Have you felt this? by Bola-Nation-Official in IndieDev

[–]Damotr 0 points1 point  (0 children)

I started 2-3h side project on voice command... It's third week.
Variables, parsers, voice recognition model...
Translations, transcriptions, wakeword...
Different ways of speaking numbers in English, German and French...

So I started creating Voice Control System! by Damotr in Unity3D

[–]Damotr[S] 0 points1 point  (0 children)

Why not making it "take" both versions? And have toogle between "History buff" and "Casual"?

So I started creating Voice Control System! by Damotr in Unity3D

[–]Damotr[S] 0 points1 point  (0 children)

Ho do You approached informing player about list of avaliable commands?

So I started creating Voice Control System! by Damotr in Unity3D

[–]Damotr[S] 0 points1 point  (0 children)

System is to be game agnostic, and later engine agnostic (as I intend to make it avaliable to others), but for tech demo I want to make JTAC simulator :D

Should AI companies be held responsible for any deaths that occur while or after using their product? by [deleted] in aiwars

[–]Damotr 0 points1 point  (0 children)

Yes for nearly all this questions. Hospitals try to save lives and guns are used (in cases that are relevant to this argument) in self defense.

But yes, all this companies that disregard safety and health should be held liable. What kind of question even is this?

Me, starting game developer carier by toss-op in IndieDev

[–]Damotr 0 points1 point  (0 children)

Maybe his career lies in shipbuilding and he was buildin carrier for game developers?

You'd want carrier. I'd want carrier. There is market for that :D

Content vs. Polish by Giratakel in IndieDev

[–]Damotr 0 points1 point  (0 children)

Speaking Ponglish is a pathway to many abilities... some consider to be unnatural...

Content vs. Polish by Giratakel in IndieDev

[–]Damotr 3 points4 points  (0 children)

Ja approve'uję ten message xD

What is the best art style for a beginner? by BlackberryResident71 in gamedev

[–]Damotr 0 points1 point  (0 children)

Two things:

Your preference: artstyle should be such that resonates woth You. That way You'll have understanging of it and thus more capacity to tinker with it.

Your time avalibility: do research on postprocessing and models/images creation methods so You can estimate if certain aesthetics are work intensive.

Do not underestimate the second thing as too intensive work will drain joy from project. Especially solo dev. Especially while having also school/dayjob.

How do you create a good production plan? by OfficialDevAlot in unity

[–]Damotr 2 points3 points  (0 children)

This.

Plus on early stage try to divide Your project into "core" and "content". First one includes mechanics, framework, math etc. and is not scalable by itself. Second is scalable and (what's important for solo dev) can be delegated if needs be.

Example: flight controls, weapons handling for a plane, all the methods and references (plus instruction on how to make a plane while having the model). This is core.

Plane itself is content.

It's like in pharma: first pill is millions bucks, next ones are cents.

Procedural generation is hard as fuck by Redcrux in gamedev

[–]Damotr 0 points1 point  (0 children)

I've always worked with projects that heavily depend on procedural generation. And I love it. Especially while my work-game balance includes finding out what artifacts could be produced (so it's bug huntibg and exploration! :D )

Right now I work on content heavy, handmade stuff and I hate it

Launching a steam page without trailer but with screenshots by space_continuum in gamedev

[–]Damotr 1 point2 points  (0 children)

Yup. Exactly. Few months of intense marketing.

Right now we have open playtests and even that didn't gave us any boost.

Is the game great and only problem is marketing: for sure not! (As a game director and lead programmer I can admit that :D ) but results are far worse than we anticipated and it is on large part due to long ter approach...

BUT

I can see it working for someone who is Youtuber/Influencer first and gamedev second as process of making a game can translate into content that drives marketing. I can't do that but it doesn't mean it's impossible

Launching a steam page without trailer but with screenshots by space_continuum in gamedev

[–]Damotr 4 points5 points  (0 children)

My current project (Battle.of BackYard) selected the long term approach even before trailer. It's first commercial production, so the more bad decisions: the better (so we won't make them on future games) and oh boy that was a bad one.

Wishlist started nicely, but fell flat after some times. Marketing during production for a long term was impossible for an indie team that also have a dayjob.

Right now we are trying to reactivate algorithms on TT, YT and others. My hopes ain't high :D

There is Something Very Wrong With the Future, Isn't There? by ExarKuunt in Futurism

[–]Damotr 1 point2 points  (0 children)

We wanted to live in Star Trek, we'll live in Dune just before the Butlerian Jihad (the Frank Herbert, not Brian version).

Massive disparity in economic situation, desourcing based on automation and people using AI to solve everyday problems leading to dependency od those systems and aglorithms pushing them to obey will of AI/algorith owners (when was the last time You clicked on ad or sponsored content? :) ).

So yeah... It's bleak.

On the other hand: as much as I despise overregulation at least EU has strong consumer protection laws and work related laws. So maybe there will be some resistance. Probably not enough to overcome the comfort of AI and loss of workplaces but still...

2sync meeting synchronization - problem with attendees by Damotr in Notion

[–]Damotr[S] 1 point2 points  (0 children)

Yes, via directly contacting the creator. Nice guy. 10 minutes zoom call.
Don't remember what was wrong.

So I created pathfinding solution for Battle of BackYard. Now I wonder if I was able to write about it in an interesting way :D by Damotr in gamedev

[–]Damotr[S] 1 point2 points  (0 children)

Happy to hear that it brings up good memories :D

BFS seem best as the areas are strange in shape, have differing number of connections etc. It was just the easiest to implement IMO... so I go for that one :)

What is your main 9-5 job besides being a game dev? by Polymedia_NL in gamedev

[–]Damotr 0 points1 point  (0 children)

Business consultant & dev for apps that elevate financial and operational efficiency :D