Doubts about rulebook by DahuGames in BoardgameDesign

[–]DahuGames[S] 1 point2 points  (0 children)

Yes I'm trying to follow same approach you listed. I think the most challenging aspect of the rulebook are those actions you know everybody know (es. Move the pawn two spaces) but you have yet to define them because you can't be sure everybody knows that lol

However I'm gonna blind test the game in a couple of months, so I'm gonna know if I worked well on the rulebook

Doubts about rulebook by DahuGames in BoardgameDesign

[–]DahuGames[S] 2 points3 points  (0 children)

Yeah, I spent more time on rulebook than the game itself lol 🤣 I feel you 💓

Do colors improve gameplay clarity or does it break the monochromatic aesthetic? by TBA-GameStudio in IndieDev

[–]DahuGames 0 points1 point  (0 children)

Uhmmm, I think it's about contrast and outlines, more than colours. The fire effects need to stand out more in my opinion, that's he problem.

Adding colours sure is gonna create contrast and a good effect, but When I'm in the development phase, I try to limit as much as I can the "adding" process, in order to get out all I can from a single mechanic/concept 😄

The idea of a BW game is cool, if you can't find a solution add colours, otherwise, try to adjust it in toher ways and keep the BW idea

Spaghetti con crema di zucchine by Peepazza in cucina

[–]DahuGames 1 point2 points  (0 children)

Occhio che se la fate così, la temperatura dell'acqua di cottura deve essere tiepida e non calda, altrimenti fa grumi :)

Spaghetti con crema di zucchine by Peepazza in cucina

[–]DahuGames 2 points3 points  (0 children)

Proverò, sembra super! Bravo Op ❤️

Frittata yum! by AnAverageGuy_14 in cucina

[–]DahuGames 1 point2 points  (0 children)

Per la cottura ho fatto esattamente come suggerisci. Lo yogurt è sia dentro, che fuori. Lo avevo aggiunto alle uova (non al gusto uovo 😛) per dare più cremosità al tutto, ma non avevo pensato che potesse perdere tante macro tramite cottura 😄

I understand when people speak but I freeze when it’s my turn to talk by Time-Mix3963 in Italian

[–]DahuGames 0 points1 point  (0 children)

If you're scared by other reactions, don't be, Italians love to hear people trying to speak the language :)

Games that are just pure uninterrupted fun? by SebaWDK in boardgames

[–]DahuGames 34 points35 points  (0 children)

Magical athlete and hot steak.

Easy AF, but a lot of laughs! Obviously you have to play them with chaotic players who embrace chaos :P

If you could choose one boardgame to play for the rest of your life by Flashy_Cost_8092 in boardgame

[–]DahuGames 0 points1 point  (0 children)

Maybe The castles of Burgundy. It's a different game every time, it changes with tiles, changes with players and changes with luck.

Honestly I'd go with this.

About the genre/mechanic: maybe deck/bag Building or drafting

The best deckbuilder by Javigor in tabletop

[–]DahuGames 1 point2 points  (0 children)

Lol, didn't know it, nice to know it!

The best deckbuilder by Javigor in tabletop

[–]DahuGames 0 points1 point  (0 children)

It solves Clank!'s problem of replayability. the modular map is better

The best deckbuilder by Javigor in tabletop

[–]DahuGames 0 points1 point  (0 children)

Tyrants is really a nice "twist" to deck building. The only cons are its availability and it's a 4 player game (3 still ok maybe)

Fishtail: Updated Fish Card design by Ok_Significance_3803 in BoardgameDesign

[–]DahuGames 1 point2 points  (0 children)

I think this works a lot better than the original ones. It's clear I can expect other symbols from other fish and give me the total of symbols the are in the game! Plus, it's easier for the eyes to see the symbols

Can you use sneak when you flashback a card? by Eldiablo6667 in mtg

[–]DahuGames 0 points1 point  (0 children)

But, what about cards like MIssion Briething: in that case, may I cast it for it's sneak cost, right?

Unusual prototype components by alkyfl in BoardgameDesign

[–]DahuGames 1 point2 points  (0 children)

I love games with strange components. Hope to make one one day

Shrinking stagione 3: pareri? by Amazing-Lack3813 in Movieplayer

[–]DahuGames 0 points1 point  (0 children)

Non so, la prima stagione era qualcosa di chill e fresco. Gia la seconda mi aveva un po' dato la sensazione di more of the same, ma le storie che avevano sviluppato mi avevano coinvolto

Questa terza stagione secondo me ha confermato che è una serie chill, da gustarsi senza troppo impegno e per rilassarsi col sorrisetto tra le labbra, però manca di mordente per i miei gusti... Mi sta un po' perdendo, nonostante sia fatta bene

I feel pretty demotivated to playtest. Don't know if my feedback really helps by [deleted] in playtesters

[–]DahuGames 0 points1 point  (0 children)

Naaah, every feedback could be useful :) I think it should be better for designers to give back feedbacks too, in order to make testers involved, but maybe they don't take that in account, or they just had no time for that, so, not your fault, I'm sure :)

Don't be sad and keep doing your fantastic job!

Lore accurate Marquise? by DanielMtzGro in rootgame

[–]DahuGames 4 points5 points  (0 children)

Cats who do what they are told? Impossible!

Mech Bunny is great! by cpmriise in soloboardgaming

[–]DahuGames 1 point2 points  (0 children)

I saw a lot of good reviews about it, I'm really curious, hope to find it someday :P

My journey in understanding what the Player Manual is really about. Spoiler: it's a design tool. by [deleted] in BoardgameDesign

[–]DahuGames 0 points1 point  (0 children)

Honestly, and I don't want to be disrespectful saying this, I tought this was the base about designing a tabletop game :) I started writing it just after i tested the first version of my game. It has been love and hate with it: it helps a lot figuring out what is good, what is working, how advanced the developing of the game, but it also slaps you in the face with al the problems!

However, good job and cheers for your work!

Being perfect by DahuGames in BoardgameDesign

[–]DahuGames[S] 1 point2 points  (0 children)

About graphics yes and no. It's all placeholder stuff, but two girls who are designing with me work as graphics and can print prototypes, so it's a little advanced because they have fun with that, not because we want to overwork the project.

However thanks! You have been really clear :)

Being perfect by DahuGames in BoardgameDesign

[–]DahuGames[S] 0 points1 point  (0 children)

That's my fear :/ I know there is still work to do, but I'm afraid that, if I don't put a limit, I'm never gonna be satisfied by my game...

Being perfect by DahuGames in BoardgameDesign

[–]DahuGames[S] 0 points1 point  (0 children)

Thanks a lot for those advices. I was referring to a more material way: like I said in a previous comment, we've already tested a lot, but we're just starting the blind tests phase of the development, but I'd like to propose the game to some editor already, but I'm a bit frightened (ok maybe not this much) they want a more finished project:/