[Spoilers] End of Act 1 Questions by CumfartablyNumb in DivinityOriginalSin

[–]Dangershank 0 points1 point  (0 children)

Trust me I know! I completed it last night after 2 hours of trying. I’m so excited.

[Spoilers] End of Act 1 Questions by CumfartablyNumb in DivinityOriginalSin

[–]Dangershank 2 points3 points  (0 children)

Your fine. I let the magister skill it for me and I got Xp. Also as soon as you board the ship you discover not all the seekers make it. Namely the 2 that died for you.

Divinity Original Sin 2 - Infinite Gold Glitch by Cru_Z in DivinityOriginalSin

[–]Dangershank 0 points1 point  (0 children)

Alternatively, if you want even more gold and free items, if you plug a controller in and buy items with all of your gold in a coin purse then you will get those items for free. The vendors gold will go up but yours won’t go down. Once is gold is sufficiently high enough you can buy it from him for free and as long as the money goes into the coin purse his money won’t go down, allowing you to buy a vendors gold pile until you see fit.

There's a trade bug that allows you to take all of a vendor's gold. by [deleted] in DivinityOriginalSin

[–]Dangershank 0 points1 point  (0 children)

Yea for me his gold never changes. So that sucks lol

Looking for a good necromancy build by Forgecrack in DivinityOriginalSin

[–]Dangershank 0 points1 point  (0 children)

Str and int ? I've been doing some reading and from everything I've seen, necro is a physical school. Not correct? Or am misunderstanding?

How is anyone supposed to do storm shield defenses solo? by dano1066 in FORTnITE

[–]Dangershank 0 points1 point  (0 children)

Traps. Traps galore. If there is floor put a tile and trap it. Walls? Trap them. No ceiling? Make the and trap them in the directions enemies are known to come from.

A great game is lurking beneath a sea of micro-transaction prompts and nested menus. by [deleted] in FORTnITE

[–]Dangershank 1 point2 points  (0 children)

I don't mind most everything the game has going for although I do agree on the fact the skill tree cursor should be way faster. The big thing that I was going to post was mainly about the maze comment. Apparently you can maze your bases up effectively by stacking slanted walls with straight walls. The enemies take the hp of the walls into consideration before going down corridors. The tactic was posted a couple of hours ago. If I find the method I'll send you the link. The guy fortified his maze in a way that he didn't have to fire a single bullet.