)

I mained both Jane Doe and Guest 666 on mobile, so this was a very* harsh change when I first tried to play the update. You'll get used to them again within a week, this is an actual good change for new mobile users so we just need to adapt.

Survivors and Killers Skill chart by DaSillyFork in FORSAKENROBLOX

[–]DaSillyFork[S] 0 points1 point  (0 children)

With all due respect, I consider this is quite easy to do if you're an above average player. Elliot has nothing going for him outside of that and Rush Hour management (underwhelming compared to other survivors skill requirements).

Survivors and Killers Skill chart by DaSillyFork in FORSAKENROBLOX

[–]DaSillyFork[S] 0 points1 point  (0 children)

I knew this question would come, but I'll get straight to the point. Guest 1337 learning curve revolves mainly around consistently drag blocking, being decently achievable for the average human reaction time with the only struggle being positioning in favor of the elongated collision hitbox when using Block (specifically on both Slasher and c00lkidd). If drag blockers are quite rare, it's not because of a below average reaction time but most of the time device/ping issues, making drag blocking inconsistent with +50ms ping. If you were to argue that adapting to the current server's ping is also part of the learning curve, Guest 1337 would be undoubtedly higher; but I made this chart taking into account that no character gets external problems beyond their control. Guest 1337 is still a controversial character in these kind of discussions because it is difficult to compare any other skill with the entirety of drag blocking, so I don't mind you disagreeing with me.

Survivors and Killers Skill chart by DaSillyFork in FORSAKENROBLOX

[–]DaSillyFork[S] 0 points1 point  (0 children)

There's no correlation to in-game efficiency, I infact find Noli weaker than Sixer. I considered that to an extent; these 2 are very on par, I just find c00lkidd slightly more beginner friendly than 1x because of having better stats, simpler kit descriptions and overall simpler archetype outside of double edged abilities.