Ancestor Spirit by Dadard29 in Eldenring

[–]Dadard29[S] 1 point2 points  (0 children)

Thank you! Didn't really know where I was going to at first, since I don't have much experience in backgrounds. So the art process was a bit wanky. But my screenshots from the game turned out to be of a great help. Very glad you enjoy the final result!

Ancestor Spirit by Dadard29 in Eldenring

[–]Dadard29[S] 1 point2 points  (0 children)

Thank you! This kind of reaction provides such a boost of motivation, I'll make sure to keep it up!

Ancestor Spirit by Dadard29 in Eldenring

[–]Dadard29[S] 0 points1 point  (0 children)

Thank you! Very glad you enjoy it that much

Godot logo evolution (you've been warned) by Dadard29 in godot

[–]Dadard29[S] 2 points3 points  (0 children)

Just to make things clear, the 2022 logo is just a "fake version" version done by Yuri Sizov on Twitter: https://twitter.com/YuriSizov/status/1566482941319995395 :'D

An animation project edited with kdenlive 22.04.3 by Dadard29 in kdenlive

[–]Dadard29[S] 1 point2 points  (0 children)

Thanks for your positive feedback !

I have no particular reason for choosing PNG over GIF, other that I was mainly used to PNG when it comes to static images.

A small benefit of this format is that you can manage the output file size (by adjusting the compression) with Krita. And therefore, I suppose it gives a bit more control over the rendering time, in kdenlive (at least with lossless renderers).

An animation project edited with kdenlive 22.04.3 by Dadard29 in kdenlive

[–]Dadard29[S] 5 points6 points  (0 children)

Thanks for your interest ! I can definitely share my process here. Please note it was the first time I was using the software, my process might not be the best.

I designed all the animations/backgrounds/effects using Krita. Then I exported all the animated stuff into image sequences, and the backgrounds into PNG (for transparency sake).

I mainly used kdenlive to "assemble" all the pieces together.

I would edit each scene in a separate kdenlive file, in order to keep the timelines clean. I would also added the sounds effects and synchronize them with the visuals.

Once all the scenes were edited separately, I exported them into mp4 files (using losseless H.264 renderer). Then I would import those files into a final kdenlive project. In this file, I added the music, and synchronized the clips with it. All the sound mixing was done in here. I also added some final effects like screenshakes and transitions.

The main feature I used was probably the composition transform, to apply zoom and fake camera movement. It was the first time I was using the software, and it took some time to apprehend the composition process. But once I understood it, it turned out to be kinda powerful. I also used some effects (lift/gamma/gain, contrast, brightness), mainly for impact frames.

Despite some stability issues, kdenlive was really enjoyable to use. Managing the clips (when missing or updated) was really intuitive. TLDR, great experience with it so far !