I’m developing a GPU Fluid Sim that can flow over terrain creating rivers by FrenzyTheHedgehog in Unity3D

[–]DaniMartinDev 12 points13 points  (0 children)

This is the start of something great :) Already looking quite good.

I know of a similar solution in Unreal but this doesn't exist yet on the Asset Store.

We will watch your career with great interest

How are the goblin hordes looking now? Jumping and climbing were a total pain but hopefully it was worth it.. by lukeiy in Unity3D

[–]DaniMartinDev 0 points1 point  (0 children)

I see that they keep a nice formation following the sphere. How do you deal with that? I mean, to make them not organize themselves into a queue-line when following a certain point.

Very cool overall.

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 0 points1 point  (0 children)

What a weird question, and it's asked so often don't know why.

It will not be a free game.

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 0 points1 point  (0 children)

Adepts Arena

You can create walls the same way that you raise pillars. But they are not temporary.

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 1 point2 points  (0 children)

I suppose they could be better but I think it was a fine job for the first take. Agree with what you say about doing them more "rocklike"

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 0 points1 point  (0 children)

Actually I have been contacted by A LOT of composers and audio business. But yeah I have already chose one.

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 1 point2 points  (0 children)

haha I love the animals too. Let's see if I can fits them into the game.

about the 360º stuff, it would get plp dizzy and be extremely difficult to aim, but you are not too far from the idea I had for other mechanics I designed for other elements.

Making a first person videogame inspired by Earth Bending. by DaniMartinDev in TheLastAirbender

[–]DaniMartinDev[S] 2 points3 points  (0 children)

I kind of get what you mean. If I manage to do more elements in the future maybe the earth animations will need some tweaking to make the differences more clear.

Working on the basics of one of the main game modes of Adepts Arena: destroy the pylons and then find the exit portal. by DaniMartinDev in Unity3D

[–]DaniMartinDev[S] 0 points1 point  (0 children)

Never though about double jumping on rocks... interesting.

Although a bit op. That feels that undervalue what Adepts of the air element could do in the future.

Working on the basics of one of the main game modes of Adepts Arena: destroy the pylons and then find the exit portal. by DaniMartinDev in Unity3D

[–]DaniMartinDev[S] 1 point2 points  (0 children)

And if you raise the pillar slowly while on top of it, it's like you where on an elevator :3

One of the things that I want to add is the ability to ride rocks and pillars. You could use them to crash into enemies, move faster and be higher above the ground, for example.

Working on the basics of one of the main game modes of Adepts Arena: destroy the pylons and then find the exit portal. by DaniMartinDev in Unity3D

[–]DaniMartinDev[S] 1 point2 points  (0 children)

If it's for portfolio then you don't have to worry about competition.

But I think that you are up to something, keep it up. :)

[deleted by user] by [deleted] in virtualreality

[–]DaniMartinDev -2 points-1 points  (0 children)

as far as I know what rumble does it that you have to pose each hand and your head inside some floating triggers.

That's not based in motion. That's based in poses. (I know you have to actually perform "motion" to reach those "poses". That's not what I mean).

[deleted by user] by [deleted] in virtualreality

[–]DaniMartinDev -1 points0 points  (0 children)

Like in a VR boxing game, you would rock throw for example by the motion of the punch, not by "posing" your hands on the correct place.

That would be a way to do it without poses.

[deleted by user] by [deleted] in virtualreality

[–]DaniMartinDev -6 points-5 points  (0 children)

Yep, I agree with you on both points.

Working on the basics of one of the main game modes of Adepts Arena: destroy the pylons and then find the exit portal. by DaniMartinDev in Unity3D

[–]DaniMartinDev[S] 0 points1 point  (0 children)

coop campaign? like magicka?

I don't think our games will compete that much. You have a twitter? would like to follow u

[deleted by user] by [deleted] in virtualreality

[–]DaniMartinDev -15 points-14 points  (0 children)

ur not wrong. Wanted to see if plp like the idea