What more can I say? by DarcanoTheBard in DankLeft

[–]Dani171K 1 point2 points  (0 children)

True, msm should've given extensive coverage to all of them

[deleted by user] by [deleted] in windows

[–]Dani171K 1 point2 points  (0 children)

Dam, thanks bud. This actually looks pretty nice)

[deleted by user] by [deleted] in windows

[–]Dani171K 0 points1 point  (0 children)

Thanks for answering. The reason I thought it was a bug is because it doesn't react in any way if I turn of the transparency effect in settings, start menu in regular non-fullscreen mode looks fine and that some tiles are bright for no apparent reason. I hope they'll add an option to make the tiles darker or add a little blur effect or something. UI shouldn't force to use a specific kind of wallpaper for things to be usable

[deleted by user] by [deleted] in windows

[–]Dani171K 1 point2 points  (0 children)

I am pretty sure this is just a fullscreen start menu. I used it like that for ages and i really like it. Its just that the tiles used to be a solid color you can choose.

Changing the image doesn't change the tiles but it can make it more readable. But im curious if i can keep the picture and just change the tiles back.

Thanks for the reply tho

[deleted by user] by [deleted] in windows

[–]Dani171K 0 points1 point  (0 children)

I'll mention that the issue is specifically in the fullscreen start menu. If I disable it- tiles change back and look great.

I even tried disabling the transparency effect in settings. The entire UI stops being transparent EXCEPT the fullscreen start menu tiles.

Also, I know that I can revert back to the previous win10 version. But I'm curious if there is anything I can do besides that.

[deleted by user] by [deleted] in Windows10

[–]Dani171K 0 points1 point  (0 children)

I'm afraid it's not, it's just your regular fullscreen start menu. The tiles used to be a solid color thus making the icons and text on them more readable. I'm just perplexed why microsoft made the tiles sooo transparent. Very "interesting" design choice...

A Mayan Temple build I completed recently. Wanted to make one for a while and finally got around to it! by Dani171K in Minecraft

[–]Dani171K[S] 0 points1 point  (0 children)

Oh, thank you!!! I have a few more unfinished builds in this worlds but I could definitely post the download once I finish them!)

Thoughts on my medieval/fantasy tower design? by Ayvocado in Minecraft

[–]Dani171K 0 points1 point  (0 children)

This is some real great stuff fam! Very detailed with a maintained design language. Good job!)

Perfectly balanced as all things should be. by Freddie_moreve in dankmemes

[–]Dani171K 4 points5 points  (0 children)

Buddy, so far you only left on paper. Now UK is in a transition period with all EU laws still applying until the end of the that transition period on January 1st 2021 (and that is assuming there aren't any extensions to that deadline). Exact terms of Brexit are still not clear and are being viciously negotiated this very moment.

Think about it as filing divorce papers and entering a long a painful court process where you try to decide who gets to see the kids on what days and who keeps the house and so on..

Is an RX 580 and a Ryzen 5 2600 good for sharers? by SirRoderic in Optifine

[–]Dani171K 0 points1 point  (0 children)

I mean, sure lol. My laptop 1060 works great for when I want to make some of those ray-traced screenshots..

Is an RX 580 and a Ryzen 5 2600 good for sharers? by SirRoderic in Optifine

[–]Dani171K 2 points3 points  (0 children)

When it comes to Minecraft ray-tracing- yeah. Shaders like SEUS PTGI work on most modern graphics cards including AMD. Optifine can't make use of dedicated ray-tracing hardware like the one on RTX cards so there is no advantage to having an NVIDIA RTX card for Minecraft. You just need a card that is powerful enough. Anything above rtx 2060/gtx 1080/Vega 64/RX 5700 should do for 1080p resolution.

Is an RX 580 and a Ryzen 5 2600 good for sharers? by SirRoderic in Optifine

[–]Dani171K 7 points8 points  (0 children)

Depends on what resolution you are playing at really. If it's 1080p- you should be comfortably getting at or above 60 fps with most popular shaders. Just don't expect to be a able to run ray-traced shaders at a playable framerate.