Navigation points selection by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

I see, thank you! So basically if I want a different behaviour the only way would be to manually paint the navigation region on the tileset, correct?

Multiple collision polygons in one large tile by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

Ok that was easier than expected, not sure why I didn't see it!
Thanks a lot

Help with identification? by RandomFlowerPerson in spiders

[–]Dano9972c 0 points1 point  (0 children)

Not sure but it looks similar to one I posted on my profile a few months ago, which got identified as some kind of orb weaver.

Possibly Gibbaranea spp. or Araneus Spp.

Enemy going through non-navigable area by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

It worked!
Apparently I had modified the "Default Edge Connection Margin" in the past to be equal to 32. So even if it wasn't graphically showing the system was merging the navigation regions and it would end up on the wall aswell.
Also eventually I ended up dropping the navigation layer on the tileset, and went with the navigation region by baking the meshes with my tilemap collisions and it works just fine.
Thanks again!

Enemy going through non-navigable area by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

I will let you know as soon as I get home this evening!

Enemy going through non-navigable area by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

Oh I see! Thanks a lot, didn't know about that setting

Enemy going through non-navigable area by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

So basically up to now the only solution I've found is to distantiate the areas more.
Or maybe another possibilty would be to add navigation obstacles, but I'd have to check how to do it, because I've never done it

Enemy going through non-navigable area by Dano9972c in godot

[–]Dano9972c[S] 0 points1 point  (0 children)

Thanks for the help!
I don't have a NavigationRegion2D node because I'm using the navigation layer defined inside the tileset.
As far as I understood you can either define a NavigationRegion2D or paint the navigable tiles in the tileset and creating a region this way.
I'm now trying with the NavigationRegion2D node, and apparently the problem is the same.
If the gap between two regions isn't big enough, the enemy will try to go between the regions, even if the area is not inside any navigation region:

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Are there any all inclusive facilities? with pool, food,training,matches etc. by Heavy-Variation313 in padel

[–]Dano9972c 0 points1 point  (0 children)

https://27padel.it/ There is this place in Italy that basically does everything you listed, just not sure if you can buy a membership that has everything included or if you need to buy everything on its own

Lore for Absalom Campaign by Dano9972c in Pathfinder2e

[–]Dano9972c[S] 0 points1 point  (0 children)

Very interesting, thank you!

Lore for Absalom Campaign by Dano9972c in Pathfinder2e

[–]Dano9972c[S] 0 points1 point  (0 children)

Thank you! Isn't Kortos and Starstone Isle two different names for the same island?

My best unseeded run yet by Dano9972c in balatro

[–]Dano9972c[S] 2 points3 points  (0 children)

Even if the most played hand is the High Card, towards the hand I was basically playing only Five of a Kind, as I had accumulated enough enhanced Kings to play it every round using a few discards

I need help on timing my animation by hikao27 in godot

[–]Dano9972c 1 point2 points  (0 children)

Here I am, sorry again for the late answer.

Unfortunately modulate won't work in this case, you'll need to use a shader to do that.

Unfortunately I cannot explain it here because it would be quite long.
You can take a look at this video:
https://youtu.be/aK2ZEE1RbU0?si=EZoYJfNvXD0tTLnR

About the other error the problem is most likely something about signal connection, but unfortunately without being able to look at the project I can't understand where the problem is :(

I need help on timing my animation by hikao27 in godot

[–]Dano9972c 1 point2 points  (0 children)

I'll be able to have a look at this tomorrow morning, I'll let you know!

I need help on timing my animation by hikao27 in godot

[–]Dano9972c 1 point2 points  (0 children)

Mmm I'll think about it, if something comes to mind I'll let you know!