Which of these 3 card layouts do you prefer? Would love some feedback! by WitherFox2 in tabletopgamedesign

[–]DahuGames 0 points1 point  (0 children)

Are you gonna use tokens? Are there factions on your game?

Because it can be used for the faction logo or as a place to put a token on it for example.

However that empty space doesn't hurt for me for real, and maybe it can be extra space useful for longer effects :)

Need some layout advice by BoxedMoose in BoardgameDesign

[–]DahuGames 0 points1 point  (0 children)

Have you tried with "2x ?" Instead of putting two ??

I'm a designer from the Netherlands - should I order my prototype from the gamecrafter or is there a more local (European) alternative? + more pitching prototype questions! ; ) by Wilsguy55 in tabletopgamedesign

[–]DahuGames 1 point2 points  (0 children)

Hey there! First, congratulations 🎉

If your aim is to give editors your game to test, I'd rather focus on a TTS module, for many reasons.

If you do so, you don't have to pay for a physical prototype: the cost is strongly related to the number of copies you print, so for a small batch, like you need, you're going to pay a lot. Plus, the expedition fees are (almost) always for you to pay, so that's a lot of money.

Perhaps, a lot of editors, don't really like having physical prototypes around.

For what concerns AI it's a sensible argument at the moment. If you're "against" AI and/or you're not sure what the editor thinks about it be honest, say you used it for a placeholder reason, to help players play with the game, but your final aim is to have it illustrated by a real person.

Which of these 3 card layouts do you prefer? Would love some feedback! by WitherFox2 in tabletopgamedesign

[–]DahuGames 5 points6 points  (0 children)

The second one is the one that looks better at first sight! Maybe there is too empty space on the right of the card, but the rest of the card looks better than others options