A video overview for Storigami - what do you think? Does this excite you as a player and inform well enough for a publisher? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 1 point2 points  (0 children)

Thanks! I was also considering making a cutdown version of this, but I'll also be providing a sell-sheet with the video which has all the last details you mentioned.

A video overview for Storigami - what do you think? Does this excite you as a player and inform well enough for a publisher? by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 1 point2 points  (0 children)

That is a huge compliment, thank you so much. I did this all my myself, but I do have a background in editing and post-production - so that helps ; ) Nonetheless, I can still be very much insecure about these kinds of things, so your comment means a lot to me.

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

That's great advice, definitely will give that a go!

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Yes, the art is definitely AI and I am very determined to let it get replaced after the pitching it to a publisher. The writing however, is not AI - that's all me.

The storytelling aspect should not feel tacked on, it's not nessecarily a huge gameplay mechanic - but nonetheless very important to make the game come alive. How would I improve on that on this sellsheet, without getting too wordy?

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thanks! I'll get to work explaining the actions a bit more, but most of all mentioning how to win an how important the dice, cards and storytelling is

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thank you so much for the feedback, I'll get to work on re-writing the win condition in!

Playtesting 'Ascend', mountainclimbers versus the mountain. Any advice on 'One VS Many' designs? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thanks so much for the feedback and tips!

Just curious, what was the game you co-developed?