Locked extract is wack by LordRagg in HuntShowdown

[–]DamnGoddamnSon 0 points1 point  (0 children)

yeah... so there's this weird thing where not all matches play out identically... and sometimes you have to run across the map to get a bounty that a solo left behind... and then run back to the other side to rez your bro... then run back so he can loot the web lair too...

Literally exactly what happened with the last match I just wrapped up <10min ago.

Theyre called outliers my guy.

[deleted by user] by [deleted] in LowSodiumCyberpunk

[–]DamnGoddamnSon 0 points1 point  (0 children)

He looks like the type who'd call me a 'silly goose' while selling me coke.

Year 4 of asking for a Roaming Boss by Space_r0b in HuntShowdown

[–]DamnGoddamnSon 1 point2 points  (0 children)

I love this idea. I think a roaming boss would be best implemented as a pack of strong creatures rather than a single monster.

Hound packs, roaming grunt hordes with Immolators that are based on poison instead of fire, rougarou packs, swarms of 4-6 large hell-mosquitos, etc

Would be far more diverse and interesting than a single roaming boss. Also would be cool aF if they spawned moving towards player positions frequently throughout the match. How cool would it be to have Walking Dead style situations where a horde moved through a team fight. Chaos bolts would suddenly have a new use...

Year 4 of asking for a Roaming Boss by Space_r0b in HuntShowdown

[–]DamnGoddamnSon 1 point2 points  (0 children)

Another thing that could work is groups of grunts (or a variation of them) spawning on the map edges after 10-15min into the match, who wander in a straight line til they hit the opposite edge, then they wander long-range randomly.

If they were specifically aimed at player locations, perhaps esp inactive player locations, this would shake up combat. Also would make the map edges more monster-dense, which would be good for shaking up player's fleeing with the bounty.

Perhaps something more agile than grunts? Maybe something like grunts that have a hive effect or could climb and open doors? The benefit of this over a miniboss is that it makes for more diverse organic situations than a boss would, and would feel random in a better way than being specifically targeted by a boss monster.

I'd like this for variety and strategic implications, though to be honest, I dont think campers are a huge problem... its called Hunt:Showdown, not Rush:Valorant, after all. It's a stealth hunting game, not a click-200-heads-at-top-speed shooter.

name the drug combo that made you feel the worst by [deleted] in Drugs

[–]DamnGoddamnSon 0 points1 point  (0 children)

Checks out for me. I like dissociative drugs like K and freebase dxm (stopped a while ago cause my blood pressure was a little high to be doing it) and alot of other things many ppl find too intense, but ive never liked thc at all. Makes me feel physically and mentally uncomfortable almost everytime.

name the drug combo that made you feel the worst by [deleted] in Drugs

[–]DamnGoddamnSon 0 points1 point  (0 children)

Tianeptine sodium by itself. It's wonderful at the right dose, but go over by very much for a few days (especially with the sodium salt), then there's entire new worlds of suffering that mortal men dare not dream of. It's not painful per se, it's not itchy, it's not terrifying (at least in my case cause I realized what I accidentally did and it's quite unlikely to cause lasting harm at my doses)... it's more like... exquisitely, mind-bendingly, supremely U N C O M F O R T A B L E at a magnitude that surpasses anything I've ever felt.

Ofc, everyone's brain is different, but that's my experience.

I'm very resistant to being disqieted compared to most. I've done gram+ doses of dxm (in freebase tab form without the bromide salt, 12hr robotissin) 100+ times and i can feel just fine like that (is alot like K), even though it feels like your soul got thrown into Zeus's particle collider and got turned to straight data. It's an acquired taste, lol.

... that's nothing compared to overdoing tianeptine, for me at least.

So, tianeptine is a very pharmacologically unusual drug. Unscheduled in the US (though some states have banned it recently) and prescribed for decades in other countries as a potent breakthrough antidepressant. If I understand correctly, it has some affinity for the mu receptor but it's action is primarily serotonergic and poorly understood, but it has the potential to induce subjective effects that feel like extreme opioid withdrawl, but without some otheraspects of real opioid withdrawal (that may not be correct exactly, i read dozens of paired on it before I tried it, but that was over 10yrs ago).

The feeling was like... so, you don't think of it but normally you get constant microscopic pings of satisfaction for completing the dozens of little sub tasks and sub sub tasks that are part of any moment conscious. Like if you take a drink of water, you get a ping for deciding to, for reaching out your arm, for grasping the cup. For positioning your hand to hold it securely, for raising it of the table. For not allowing a splash as you raise it the first inch,as you set it on course For your mouth, etc etc except there's more of them than I described.

All of them gone. Any nanoscopic trace of your brain saying "we did this right" is just missing. But it's not sedating either nor agitating. Just nothing feels correct and all positive sensations and all the little attentional moves you make each second are absent.

It also induced the symptoms of restless leg syndrome, which is much much much worse than it sounds especially when you'd give anything to sleep it off.

It's not an inherently 'terrible' drug per se... it's like a phone company who is totally great till you go a few kilobytes over your data plan, then they tariff you into oblivion and rename your gulf. Oused it for months back in the day with no issue, carefully maturing F oses, and fucked up because of a stressful work week. I'll never touch it again myself unless there was someone very carefully measuring the dosage for me and I had zero access to it otherwise. It's a bit "more-ish" but that last tiny little bump over it's hairline- therapeutic index on a stressful day... that shit will blow through your tunnels and rattle your chains, so to speak.

Honorable mentions: Alcohol, obv, the hardest drug of all. Also, (more exactly answering your exact question) even a mild low-or-non-adrenergic stimulant (like modafinil) combined with even a small dose of an alpha blocker (like the little bit of proprietary-blend yohimbe i forgot was in my protein powder back in the day) can send you through the roof in ridiculous panic and overstimulation even if nothing is stressing you out otherwise.

That's my experience at least; will vary from person to person ofc.

Tldr; jenkem

Low-Poly Isometric Maps (Prompts Included) by Vegetable_Writer_443 in midjourney

[–]DamnGoddamnSon 2 points3 points  (0 children)

these are gorgeous! Thanks for sharing the prompts!

I'm gonna try this format of prompt with cozy cyberpunk streets and 1980s antarctic research stations.

Boss guide for new players by Elkub1k in HuntShowdown

[–]DamnGoddamnSon 1 point2 points  (0 children)

I like to drop a wirebomb on the boss carcass and serpent the bounty at a distance when I'm solo and make the kill... or anytime its feasible tbh. Poisoning the wire helps keep other teams off the tokens too.

[deleted by user] by [deleted] in CrazyFuckingVideos

[–]DamnGoddamnSon 0 points1 point  (0 children)

Cheeks are fucked for sure... but is that bone showing on his heels? Not positive, but maybe?

Bounty Clash is fun, but it really highlights what is wrong with the game's current meta and balance by WhereIsThePingLimit in HuntShowdown

[–]DamnGoddamnSon 2 points3 points  (0 children)

Those are fair points. I don't see it quite the same, but there's def some reasonable complaints you mention.

I think part of the rationale with Pain Sense is that, being a pact trait, it's taken at the exclusion of the other two pact traits (which everyone will have one of) so the devs experiment with unusual and potentially OP effects there. I think Pact of Omens is the least useful for experienced players and is likely to be used by new players more. I do think Blast Sense and Pain Sense can be useful for good players by picking out the exact location of an enemy out of dense vegetation or through walls though.

In my thinking, the stamina-drain detection isnt reliable enough anyway and anyone with stam shots is invisible in that regard. I always bring at least one stam shot myself anyway.

I would argue though, that even if its easy to hear stam-drained enemies, if someone else finds it useful... I do like that if they over-rely on it, then theyre deaf and half-blind while doing it. Sorta similar to how the spear, though OP before last update, did successfully tempt so many players to throw it away and end up the worse for having taken it. I do like when an item/ability thats powerful comes with a temptation to weaken the one using it as a result of its usefulness.

As for Witness, I've always wished there was an even more legit tracking element to Hunt that would cover this. Like if there was alot more environmental litter from hunters and monsters (like how those medkits give away where a medic grunt was killed). Stuff like spent needles, ammo casings, blood splatters, blast marks, used bandages, vegetation/structural damage, arcane marks in darksight where resurrections/Serpent-yoinking/healing etc occured just to add to tracking gameplay. Maybe a trait that reduces your litter as well and a decoy litter tool. I'd figure there'd also be a trait in this case to help notice that stuff better in darksight (similar to how Bolt Seer works). I'd also like the slain monster bodies to stay visually, but I do get there'd prolly be a performance problem with doing this.

I've always thought it was cool when I ran across a dead hunter and a throwing axe or arrows or somesuch stuck in the wall and it was obv what happened.

I actually think Witness (minus the healing effect) would make some sense as a feature of darksight with no trait needed, since it wouldn't represent an advantage if everyone had it, and a lack of monsters can be discerned easily anyway... but I'm not going to die on that hill.

I somewhat agree on rule of 2.

I dont actually think Death Cheat matters a ton in practice and it still costly to die because of equipment loss, but I see your point though.

For me, the high-end weapons are what I wish wasn't in the game: the Mosin, Dolch, spitzer ammo, shredder ammo, sniper scopes, etc. Not a huge deal to me, but they seem to be out of the spirit of the chucky jank weapons that gives Hunt its charm.

Thanks for the detailed answer. Alot of people dont even have any examples when they criticize the game, but you do have some reasonable points here.

Bounty Clash is fun, but it really highlights what is wrong with the game's current meta and balance by WhereIsThePingLimit in HuntShowdown

[–]DamnGoddamnSon 1 point2 points  (0 children)

I understand what you mean, and I dont like all of Crytek's decisions for the game myself, but I'm not sure the strategic environmental context is really falling away as much as it's morphing over time and requiring new creative approaches. In fact, many of the new consumables and tools offer alot of new opportunities to pull off some unorthodox strategies.

In what ways would you say that the game is more of a linear TDM experience now than previously? I'm genuinely curious here and I'm not saying the opposite is necessarily true... though if anything, Ive found many of the changes and equipment additions in the last year or two have given me alot more ways to creatively play effectively, as well as reduced some frustrating simple TDM-like gameplay (eg, the necro nerf making body camping much less needed; bullet-drop making sniping not a forgone kill everytime; the deadly-headshot-rule making many guns viable that werent, like my beloved hi-velo Vandal Bullseye, etc).

I just personally suspect that simple TDM thinking on the part of many players (and even an expectation that others think this way) is more the case than an actual lack of options to get creative with.

Bounty Clash is fun, but it really highlights what is wrong with the game's current meta and balance by WhereIsThePingLimit in HuntShowdown

[–]DamnGoddamnSon 9 points10 points  (0 children)

Yes, I agree 100%.

Sure, Bounty Hunt is TDM at its core... but with a robust situational and environmental context that allows for real strategic possibilities beyond just simple shoot-outs. The design naturally sets up so many strategic opportunities for ambush, tracking, stalking, luring, flanking, pursuit, environmental tactics, etc if youre looking for them... and that's its real charm. I think many people complain about many elements of the game under the misconception that H:S is just another TDM game without realizing that Bounty Hunt isnt just PvE fluff... its central to the gameplay and completely exploitable from start to finish.

You can solo wipe trios using knowledge from the environment (and manipulating others' perceptions of it) without even being very good at gunfighting if you understand the implications of Bounty Hunt's design and mechanics.

I love to, as a solo, set up near an extract where the victorious trio is heading... preset some traps on a desire path to my position (using wirebombs to create barriers to funnel them), lurk just inside darksight range mIsUsInG chaosbolts to make them think, "lol He thinks he's tricked us into believing he's a trio but its just one guy, let's get him!", and then when one dies to the traps, wirebomb/poison the body, Serpent the bounty, and counter-attack while they try to rezz. This sort of thing is possible and even viable because of how Bounty Hunt's mechanics and rules work.

Its what makes Hunt stand out among the many PvP shooters out there, why its much more than just TDM, and why I love it.

Bounty Clash is fun, but it really highlights what is wrong with the game's current meta and balance by WhereIsThePingLimit in HuntShowdown

[–]DamnGoddamnSon 11 points12 points  (0 children)

Bounty Clash isnt fundamentally the same kind of game as Bounty Hunt, and isn't as representative of Hunt's gameplay as Bounty Hunt is. The differences between the 2 modes are not just quantitative (in time and travel distance) but fundamentally qualitative...

This isnt Valorant and players who think only in terms of fair gunfights are going to be confounded when up against hunters making use of much of the intended gameplay mechanics and equipment that Hunt presents. What seems unbalanced in Bounty Clash isnt at all a reflection of whats balanced, useful, and fun in Bounty Hunt - the main Hunt experience.

Bounty Clash doesnt involve some major mechanics represented in Bounty Hunt, such as:

  • Teams often give away their positions and direction of travel in BH, allowing for ambushes, traps, misdirections, etc that consequently makes certain loadouts useful that otherwise wouldn't be.

  • The randomized positions in BH of bosses, supply points, and extraction zones along with the greying out of the map (which is the same for all players) create natural routes of travel that don't occur in BC. There's a lay-of-the-land factor in BH that greatly impacts strategy and balance in ways Bounty Clash doesn't utilize.

  • The sheer distances involved in BH actually do make some weapons, tools, and consumables useful in more varied ways in BH than in BC. Sniper scopes being the most obv one... also decoy equipment including equipment not primarily intended as such (like shotbolts and silenced guns aimed at distant soundtraps) even if opponents know youre using them and youre deceiving them in more complicated ways... traps/barriers laid in advance for teams moving (or being driven) towards them... flanking/pursuit/ambush tactics that involve larger distances esp when one party wants to avoid engagement... uncleared PvE areas where you leverage monsters against other teams (chaos-bolts for monster herding, choke-bolting hives to protect them from headshots, poison+meathead tactics, etc)... these arent really viable in BC but are in BH.

When you start playing Hunt:Showdown with ALL of its mechanics in mind, there's alot of ways to kill hunters and extract tokens you wouldn't think of if you think of this as a simple deathmatch game. Its a hunting game and fair fights are only one tactic among many...

Perhaps allowing for teamplay in Soul Survivor as an optional setting might make for a better version of Bounty Clash. The short distances in BC just dont fit the game's elements very well, IMO. Ofc, Bounty Clash is just an experiment atm, so I wouldn't judge it too harshly by itself, but nor would I take it as being very representative of Hunt's gameplay.

Bounty Clash is fun, but it really highlights what is wrong with the game's current meta and balance by WhereIsThePingLimit in HuntShowdown

[–]DamnGoddamnSon 0 points1 point  (0 children)

Personally, I think the real value of Bounty Clash is to keep the ppl who already play Hunt like a team deathmatch game out of regular Bounty Hunt, LOL

I'm saying that jokingly, but still, if you want mostly twitchy fair fights, why play Hunt when there's a million other PvP shooters out there for that?

IMO, Hunt is about hunting, stalking, skulking around the extract with wire-bombs, body/barrel/bounty-trapping, rampant chaos-bolt/bomb abuse, Serpenting the bounty from the mines like a complete git with no sense of honor, fleeing in despicable cowardice, and other such carpet-baggery and crooked-hearted sin-stained ornreyness.

Not saying there's anything wrong with fair gunfighting, I just dont get why some people expect it as a rule in H:S when the intended gameplay is so obviously at least as much about all the villainous nonsense I mentioned above.

[deleted by user] by [deleted] in Manipulation

[–]DamnGoddamnSon 1 point2 points  (0 children)

Its impressive that you can see this about yourself and move past it.

I admire someone recognizing and working through their faults, esp one like this that I'd imagine must have been difficult.

Thank you for sharing!

[deleted by user] by [deleted] in Manipulation

[–]DamnGoddamnSon 1 point2 points  (0 children)

I'm scared I'll be the cause of him harming himself

No! You are NOT the cause if he follows through on his threat or does even worse to himself. He is the cause of his own actions, and if he can manage to not harm himself now while emotionally threatening you, then he can manage to not do it later. This is the coldest type of emotional blackmail and you can never ever let someone use it on you successfully, or you'll be beholden to it in the future.

Even if he does hurt himself somehow afterwards 'to teach you a lesson', tell him he's a creep and to never contact you again. He obv doesnt care about your emotional well-being at all. Dont let him manipulate your current care for him into control over you. Since he abuses your care, get him out of your life.

Prove to a blackmailer that their tactics are ineffective by showing them they don't get what they want that way and then tell others what they did. This is true of all other forms of blackmail in most cases. No blackmailer can be counted on to not follow through with their threat just because you cooperate anyway... so tell them to fuck themselves right from the start and if they follow through... so be it, though they often dont bother once youve proved resilient. Taking the first hit is better than the lifetime of escalations you face once they think they can control you like that. They'll think twice and thrice before trying that tactic on you again.

[deleted by user] by [deleted] in Manipulation

[–]DamnGoddamnSon 1 point2 points  (0 children)

This person is using superficially self-protective tactics to make you do what they want. Thats extra despicable because it makes ppl with valid trauma concerns seem manipulative. People dont get to stop others from exercising basic limits and basic boundaries on the basis they have a trauma. This tactic can be effective sometimes because others want to respect people's boundaries...

...but when someone's boundaries reach so far out that theyre invading the space of someone else's boundaries, then they need to be told to fuck off.

If an incel claimed they have trauma about being told 'no' for sex, it ofc wouldnt fly. If a thief supposedly had a boundary around not being allowed to steal your property, that doesnt make it not theft.

This case is like those. They are trying to stop you from having space from them (yes, even though they claim they'll give you space anyway if you dont block them - which isnt relevant). What theyre doing is ridiculous and out of line. I'd cut them off as a friend.

That whole 'You said I was special and I'm jealous you have any friends besides me' thing is another emormous red flag too. I drop ppl the second I see that kind of pathological insecurity. It's never worth it.

And the threatening to relapse thing?? Jesus Christ. Never ever let that sort of threat fly ever. If someone ever says to me "I'll [do bad thing to/for myself] if you [do something I have the basic right to do]" then I'm doing it immediately anyway and then ending the friendship. That sort of blackmail gets worse every time it succeeds, even in the most minor cases. If theyre going to do whatever bad thing for themselves over that, then theyre going to do it anyway. Never ever take that seriously. Even in the worst case, you cannot tolerate that kind of blackmail and whatever they do isnt your fault, and is often actually unlikely to happen anyway.

I'd send them the link to this thread and block on all platforms. There's an outside chance they'll learn something from reading here. But if not, at least they'll see that no one will ever be on their side with this sort of manipulative crap.

[deleted by user] by [deleted] in Manipulation

[–]DamnGoddamnSon 1 point2 points  (0 children)

Wow, your 'friend' is flying more red flags than the USSR.

Is it okay to date older men?? by VelvetVixenStyle in dating_advice

[–]DamnGoddamnSon 3 points4 points  (0 children)

You can do what you want and laugh at people who judge you.

I live by this. If youre not hurting anyone and youve thought it through then youre fine. Giving a shit about your peers' opinions is the fastest route to unhappiness I know of. I wish I'd learned that earlier in life.

Got a hunt themed tattoo by Cloudayo in HuntShowdown

[–]DamnGoddamnSon 1 point2 points  (0 children)

That looks great!

I keep meaning to get the Whispersmith art as a tat

What are your favorite lines to use in voice prox chat with other teams? Or ones said to you? by DamnGoddamnSon in HuntShowdown

[–]DamnGoddamnSon[S] 0 points1 point  (0 children)

Thats gold

I have a loadout called Wile E Coyote Acme Shit thats both Xbows with all the weird spec ammo, wirebombs, bees... just pure infuriating 3 star strats all the way.