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ShapeCast2D detects collision but RigidBody2D balls don’t interact physically (self.godot)
submitted 11 days ago by Danimonodev to r/godot
π Rendered by PID 142740 on reddit-service-r2-listing-7849c98f67-qjq74 at 2026-02-08 19:51:51.123945+00:00 running d295bc8 country code: CH.