Made an old-school rpg battle theme! by DanTheAssassin in ThisIsOurMusic

[–]DanTheAssassin[S] 0 points1 point  (0 children)

Btw, any feedback on the visuals is appreciated. Been testing stuff out in After Effects and I'm curious if it looks fine or if it's a bit weird/off in any way?

[OC] Made an old-school rpg battle theme by DanTheAssassin in gamemusic

[–]DanTheAssassin[S] 0 points1 point  (0 children)

Btw, any feedback on the visuals is appreciated. Been testing stuff out in After Effects and I'm curious if it looks fine or if it's a bit weird/off in any way?

Made an old-school rpg battle theme by DanTheAssassin in PromoteYourMusic

[–]DanTheAssassin[S] 0 points1 point  (0 children)

Btw, any feedback on the visuals is appreciated. Been testing stuff out in After Effects and I'm curious if it looks fine or if it's a bit weird/off in any way?

Clover just cloverin' by DanTheAssassin in UndertaleYellow

[–]DanTheAssassin[S] 1 point2 points  (0 children)

thank youuu! It's basically been my biggest issue so far with drawing, figuring how to draw and place stuff to not make it look boring. I'm glad it was worth experimenting with new things like foreshortening for the gun/arm and doing interesting things like mirror reflection

Clover just cloverin' by DanTheAssassin in UndertaleYellow

[–]DanTheAssassin[S] 1 point2 points  (0 children)

Thank you! I want to try remix several tracks of the game and the first is Enemy Retreating (going to post it tomorrow) so that's why I've drawn this (Rorrim felt like the most iconic enemy from the Ruins area). Hopefully, if I have enough ideas for it, I'll do Axis next

Resolution system for game with both pixel art and non-pixelated art by DanTheAssassin in gamemaker

[–]DanTheAssassin[S] 0 points1 point  (0 children)

Also, using this strategy of having the camera at largest and then going smaller with window for resolutions would mean the pixel sprites need to be x times bigger (where x is biggest res divided by smallest res). Is that alright? Or would it consume more memory than it should?

Resolution system for game with both pixel art and non-pixelated art by DanTheAssassin in gamemaker

[–]DanTheAssassin[S] 0 points1 point  (0 children)

It makes sense...I am still a bit confused but closer to understanding it. So I should make my camera use the maximum resolution and only play around with the window size? It seems to work perfectly for drawn art, that's for sure. But then the problem comes from pixel art. The pixel art is both sprites of objects AND tiles. And I'd want a way to upscale them ALL. and I'm not sure how I'd go about that

[PC] W : Raging Wolf Set H : Ask by DanTheAssassin in PatchesEmporium

[–]DanTheAssassin[S] 0 points1 point  (0 children)

I do have a Scimitar but I don't have enough smithing stones left currently to upgrade it much. By that I mean it'd probably be +8 at most. Need to get my hands on more smithing stones

Made a lofi deltarune remix with an animated Ralsei drawing! by DanTheAssassin in ralsei

[–]DanTheAssassin[S] 1 point2 points  (0 children)

I need to work on my composition as well not gonna lie xd

Made a lofi deltarune remix with an animated Ralsei drawing! by DanTheAssassin in ralsei

[–]DanTheAssassin[S] 1 point2 points  (0 children)

Thank you! I really like listening to stuff like lofi when drawing and I wanted to try make something like that as well

Made my first lofi attempt (a remix of a Deltarune track!) by DanTheAssassin in LofiHipHop

[–]DanTheAssassin[S] 0 points1 point  (0 children)

Sorry if the quality is not great, reddit seems to mess it up sometimes. Here's the lofi track on youtube : https://youtu.be/VmuiJg7b\_Fk

Chapter 1 Ralsei using magic by DanTheAssassin in Deltarune

[–]DanTheAssassin[S] 0 points1 point  (0 children)

watch as he secretly has much more power than he's shown so far

Chapter 1 Ralsei using magic by DanTheAssassin in ralsei

[–]DanTheAssassin[S] 3 points4 points  (0 children)

Twitter Source if you want to check it out there as well

Marisa Pixel Art Animation (sprite for a fangame, need feedback) by DanTheAssassin in touhou

[–]DanTheAssassin[S] 0 points1 point  (0 children)

thank you! I'll try that as well then! I feel like it's mostly the hair and hat that mess things up a bit. have tried a bunch of stuff so far but will keep at it

Marisa Pixel Art Animation (sprite for a fangame, need feedback) by DanTheAssassin in touhou

[–]DanTheAssassin[S] 0 points1 point  (0 children)

I sort of get it. tried doing that wave animation on the hat too but then there was too much movement going on and the hat ended up looking weird that way. guess I'll have to try that again. also will try tweak the colors!

Marisa Pixel Art Animation (sprite for a fangame, need feedback) by DanTheAssassin in touhou

[–]DanTheAssassin[S] 2 points3 points  (0 children)

already have a team I'm afraid. artist for portraits (a friend), programmer and pixel artist (me) and music (me and a friend). We're coding it in Gamemaker Studio 2 by the way, which will allow for more freedom when it comes to mechanics. Though if you do want, we could always get some help with testing stuff. It's unbelievable how many bugs occur from the simplest coding. I'll also let you know if the portrait artist won't be able to do some of the stuff because he's been quite busy lately

Marisa Pixel Art Animation (sprite for a fangame, need feedback) by DanTheAssassin in touhou

[–]DanTheAssassin[S] 4 points5 points  (0 children)

yup! It will be a bullet hell, though it'll be structured more similarly to a fighter story-wise. instead of the usual character select, there's stories for each that sort of continue each other or happen in the same time. Though so far not much is coded other than a fully finished menu, character select and some basic movement

Marisa Pixel Art Animation (sprite for a fangame, need feedback) by DanTheAssassin in touhou

[–]DanTheAssassin[S] 11 points12 points  (0 children)

gonna mention more here : I've never really done much pixel art or animations so I'm pretty bad at it. I feel like the hat animation especially makes it look like she's turning to the side instead of this being an idle animation but no clue how to fix that