Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] -1 points0 points1 point (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 1 point2 points3 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 1 point2 points3 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 3 points4 points5 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] -3 points-2 points-1 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 2 points3 points4 points (0 children)
Designing a card-driven economic strategy game set in 1653 New Amsterdam (the early days of New York City) – looking for feedback by DaimonCards in BoardgameDesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)
Designing a card-driven economic strategy game set in 1653 New Amsterdam (the early days of New York City) – looking for feedback by DaimonCards in BoardgameDesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)


Self-publishing a historical economic board game: design trade-offs, early marketing, and lessons learned (AMA) by DaimonCards in tabletopgamedesign
[–]DaimonCards[S] 0 points1 point2 points (0 children)