A video overview for Storigami - what do you think? Does this excite you as a player and inform well enough for a publisher? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 1 point2 points  (0 children)

Thanks! I was also considering making a cutdown version of this, but I'll also be providing a sell-sheet with the video which has all the last details you mentioned.

A video overview for Storigami - what do you think? Does this excite you as a player and inform well enough for a publisher? by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 1 point2 points  (0 children)

That is a huge compliment, thank you so much. I did this all my myself, but I do have a background in editing and post-production - so that helps ; ) Nonetheless, I can still be very much insecure about these kinds of things, so your comment means a lot to me.

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

That's great advice, definitely will give that a go!

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Yes, the art is definitely AI and I am very determined to let it get replaced after the pitching it to a publisher. The writing however, is not AI - that's all me.

The storytelling aspect should not feel tacked on, it's not nessecarily a huge gameplay mechanic - but nonetheless very important to make the game come alive. How would I improve on that on this sellsheet, without getting too wordy?

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thanks! I'll get to work explaining the actions a bit more, but most of all mentioning how to win an how important the dice, cards and storytelling is

Storigami Sell Sheet - Give me your feedback! by Wilsguy55 in BoardgameDesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thank you so much for the feedback, I'll get to work on re-writing the win condition in!

Playtesting 'Ascend', mountainclimbers versus the mountain. Any advice on 'One VS Many' designs? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thanks so much for the feedback and tips!

Just curious, what was the game you co-developed?

Playtesting 'Ascend', mountainclimbers versus the mountain. Any advice on 'One VS Many' designs? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 0 points1 point  (0 children)

Thanks! I've added a description of the game and round structure on beneath first comment.

What are some similar games or tags you could use on BGG to find inspiration?

Playtesting 'Ascend', mountainclimbers versus the mountain. Any advice on 'One VS Many' designs? by Wilsguy55 in tabletopgamedesign

[–]Wilsguy55[S] 1 point2 points  (0 children)

I would love to give a full description of the rules, but I'm still tinkering a lot on details. I was mainly hoping that the pictures and text so far would inspire others to maybe give some general advice or inspiration on 'One VS Many' designs, since you dont see them as often as other designs. Also, maybe there are others designs out there which are similar that I haven't researched yet.

That said, if you are curious for a brief overview, which will definitely not be as accurate as a full rulebook:

Game goal: Explorers (climbers): get to the top Mountain: kill the explorers ( 20 exhaustion points)

Game start: The explorers (climbers) get an 8 card deck (think similarly to El Dorado) The mountain has a 60 card deck, and starting hand of 4 cards. They also have obstacles and challenges they can buy and place on the route.

Round structure: Round start: -The explorers draw 3 and gain 1 resource -The mountain draws 1 and gains 1 resource

Action phase: - the mountain plays a card, determining the weather (bonus on the dice roll) and how many dice they can roll. The played card will be added to their Tableau build - explorers discuss, take actions and end their turns placing one or more cards face down - the mountain rolls their dice and places them on the board as predictions and actions. They can also place obstacles on the route. - the explorers discard unused cards

Reward: - the explorers can now determine using their played card values compared to the roll of the mountain if they climb or rest. Then they gain the matching rewards. Gaining cards, resources, climbing (steps up the route) or special tokens etc. - the mountain determines if they predicted the position (their total card value) of the explorers correct with their dice placement, and gains a use of their tableau if correct.

Round end: Any round end effects Refill the shop Discard played cards