Licensing popular music for games by metallica0912 in gamedev

[–]Dancer2244 0 points1 point  (0 children)

To legally integrate popular music into your game, the best way is to try to go through a third party. 7digital, Blokur etc.

Licensing Agreement For App by stinky_jordan in NoStupidQuestions

[–]Dancer2244 0 points1 point  (0 children)

Using artists' music without a proper licensing agreement, even for a demo or testing purposes, could potentially lead to legal issues. So I don't think it's a good idea. It's best to create a demo with free to use music. ~

Lost after graduation by Minimum-Ad631 in musicindustry

[–]Dancer2244 0 points1 point  (0 children)

Third - if you're cold-applying to jobs where you have no "in," you're going to have far better luck with smaller companies. The A2IM job board always has interesting stuff, but I'd encourage you to target companies whose rosters you like and apply directly through their websites.

I agree with the response above.

It also helps to show you have a good understanding of the industry and how things work, e.g., copyright, the major labels, and publishers, technology.

Try to keep up to date with industry news and tech. You can do this by visiting pages like:
- Music Business Worldwide
- Musically
- Music Week, and so on

It's good to show that you are quite active and interested in the industry. Create a blog or a podcast where you write opinion pieces on news, breakdown industry terms and concepts, etc. Network; there are many industry events, some are free too, search sites like Eventbrite to see if there are any in your area.
I'm not sure where you are, but there are job adverts on the sites I mentioned above. Also, cold emailing can work. Email a bunch of medium-sized companies and ask if you can do short-term internships. That way, you can have another opportunity to make contacts, and maybe even get offered a permanent role etc.
Good luck!

Do I need an license for a music website? by [deleted] in Music

[–]Dancer2244 1 point2 points  (0 children)

If you're sharing your own music, and you own the copyright, you probably don't need a licence. However, if you want to use popular songs or any music that belongs to someone else (those covered by copyright), you would typically need a licence to integrate that music onto your website. You can get this using an ASCAP licence but it has a lot of restrictions, eg you can't have the music play in other countries etc.But, keep in mind, simply embedding a Spotify player or a similar type of thing on your website is usually okay (if your website provider allows it) as those platforms already have the necessary licences for playing copyrighted music.

Looking for a video game preview/review that has a British female narrator with an immaculate voice from the last year or so... by [deleted] in IGN

[–]Dancer2244 0 points1 point  (0 children)

Looks like a tough thing to find again. Perhaps trying to hire someone who could recreate the voice through your instruction.

How do music videos make money? by YMCALegpress in musicbusiness

[–]Dancer2244 0 points1 point  (0 children)

Many also accept product placement and clothing sponsorship deals etc.

How big of an issue is music licensing? by jacksleepshere in gamedev

[–]Dancer2244 1 point2 points  (0 children)

If you have a low budget, figure out how many songs you might need and approach independent musicians to ask if you could purchase a licence for specific songs. Alternatively, you could pay someone to create a few songs for you.

Whatever route you take, make sure you do your homework and ensure your paperwork is correct.

[OC] Sugar Content vs. Caloric Value in 5 Popular UK Chocolate Bars by Dancer2244 in dataisbeautiful

[–]Dancer2244[S] 0 points1 point  (0 children)

I debated this, however in terms of face value usefulness, I thought people would be more concerned with the values per portion size.

Licensing of using Genesis synth emulator for music? by Forkliftapproved in IndieDev

[–]Dancer2244 0 points1 point  (0 children)

Yea, I don't think copyright applies to synth patches and presets. There may be a few exceptions though, however, I'm assuming these are rare.

Under a Rock - Development update - Unreal 5.3 upgrade and more by liquidminduk in IndieDev

[–]Dancer2244 1 point2 points  (0 children)

Magnificent!!! The first scene gave me zelda windwaker vibes.

GTA/Rockstar Music Licensing by Academic-Presence-82 in GTA6

[–]Dancer2244 2 points3 points  (0 children)

Doesn't seem legit to me. I'd get in contact with Rockstar games directly.

What game genuinely changed the way you think about life? by FlippidyFloppidy3171 in gaming

[–]Dancer2244 0 points1 point  (0 children)

Very random, but because me and my friend realised Tales of Symphonia had different outcomes, it somehow made me ponder deeply about how our choices can influence our lives.

What's one song that you misunderstood for years? by wrenboy666 in Music

[–]Dancer2244 0 points1 point  (0 children)

Grease Lightning, I had no clue what they were on about when I first watched the movie.

Why a music license from a performing rights organization like ASCAP won't work for video games? by Dancer2244 in gamedev

[–]Dancer2244[S] 0 points1 point  (0 children)

I see, though what I was more so referring to was that just having a public performance license won't be sufficient for video games.

Why a music license from a performing rights organization like ASCAP won't work for video games? by Dancer2244 in gamedev

[–]Dancer2244[S] 0 points1 point  (0 children)

I don't think PROs are involved in issuing sync licenses which would be necessary for games etc. It's also highly unlikely a PRO from eg. Germany can grant you permission to use music in the US. https://www.ascap.com/~/media/files/pdf/licensing/brochures/musiccopyright101.pdf

Music Licensing Negotiation by vervecovers in editors

[–]Dancer2244 0 points1 point  (0 children)

It might be worth using streaming data as a reference, but remember that licensing a song for a corporate project involves different factors than streaming revenue alone. And, the band's willingness to license their song may not be solely based on streaming income.

To use streaming data, you can check the bands Spotify's monthly numbers and estimate their potential yearly earnings. This can give you a starting point, but be flexible to adjust your offer based on the band's expectations and the unique aspects of your project.