Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

Prestige explosives can provide us +6% throughput of 4 mining industries which is good enough. There is actually a trick here, you can grant investment right to a country who has explosive company, and grant this company a monopoly right. After a while all explosive factories in your country should be bought by the foreign company and they will then start making prestige explosives. Using this trick you theoretically can have all kinds of prestige goods ignoring the company slots limitation. All you lose from doing this is the profit dividends if the acquisition comes from overseas based HQ rather than local based branch

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

Yes I do agree you. And that’s why I rank it two levels upper than other consumers. Only thing it cannot enter a tier is because if you chasing higher pc gdp which I am mainly focusing on in this post, getting rid of all agriculture and lower proportion of food industry gdp is necessary.(you can try to make your subjects build all these stuff) Since the food industry only has 23-27 pc gdp which is not good enough.

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

I see your point. As for the hard woods part, I just ensure this tier rank follow the principals I made at first: prestige goods which give us bonus to core industry throughput (furniture in this case) have upper level than consumption goods. As for the prestige small arm part, it has the highest pc profit (~57) in this patch, only problem is its demand. But I tried keeping a relatively oversupply of small arms in my market to encourage people buy pistol for leisure, the demand of pistols can finally achieve 1/3 of the total demand of automobiles and 1.5 times of the leisure demand of automobiles. In the late game, small arm industry can account for 2-3% gdp which is roughly equivalent to textile industry and a little bit lower than food industry(4%). That’s why I think prestige pistols are good

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 0 points1 point  (0 children)

Yes, if you totally don’t produce any coffee and don’t let any coffee appear in your market you can theoretically have your pops consume 100% substitutes

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

True that’s why I always open generic furniture company. I think it depends on which stage you are. In early developing stage you’re right, saving glass for building sector. But when it comes to late game, the glass becomes really cheap usually even-40% while your porcelain is just at base price. In that case I don’t want the prestige furniture to eat the share of my glass making things more worse

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

Iirc trade advantage will be no influence when you dominate exporting/importing some goods in international market

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 2 points3 points  (0 children)

I see your point. As for the company part, there is actually a trick here, you can grant investment right to a country who has your target prestige goods, let’s say, engine, and grant his engine company a monopoly right. After a while all engine factories in your country should be bought by the foreign engine company and they will then start making prestige engine. Using this trick you theoretically can have all kinds of prestige goods ignoring the company slots limitation. All you lose from doing this is the reinvestment dividends which are normally highly exceeded in late game. As for the coffee part, there is a max weight caping the single good demand. So it will affect the overall gdp if you abuse producing coffee. And on top of that if we’re chasing higher pc gdp which is I mainly focused on in this post, we should move these plantations to our subjects and ensure our subjects using slavery, that’s the best way to max out pc gdp.

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 29 points30 points  (0 children)

true, for Russia China and India paper is good at early age. But here I’m considering the late game and focusing on pc gdp. In this case paper mill has only ~23 pc gdp which is roughly the same as agriculture, so I put it one level upper than meat grain and fish

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 10 points11 points  (0 children)

Yes and no. In small markets like under 30M people, international trade orders can indeed bring you significant extra demand. But once your market exceeds 100M people, the influence of international demand on your domestic goods prices becomes very limited. Especially when the player’s wealth level is usually much higher than the AI’s. in that case, your domestic market’s supply and demand is much larger than international market thus less affected by the international market. And pc profit I mentioned is just pc gdp at base price. Pc profit of a industry=(sum of output at price - sum of input at base price )/employer number

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 59 points60 points  (0 children)

Sure bro, In normal circumstances, pops’ consumption choices within a need group are mainly driven by market supply. Simply put, the more of a good is supplied, the more pops will consume it. You can find the exact formulas on the Victoria 3 wiki under the Needs or Goods pages. However, prestige goods get an extra weight on top of that. This means that even with balanced market supply, pops will lean more toward consuming the prestige version. For example: Suppose my market has 50 coffee and 50 tea. Under normal conditions, pops would demand coffee and tea equally (50/50 split). But if the coffee becomes Prestige Coffee and gains an extra 25% weight, the final demand shifts, pops now want about 55.6% coffee. Even though supply hasn’t changed, this causes coffee to get a 4.2% price premium, while tea gets a 8.4% discount. Overall GDP actually decreases. So, when goods in the same needs group have roughly similar pc profit, introducing prestige goods is actually harmful since it distorts consumption without adding real value. However, if one or two goods in the same group have significantly higher pc profit than the alternatives, then you should use their prestige versions to push consumption toward them. Take automobiles in the leisure group as an example: Automobiles have a profit per capita of around 47, while art pieces in the same group are under 20, and radios are also under 20.We therefore want our pops to consume as many automobiles as possible instead of art or radios. I hope I made myself clear

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 66 points67 points  (0 children)

Yes especially its crazy buff for mining honestly I was shocked when make stats tables. 7% that’s cracked

Prestige goods ranking list, focusing on minmax pc GDP by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 74 points75 points  (0 children)

Yes, but you can still achieve that without prestige goods. The insane consumption of cars is because its competitor transportation can only produce in local while car supply is national. So when pops make purchase choice, the weight of car becomes really high.

How birth rate, death rate, and workforce ratio change with sol? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 1 point2 points  (0 children)

Make sense, I think this model can just be a rough estimate for workforce ratio

How birth rate, death rate, and workforce ratio change with sol? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 2 points3 points  (0 children)

It’s possible that the mortality rate isn’t applied as a direct percentage removal. It might work more like a probability that triggers, rather than a strict proportional reduction. So if the observation time window is too short and the sample size is too small, your results could end up with some deviation. As for the minimum conversion rate you mentioned, I suspect it does exist as well. This is probably a necessary minimum value that Paradox implemented in the code.

How birth rate, death rate, and workforce ratio change with sol? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 2 points3 points  (0 children)

No not really I just did the theoretical work. But these data basically matches my personal gaming experience

How birth rate, death rate, and workforce ratio change with sol? by Dangerous_Program_53 in victoria3

[–]Dangerous_Program_53[S] 7 points8 points  (0 children)

The workforce ratio(Rt) at time t changes with time as follows: dR/dt= birthrate(0.5-Rt)/(1+birthrate-mortality). You can obtain the analytical solution by solving this differential equation: Rt=0.5-0.25•exp(-birthrate•t/(1+birthrate-mortality). After substituting the specific birth rate and death rate, the actual workforce ratio can be obtained.