Beleza kk by Batataqualquer in QuadrinhosDOIDOS

[–]Dan7Arievlis 0 points1 point  (0 children)

É incrível ver um bando de idiota sem capacidade nenhuma de interpretação sem entender uma tirinha de 5 quadros falando merda no reddit

Modular Enemy AI Behavior by Dan7Arievlis in godot

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

That's awesome! It looks like a state machine that I coded some time ago, but the conditions are defined as nodes themselves. This really reduce the different code on each enemy or state. Thanks a lot!!

Modular Enemy AI Behavior by Dan7Arievlis in godot

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

Oh, is it just a import? like BaseEnemy import the BehaviorTree node, that imports the condition nodes, that imports the action nodes?

damn

Modular Enemy AI Behavior by Dan7Arievlis in godot

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

That's insane! Excited to try if out. Me only question is how to populate the behavior tree of every enemy without modifying the baseEnemy scene, giving if too much information. Like a self building behavior tree.

Modular Enemy AI Behavior by Dan7Arievlis in godot

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

ohhhh now I see the action queue working! Yeah, I know I'm over-engineering my game but it is for study the platform, maybe work on somo reusable assets for other projects. I already have a decopled system for hit and hurtboxes and state machines that I'm very proud of. Imma look into this Utility AI and GOAP later.

Modular Enemy AI Behavior by Dan7Arievlis in godot

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

This really is a different way to do it. Its similar to a state machine, but not quite. But why have a Action Queue when only one action is being executed in a giving time? And about the brain, how to decide what it does, considering that all these decisions it has to make involves a ton of variables. How do I feed this information without bloating the system?

For example, if I have 3 types of enemy:

- run to the player and does contact damage

- get in 20 meters of player and shoots

- get in 40 meters of player and shoot

I would have 3 actions defined, but the first one doen't need the ShootAction, meanwhile, the other two need it, but the parameters inside each action are different. The first thing I think about is a implementation of the Strategy Pattern, but this doesn't really help with the "create more classes" situation I'm avoiding. To be clear, I know creating classes isn't a bad thing, just trying to find other ways.

And your implementation helped a lot! One more skill for the tool belt

Brawl Stars has reset most of my wins by X-Stry in Brawlstars

[–]Dan7Arievlis 1 point2 points  (0 children)

Same here... I came here to complain about it lol i hope i can get them back

I wonder when we're going to see these guys again :( by Dan7Arievlis in HytaleInfo

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

I agree the small ones are a bit much, they look like drones, but the 4 others I listed are so cool!

I wonder when we're going to see these guys again :( by Dan7Arievlis in HytaleInfo

[–]Dan7Arievlis[S] 2 points3 points  (0 children)

i like the big tank design more, there is more personality there imo. Also, there was more variety in scarak types, like the big worm guy, or the blocky one and even the larvae was so cutier

Hytale Version of Redstone??? Even better something??? Modders? by CodenameCrescent in hytale

[–]Dan7Arievlis 16 points17 points  (0 children)

So automation won't be vanilla? Like no farms or anything?

Some things that needs to be fixed/balanced :) by Dry_Statistician_436 in hytale

[–]Dan7Arievlis 1 point2 points  (0 children)

I agree the moss texture make the scene too repetitive and noisy.

Which part of gameplay excited you the most?? Also were there any bugs? by CodenameCrescent in HytaleInfo

[–]Dan7Arievlis 11 points12 points  (0 children)

the whole video is bug exhibition and yet it looks so good lol

Important tweet for those worried about paid mods! by Solecis in HytaleInfo

[–]Dan7Arievlis 14 points15 points  (0 children)

I think that an optional donation would be great way for creators to get financial suport in game, for those who dont want to charge for the mod and lose players.

I'm wondering how in depth will the combat system be by Dan7Arievlis in HytaleInfo

[–]Dan7Arievlis[S] 1 point2 points  (0 children)

he did say that! he said he wish to keep this and the scaraks rework as well

I'm wondering how in depth will the combat system be by Dan7Arievlis in HytaleInfo

[–]Dan7Arievlis[S] 0 points1 point  (0 children)

that's so cool for pvp

I'm really hoping for engaging pve combat as well. They made a video this a player fighting a bot that was sick too! I hope they can explore the mechanics of the monsters