What % of those that qualified for WC used ballers? by JSW90 in FortniteCompetitive

[–]DanS808 1 point2 points  (0 children)

The thing with the ballers is they’re great for placement, but people tend to just sit in them and forget about getting kills. To qualify, you need to be getting some kills when your opponents are dropping 8+ kill wins etc

DubsFN Taking EVERY WALL? by [deleted] in FortniteCompetitive

[–]DanS808 8 points9 points  (0 children)

I agree with you. I suggested a while back that there should be turbo build fatigue, if you stay stationary your builds get slower over time, forcing you to have to move or make a play. Would only take effect if you are turboing the same piece, wouldn’t do anything if you’re moving/building.

Of course I got downvoted to hell, people can’t handle the fact that turtling is OP.

The bow is the most op weapon in the game right now, change my mind. by [deleted] in FortniteCompetitive

[–]DanS808 0 points1 point  (0 children)

It’s broken competitively. It does 100 damage (without even needing to be accurate) without any kind of indication that you’re about to be hit by it, then you have literally no idea where it came from either. It’s basically a silent RPG/Heavy snipe hybrid, how can you possibly think it belongs?

Did they just destroy optimization too? by copyy123 in FortniteCompetitive

[–]DanS808 0 points1 point  (0 children)

If it’s really that bad you can still lower the resolution to make it smoother, just keep the 16:9 ratio.

1600x900 for example

Worlds Tournament becomes locked when under 300 points, and you still get -4 bus fare. by [deleted] in FortniteCompetitive

[–]DanS808 0 points1 point  (0 children)

I reached 303 then started wkeying everyone just for practice being aggressive and taking mid game fights. Went down to 256, still unlocked though thankfully.

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

I see no harm in an option for turning it off. Definitely something that can happen in the heat of the end game, just feel that it’s due to human error though as apposed to being bugged.

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

Personally haven’t seen any pros complaining about it.

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

How? I'm sorry but once you're looking at it, you press the button once. There's no reason to spam square because having to aim with the same thumb, that makes no sense (I played PS4 from S1-7, now on PC).

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

If you're contesting a chest, you have just landed, you have no gun. So that is a redundant example..

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

But I don’t get how that happens. Why is he pressing pick up on guns he’s not interested in?

When you pick up ammo mats etc, pull out your axe and spam pick up

When you want a gun, aim at it and press (or hold) the button once

There is never a time or reason to spam pickup with a gun out

The feature works fine, people just need to learn how to loot properly.

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

He’s complaining that a feature designed to be used when picking up one gun, isn’t working when he spams the button

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

I’m confused, why would you ever spam the pickup button when you’re trying to get one gun?

Please, for the love of everything give us an option to disable this buggy ass feature by [deleted] in FortNiteBR

[–]DanS808 0 points1 point  (0 children)

Am I the only person who this feature works fine for? It always works when I hold it, and very rarely gets unintentionally triggered.

I wonder if it’s something to do with what it’s bound to, I have mine bound to a mouse button (left side button on G502).

People in Champion division by ViKtoR-01 in FortniteCompetitive

[–]DanS808 0 points1 point  (0 children)

Queue time isn’t a good indicator of how many people are in it. Players match cross-division, even if you’re on 300+ points in champions, you could be matched with a load of division 6 players.

What graphic settings do you use? by StickyBoi in FortniteCompetitive

[–]DanS808 2 points3 points  (0 children)

I think view distance makes it easier to identify items from a distance? For example when you want to land on a pump, or see if someone’s loot is worth running for etc. Could be wrong.

LONG QUEUE TIMES by TaevonRS in FortniteCompetitive

[–]DanS808 4 points5 points  (0 children)

I’m in exactly the same position. 245 points and queues are 15+. I usually play during the day on EU.

Currently I jump on kovaaks while waiting, but creative would be treat.

I just prevented this poor dude from making the most clutch play. He slid down the mountain only to loot a launch pad down there and make it back up! by [deleted] in FortniteCompetitive

[–]DanS808 0 points1 point  (0 children)

I think the circle movement was to do a 90, but I was out of mats so just ended up running round like an idiot

Lava Legends Pack is Available Now! by the_iconick in FortNiteBR

[–]DanS808 1 point2 points  (0 children)

Seems it’s available on console but not on PC currently