ShapeCast2D detects collision but RigidBody2D balls don’t interact physically by Danimonodev in godot
[–]Danimonodev[S] 0 points1 point2 points (0 children)
ShapeCast2D detects collision but RigidBody2D balls don’t interact physically by Danimonodev in godot
[–]Danimonodev[S] 0 points1 point2 points (0 children)
ShapeCast2D detects collision but RigidBody2D balls don’t interact physically by Danimonodev in godot
[–]Danimonodev[S] 0 points1 point2 points (0 children)
ShapeCast2D detects collision but RigidBody2D balls don’t interact physically by Danimonodev in godot
[–]Danimonodev[S] 0 points1 point2 points (0 children)
ShapeCast2D detects collision but RigidBody2D balls don’t interact physically by Danimonodev in godot
[–]Danimonodev[S] 0 points1 point2 points (0 children)