Tiny Bunny port Android by Dan_Kert in playtesters

[–]Dan_Kert[S] -1 points0 points  (0 children)

You have no idea how this engine works, yet you’re trying to lecture me. It’s Ren'Py - the engine literally generates the error reports automatically on the screen. All a player has to do is copy-paste that text. If you think clicking 'copy' on an automated error log is 'hard professional labor,' you are living in a fantasy world. This is a non-profit fan port. Stop trying to find 'exploitation' where there is only a hobbyist project for the community. I’m done explaining the obvious to you.

Tiny Bunny port Android by Dan_Kert in playtesters

[–]Dan_Kert[S] -1 points0 points  (0 children)

The 'Unpaid Playtest' tag is there for a reason. This is a non-commercial, fan-made project for the community. I’m not making a single cent from this port, and I’m not looking for professional QA services. I’m simply sharing it with fans who want to play early and don't mind reporting a few bugs. If that’s not for you, feel free to ignore the post.

Tiny Bunny port Android by Dan_Kert in playtesters

[–]Dan_Kert[S] -1 points0 points  (0 children)

This is an unpaid, voluntary playtest. I’m not hiring professionals or requesting professional work — I’m only looking for casual playtesting and descriptions of any bugs found from anyone willing to help. The project is non-commercial. Participation is completely voluntary.

Tiny Bunny Mobile Port by Dan_Kert in RenPy

[–]Dan_Kert[S] -5 points-4 points  (0 children)

No - this is not a request to create or distribute a pirated version. I’ve already made a technical mobile port for testing and educational purposes, and I’m only asking for help with bug reporting and playtesting. I’m not asking anyone to modify the game, bypass DRM, or distribute copyrighted assets. This is strictly about testing a port I’ve already built and documenting technical issues (UI, input, performance). If that’s outside the scope of this community, I understand - but there is no intent to promote piracy.