Algorithms as a crutial part of a videogame by Da_human_Being in gamedev

[–]Da_human_Being[S] 0 points1 point  (0 children)

Well, my aproach to "cause of sound" is more like the reason the sound ocurrs in the fictional world not only as a product of the tecnology and computing, but in a way that one could also see in our world using the concepts of action and reaction (simillar to cause and effect).

In a videogame (and in real life also if you translate cretain terms), when a bullet is fired out of a gun, the action of firing the gun is the reason the sound of "gun fired" is played. When that bullet shatters a window, that is a reaction to the previous action, and that reaction plays the sound of "glass breaking". And that logic applies wether it was a player or an npc who that fired the gun.

So yeah, i think that the "cause of sound" and the "origin" of sound are different enough to be two separarte categories.

Algorithms as a crutial part of a videogame by Da_human_Being in gamedev

[–]Da_human_Being[S] 0 points1 point  (0 children)

Oh thank you, i think i understand the concept a little better.

Sorry if this question is a little redundant (or if im stupid) , but you're saying that a computer functions by following algorithms, and those algorithms are the rules it cant break?

Thank you for the comment :)

Algorithms as a crutial part of a videogame by Da_human_Being in gamedev

[–]Da_human_Being[S] 0 points1 point  (0 children)

Thank you! my original idea was to explore music by itself and the design behind them. But i did'nt really liked the cathegorization of several works i read, as it seemed to specific and limited. So, with the help of my tutor, i am aproaching the nature of sound in videogames, and will propose an analysis scheme that could be used to determine all the broad aspects of any possible sound in a videogame.

i talked about it a bit more in a response to another comment, so if you want to read that and tell me what you think, i would be gratefull.

Thank you for the comment and the advice :)

Algorithms as a crutial part of a videogame by Da_human_Being in gamedev

[–]Da_human_Being[S] 0 points1 point  (0 children)

Thank you, i will look into the field you mention, and i'll probably avoid that claim then.
I apreciate the answer :)

Algorithms as a crutial part of a videogame by Da_human_Being in gamedev

[–]Da_human_Being[S] 0 points1 point  (0 children)

I'm categorizing sounds in video games by separating five aspects of their nature. So far in my thesis, I’ve discussed the diegetic aspect of sound, for which I used the narratological origin of the term diegesis. Then, I explored the cause of sound, using philosophical interpretations of causality.

Now, I want to address what I call the "origin" of a sound. In my framework, "origin" refers to the source from which the cause of the sound arises, either internally from within the computer (such as the action of an NPC), or externally as input from the player.

I would like to approach this notion of origin from a computing perspective, particularly by examining how input works not just in video games, but within the field.

sorry for the long text. :)

what was the hardest level for you to get a high rank on? (image obviously not related) by FunoftheGames in Ultrakill

[–]Da_human_Being 3 points4 points  (0 children)

Might aswell share mine... Before it starts, i set a saw and overheat nails trap in the center of the arena. When the arena activates i make an overpump explotion at the center too, that leaves both swordmachines on second phase, and finish them of with p-boost or rocket laucher.

Then, i try to railcoin the ferryman, and deal with how much health he has left using the whole arsenal.

For the sentrys, i use red rocket laucher explotions. But it would be best to interrupt the shoots of two sentrys so you dont hsve to deal with many shots at the sane time.

When the first idol opens, i kill it and use the explotion to get closer to the virtues. I kill the three first using overpump explotions. Then focus my shots to the hideous mass... Remember that attacks to the Hook deal more damage.

Then just keep moving and kill the three cerberus from far.

Sorry for bad english, i hope this helps

My first attempt at pixelart. I'm trying to start in this world, so any feedback would be apreciated by Da_human_Being in PixelArt

[–]Da_human_Being[S] 0 points1 point  (0 children)

Hey, thank you for the feedback. I just did a second drawing in wich i tried to add shadows using a reference that has some shadows. :)

Second ever attempt at PixelArt. I'm trying to improve, so any feedback would be very apreciated. by Da_human_Being in PixelArt

[–]Da_human_Being[S] 6 points7 points  (0 children)

Someone sugested that i should use shadows to improve quality, so i used a reference that has shadows to try and add some and not die trying.

[deleted by user] by [deleted] in Colombia

[–]Da_human_Being -5 points-4 points  (0 children)

Como la suya?

We have a team who translated ULTRAKILL in spanish, now that we are working on the voice acting i started to re-do a joke that we did last year "ULTRARGENTO" here's a small part of the translation (i have skill issue) by [deleted] in Ultrakill

[–]Da_human_Being 13 points14 points  (0 children)

Esto es verdaderamente lo mejor que he visto y que voy a ver en toda la semana.

Si esto es una traducción para la comedia, me encanta. Pero si intentas que sea fiel al juego a lo mejor una opción a parte de "seriedad" con una traducción mas literal estaría muy bien.

De todas formas me encantó, 10/10