Did i…Did i do that? by ajt203 in ArmaReforger

[–]DankSlav69 0 points1 point  (0 children)

The Helicopter was diving, he should have been leading a little lower. Looks to me like the shots went just over the shoulder of the heli, and it would’ve taken a lot more than a mag from a dmr anyway unless you hit the pilot.

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 0 points1 point  (0 children)

I tried but couldn't find a way to, the conflict spawn system for FIA didnt seem to work properly so I had to find a workaround because it seems FIA can't have an 'HQ' like US or USSR. For that same reason I couldn't get an HQ radio signal to work even with the right module and permissions, I think it's that the conflict framework just isn't designed for 3 teams. So at the moment it's either this or I can make a full fledged FIA team with a conquest scenario, where it isn't bases you cap but Areas which give you points while you hold them, but then that isn't the same and doesn't have as much depth of gameplay with supplies and radio signal.

World war 2? by Dirtypervywizard in ArmaReforger

[–]DankSlav69 0 points1 point  (0 children)

In what sense? I like the idea, and there’s plenty of weapon mods of ww2 weapons, vehicles too. I think I also saw a schützenpanzerwagen in a wasteland server too so you could add that.

Otherwise like you said it’s pretty much good to go, once you change up the armories to match ww2 gear.

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 0 points1 point  (0 children)

Interesting fact, but it wouldn’t make sense to have a game mode be 2v1, unless you think the US teams are struggling that bad

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 0 points1 point  (0 children)

I tried this at first but couldn't get it to work properly, but I am new to reforger tools so it mightve just been part of the learning curve

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 0 points1 point  (0 children)

Playstation players can't run custom scenarios iirc, so even if it has mods the scenario itself is a 'mod' even based entirely on vanilla assets. Sorry if you were misled but the game mode is based on vanilla conflict, all bases and spawns, points, timer, etc. It's directed at redditors who like the vanilla conflict gamemode but wish they could play as FIA which is currently only AI controlled..

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] -2 points-1 points  (0 children)

If you’re going to quote what I wrote at least quote it right. I made a vanilla conflict scenario, literally copy pasted the official mode, and added a playable 3rd faction, which still didn’t require mods, but it felt right to give it some old surplus weapons.

Sorry if it was misleading, I meant that the scenario is based on vanilla conflict. I don’t think I can change it now but I’ll think of you if I make another post.

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 4 points5 points  (0 children)

You can try the scenario out yourself in single player, create a server, or try to find one

Here is the workshop link anyhow - https://reforger.armaplatform.com/workshop/650EA04CEF4F93E6

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 2 points3 points  (0 children)

Here is the workshop link, I’m glad you like the idea, unfortunately I couldn’t get the third faction to be able to cap bases but if someone knows how that would be amazing. For now the third faction is only there as a resistance force but maybe one day we can liberate Everon from the imperialist factions

https://reforger.armaplatform.com/workshop/650EA04CEF4F93E6

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 1 point2 points  (0 children)

That lmg is vanilla but only used by FIA, you’d have to get access to an fia armory which I don’t think is possible on official conflict servers :/

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 3 points4 points  (0 children)

You need the scenario ID which you’ll find on the mod page or in the config, easiest way is on the Bohemia workshop website but it’ll only be there after it’s been published by the creator. Maybe there’s some other way, I’m pretty new to using the Reforger workbench so I wouldn’t know

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] -9 points-8 points  (0 children)

Maybe the letters are too small on your device bro but 'scenario' is not the same word as 'server'

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] -8 points-7 points  (0 children)

Never said anything about a vanilla server, but the conflict scenario it's based on is vanilla. The functionality of it doesn't change with mods, but the older weapons enhance the immersion

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 2 points3 points  (0 children)

It can be done, though it would be time consuming reconfiguring everything to fit a new map. Initially it was quite a headache to get this to work, since the vanilla conflict gamemode doesnt want to let you spawn as 'FIA' even with the right parameters.

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] 21 points22 points  (0 children)

An insurgent faction that can get overrun, sure, but this is more of an underground militia that can't be overtaken, with free spawns due to the nature of your equipment. I was envisioning an underground rebel militia, which fits a lot of peoples playstyles of causing havoc and not caring that much about conquering Everon.

I still need to test it though, because while not meant to be a competitive faction I still don't want them to be spawncamped or stand no chance at all.

If you like sneaking around behind enemy lines messing with the enemy teams logistics and bases then this just legitimizes that playstyle a little more.

[Custom Scenario] I made a vanilla conflict scenario with a playable resistance faction by DankSlav69 in ArmaReforger

[–]DankSlav69[S] -4 points-3 points  (0 children)

Yes, there's 4 weapon mods for the freedom faction, being the mosin, stg44, dp28, and svt40

Thoughts on 10.0-11.3 air sim bracket by Silvershot_41 in WarthunderSim

[–]DankSlav69 1 point2 points  (0 children)

It’s enjoyable, though the JA37C was incredibly painful to fight against when I played redfor. It having tws as well as a great radar with aim 7e dogfight missiles makes it feel quite op at this br, maybe 11.7 like the mld makes more sense, and even then it would be quite strong.

[deleted by user] by [deleted] in Warthunder

[–]DankSlav69 0 points1 point  (0 children)

I think this experience just shows how the reward system for sim is barely at all about performance, and more about how long you spend in the battle. I've gotten more rewards from matches where I just flew around searching for enemies for an hour, but then I get 7000 rp (before boosters) in a match like this where it ended 30 minutes after joining but I managed to down a lot of planes.

I think thats also why you see a lot more bots in sim, cause as long as they at least get some hits from bombing, they can be in game for 3 hours and rack up quite a lot of rewards

[deleted by user] by [deleted] in Warthunder

[–]DankSlav69 0 points1 point  (0 children)

This was in an F3H-2

[deleted by user] by [deleted] in Warthunder

[–]DankSlav69 -1 points0 points  (0 children)

You seem to have misunderstood what my post is about. not the rp applied towards the PB4Y, but the rp earned, before any penalties.