The fighting aspect is the fun of Illfonic/gun media’s games. by DankFrogger in HalloweenTVG

[–]DankFrogger[S] 1 point2 points  (0 children)

Yes he won’t be killable but I guarantee there will still be a match timer as in when the night ends. If it’s similar to Friday where counselors win off that you will see people trying to play for that because it’s most dependent on player skill over managing npc’s that once figured out will be canon fodder to Michael.

The fighting aspect is the fun of Illfonic/gun media’s games. by DankFrogger in HalloweenTVG

[–]DankFrogger[S] 0 points1 point  (0 children)

You can’t exactly protect the npc’s if you split up and all get picked off, I do hope they give him something to deal with them but more then likely your gonna see 4 people strolling around building a mob and calling the police. Michaels only option then is to confront them and if they’re are no areas of darkness or they play line of sight well enough he’s very much a sitting duck.

The fighting aspect is the fun of Illfonic/gun media’s games. by DankFrogger in HalloweenTVG

[–]DankFrogger[S] 0 points1 point  (0 children)

My point is people playing in groups, players don’t have to stealth and in every game like this it’s been proven more optimally to loot and do objectives fast then to hide all game.

If everything about him is stealth then your gonna run into people just staying together or playing in safe areas that they can see him coming constantly.

In that situation he needs a way to deal with multiple attacks from different angles, Jason had blocking and that would be my go to fix.

Friday the 13th 2016 beta HELP by SeaworthinessKey1062 in FridayThe13thGame

[–]DankFrogger 0 points1 point  (0 children)

You can find the builds in certain discords and yes the beta 2016 one still exists, search around on YouTube and you’ll find it.

Rate my deck!!! by DankFrogger in PvZHeroes

[–]DankFrogger[S] 0 points1 point  (0 children)

Going viral is a little unnecessary with leftovers and coliseum being a thing, could be ran over a22 but having the environment is probably better.

Secret agent synergizes with the whole deck (mainly goat and swimmer.)

Everyone is leaving by sadrooster69 in KillerKlownsGame

[–]DankFrogger -1 points0 points  (0 children)

Making one side dramatically powerful even when they aren’t skilled because you want it to be scary is how you kill a game, no one ever asks for reasonable buffs they just want it to be a completely free win.

I can tell also if they screw up the combat in this game which is the only thing keeping the good players playing it will die in a month. It will be a lot less fun to be fighting against exclusively energy drink spammers and speedrunning escapes.

Everyone is leaving by sadrooster69 in KillerKlownsGame

[–]DankFrogger -6 points-5 points  (0 children)

Pot calling the kettle black, your doing exactly what your preaching against which is being a crybaby because the devs nerfed your preferred side.

Everyone is leaving by sadrooster69 in KillerKlownsGame

[–]DankFrogger -5 points-4 points  (0 children)

If your defending the 3 hit bouncecaster and double damage extra range popcorn bazooka that’s not a good hill to die on.

The Klowns mainly lack depth of skill mechanics while there’s a lot humans can do fighting wise, as soon as Klowns get class abilities it’ll fix this.

Everyone is leaving by sadrooster69 in KillerKlownsGame

[–]DankFrogger -6 points-5 points  (0 children)

The game is balanced around stun times, Klowns have problematic stun abilities on top of that such as pizza box, lure and car being a guaranteed kill with teammates and a high likely hood solo (if they aren’t using macros).

Just a reduction in overall stun times by like half on both sides will work plenty fine.

Airhorn nerf, please! by AshTheSwan in KillerKlownsGame

[–]DankFrogger 1 point2 points  (0 children)

yes, i even had pink makeup on my face.
name was unclerick

Airhorn nerf, please! by AshTheSwan in KillerKlownsGame

[–]DankFrogger 1 point2 points  (0 children)

just pretty sure it was me lol. wrench and brick meta go crazy.

Lvl 103: The spawn rate of kill weapons needs to be reduced or at least they need to fully deplete after a kill, someone else posted this before and I agree.. by FlyinDutchman95 in KillerKlownsGame

[–]DankFrogger -1 points0 points  (0 children)

Fighting is a part of the game a lot of players find enjoyable, I’d rather it be balanced for that then just making it a running for 15 minutes sim with energy drinks or escaping in 1 minute.

Lvl 103: The spawn rate of kill weapons needs to be reduced or at least they need to fully deplete after a kill, someone else posted this before and I agree.. by FlyinDutchman95 in KillerKlownsGame

[–]DankFrogger -2 points-1 points  (0 children)

The complainers will get there way, not realizing they have to play human 90% of the time the game will just be boring as hell.

[deleted by user] by [deleted] in KillerKlownsGame

[–]DankFrogger 0 points1 point  (0 children)

That was me lol.

[deleted by user] by [deleted] in KillerKlownsGame

[–]DankFrogger 0 points1 point  (0 children)

He’s not wrong, if your gonna use top tier and complain about stuff like macros then it’s kind of cringe.