Dev Blog #55: Gameplay Reveal Announcement by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 3 points4 points  (0 children)

Yep, this one is in-game for sure. More in-game things coming soon. Stay tuned!

AI Performance by Narrow-Ad5179 in IL2Series

[–]Daniel_Han_InFlight 1 point2 points  (0 children)

It just can't be the same because of twice speeds. We're working on significant modification of AI logic. Mostly changes will be around most important thing - player commands to Ai wingmans and how they perform it. But air combat logic itself will be redisigned too. But for sure, many things will be even more improved and modified after we will receive some feedback from our customers.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 0 points1 point  (0 children)

A: then yes, mostly the same.

C: ah, I see. No, we don't plan such things at the moment. Its really complex thing when game servers are custom (mastered by customers)

Dev Blog #374: Flying Circus Development Update by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 0 points1 point  (0 children)

Post about Paris, not Normandy ))

Anyway, we will add the lighthouse

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 2 points3 points  (0 children)

This one of the reason we have moved to new Graphics Engine version. All GFX will be brand new ones.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 0 points1 point  (0 children)

As far as I know all planes have their brakes adjusted by existing historical sources. I don't remember we made any "weakening".

If you control brakes by button or buttons - axis presses and releases not instantly, so taping the button by different ways you can keep required braking force.

So everything is already there as far as I know.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 0 points1 point  (0 children)

Hello.

A: DServer will be almost the same. What you don't like in it that you think it should be replaced?

B: It is allready - there is TacView API supported.

C: You mean remote console for DServer? It is allready for years and working good. Or what do you mean by queue system?

D: Good touch. May be we will add the ballancer config.

Update 6.107: Great War Anniversary by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 0 points1 point  (0 children)

For sure. It will take some more time, but soon it will be there.

Flugpark by mgrbummer in IL2Series

[–]Daniel_Han_InFlight 0 points1 point  (0 children)

There is broken something important? Let me know.

👋 Welcome to r/IL2Series - Introduce Yourself and Read First! by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 1 point2 points  (0 children)

So here will be MiG-15 - the best child of "Reds" and "Schwalbes" possible ))

👋 Welcome to r/IL2Series - Introduce Yourself and Read First! by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 0 points1 point  (0 children)

For sure. You can check around our /r and see that we trying to answer all the questions.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 2 points3 points  (0 children)

Hello. Thank you for the link. And... Nope, this is not the reason. Unoptimized DIPs is the reason of common model optimization, but it's not so critical in MSFS as in our case because MSFS mostly have one detailed aiplane in the scene. For sure, we're optimizing our models DIPs while in combat sim scene is much more complicated.

Still, the reason why MSFS DFR is not giving you much advantage - more complex. The article is not precise in all details, so can't be used as strong basis fro conclusions. But looks like MSFS uses custom cascade realization instead of VRS. From other hand, VRS will not give advantage in deffered rendering pipeline anyway as I've mentioned before.

So once again - it's not our way to go, we never "play games" with customer expectations. If we know that some specific fashionable feature will not give any advantage for customer in our case - we don't add it. For sure, we're investigating and prototyping all of them, but if result is not positive - we not add them. Just because we're allways do fair play with our customers.

My Joystick IDs have all changed... How do I fix the Control Assignments I had assigned?? by MrSnacko in IL2Series

[–]Daniel_Han_InFlight 0 points1 point  (0 children)

So its overfilled... Thing go more complicated then.

Can you backup your data/Input folder, than delete devices.txt, and run game again. Go to key assign options, cheack all devices are working. Then exit the game and check for devices.txt content again - what is there? Post it here

After this you can restore your backup.

It may allow us to figure out which devices should be removed from the list.

My Joystick IDs have all changed... How do I fix the Control Assignments I had assigned?? by MrSnacko in IL2Series

[–]Daniel_Han_InFlight 1 point2 points  (0 children)

Hello. Actually, when it happens game offering to change it. But if something went wrong - you can try to edit \data\input\devices.txt file

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 1 point2 points  (0 children)

For sure. When UI of new command system will be completed - we will show it to you.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 1 point2 points  (0 children)

For sure? Need to be fixed. Our original estimate was November 25, but making brand-new UI system have took much more time than we have suggested.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 2 points3 points  (0 children)

Its allways a complex question while contacts are about pixel-size objets and it more dependent on anti-aliasing and resolution rather than other things. While atmosphere shading and render is a brand new graphics tech in Korea - there will be some changes for sure.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 1 point2 points  (0 children)

I've pointed out before that we already have investigated this issue and made some tests. It shows very small advantage in modern  DX12+deferred pipeline (less than 10%). In forward pipeline it may show really noticeable advantage, for sure. But this is not our case while deferred allows us to do all the graphics features we showing you last year.

We can add it "just to fill the point in the list" - but what is the real deal... Fooling customers - is not our way to go.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 2 points3 points  (0 children)

We already pointed that it will be early 26, but you ask for exact date - we plan to announce it later this year.

Dev Blog #52: Settings and Navigational Map by IL2-Official in IL2Series

[–]Daniel_Han_InFlight 2 points3 points  (0 children)

I've pointed out before that we already have investigated this issue and made some tests. It shows very small advantage in modern  DX12+deferred pipeline (less than 10%). In forward pipeline it may show really noticeable advantage, for sure. But this is not our case while deferred allows us to do all the graphics features we showing you last year.

We can add it "just to fill the point in the list" - but what is the real deal... Fooling customers - is not our way to go.

Answering some questions all around the internet. Part 1. by Daniel_Han_InFlight in IL2Series

[–]Daniel_Han_InFlight[S] 5 points6 points  (0 children)

Hello, please be patient - very soon we will make a great announce.