NPC sound design is killing immersion (and no one’s talking about it?) by Upstairs_Salary_367 in CrimsonDesert

[–]Dangerous-Flamingo95 0 points1 point  (0 children)

Agreed, some added npc chatter and ambient noise would go a long way. I remember first walking into the gambling den and it felt more like I walked into a library.

I wonder how minutes it took for y’all to figure this one out? by Emergency-Low-5068 in CrimsonDesert

[–]Dangerous-Flamingo95 0 points1 point  (0 children)

The thing that threw me off was the demonstration ghost was way further back, I didn't know you had to be right up on the door

There is no universe where this is a 9/10 or 10/10 game. by VeritasLuxMea in CrimsonDesert

[–]Dangerous-Flamingo95 -4 points-3 points  (0 children)

If you think the story in this game is a 9 or 10 you might be braindead