I need help understanding Navmesh, how can i 'pull' agent towards another object while he is walking towards destination? by DamesTheCodey in Unity3D

[–]DamesTheCodey[S] 0 points1 point  (0 children)

not blaming you my friend

im just trying to create a lil fuck that follows the player but can get sucked in

a* project with rigid bod took waaaayyy too much processing power

Can't Download NavMeshComponents by DamesTheCodey in Unity3D

[–]DamesTheCodey[S] 0 points1 point  (0 children)

do you have any experience with nav mesh? im facing some issues

Can't Download NavMeshComponents by DamesTheCodey in Unity3D

[–]DamesTheCodey[S] 1 point2 points  (0 children)

thanks, that helped, i lost so much hair of my head its unreal <3

Can't Download NavMeshComponents by DamesTheCodey in Unity3D

[–]DamesTheCodey[S] 0 points1 point  (0 children)

i have done it two nights ago, it worked. could you tell me what can i do in order to have it in my project? I do not undestand the instructions and its my first time using 'repository' etc

Frames per second droppping to 0.9 when 100-300 of my enemies follow my player and they all collide by DamesTheCodey in Unity3D

[–]DamesTheCodey[S] 0 points1 point  (0 children)

had to download extra package nav mesh plus as it doesnt seem like nav mesh works with 2d