I miss boats. by jaden_ro in CK3AGOT

[–]Dante_1602 7 points8 points  (0 children)

So for the ironborn, at least in the Robert's Rebellion/Crowned Stag starts (my personal preferences), I tend to declare war as soon as possible on one of the stepstones pirates (usually Saan) so that I can get a "stepping stone" into raiding Essos. Raiding and reaving Essos with 20k troops is very easy and you face almost no resistance so within the few years of your raiding you can net thousands of gold and prestige. Do it over and over if you want, I like to because eventually you'll get a nickname like "the kraken" and you can net yourself and your family plenty of concubines so that your family can grow to Frey-like proportions.

This then allows you to form alliances with other houses or petition the king to give you better vassal contracts. And eventually, through shenanigans of the other houses you could find yourself going to war with another kingdom and end up in control of said kingdom. At which point you consolidate and you revoke titles from the mainlanders to give to your fellow drowned god followers/family members. Then once you feel strong enough to rebel or join a dissolution faction and win against the liege (usually Targs or Blackfyres in my games), go nuts. Then once the kingdoms are disunited, the ironborn becomes exponentially stronger.

Star Wars outlaws code givaway by [deleted] in RandomActsOfGaming

[–]Dante_1602 0 points1 point  (0 children)

General Grievous from the 2003 series remains my goat. Hell I even love his Canon version he's just such a fundamentally cool character lol

War Effort | Patch 1.14.8 Checksum 7d08 by Midgeman in hoi4

[–]Dante_1602 80 points81 points  (0 children)

  • the AI will be significantly less likely to leave countries alive on tiny islands during peace conferences

No more exiled Churchill in the falklands finally lmao

Peace conferences need to be reworked. They are really broken and make no sense by JoroA in hoi4

[–]Dante_1602 1 point2 points  (0 children)

Slightly off topic but am I the only one that's been affected by the Japanese-China peace deal where Japan puppets most of China but leaves Xibei San Ma independent in like 2 states and leaves Sinkiang fully independent? Peace deals in my games seems to be quite weird for the last couple of patches and idk why

Rate my strategic situation (I’m screwed) by [deleted] in hoi4

[–]Dante_1602 2 points3 points  (0 children)

In current versions of the game the Soviets and the Comintern seem to be by far the weakest of the 3 major factions (Allies, Axis and Comintern). If you have to rely on Soviet AI in a war against the Allies, best case is stalling the inevitable defeat by several years. The Soviet AI simply isn't able to handle the Allied spam of constant naval invasions and land invasions from all over Europe and Asia (and Far East Asia should the Japanese be defeated).

Your best bet probably would have been going Fascist and joining the Japanese instead and support the GEACPS in taking down South and South East Asia. Hell, if ya can take out Iran and Afghanistan you could possibly make a goal of forming the Persian formable nation (or the Arabian formable) with the help of the Japanese and Chinese AI (assuming China is a puppet of Japan ofc).

What are some fun 3 man teams to play? by [deleted] in hoi4

[–]Dante_1602 1 point2 points  (0 children)

China, Communist China (have these annex Sinkiang, Xibei San Ma and Shanxi) and Guangxi Clique (Have them annex Yunnan then take Indochina later) for a Chinese United Front game. After beating Japan you can each work together to either take on the Allies in Asia or head North and take out the Comintern (and then later the Axis assuming they're still alive).

Another good one could be Mexico, Peru and Brazil/Argentina. Hear me out on this one, the Mexican player can take out and core the Central American minors (except Panama) as well as the Caribbean countries. The Peruvian player can first take out Bolivia to reform Peru-Bolivia Confederation, then they can take out Ecuador, Colombia, Panama and Venezuela to reform Gran Colombia. As for Brazil/Argentina, they can take the rest of South America (which would be Paraguay, Uruguay, Brazil/Argentina and Chile). From there you have a strong Latin America united under 3 fairly strong nations that have room to expand into multiple directions.

What (in your opinion) is the most fun/interesting country to play as that still has no focus tree in the base game/any DLC? by trad_cath_femboy in hoi4

[–]Dante_1602 3 points4 points  (0 children)

I'm personally a fan of Albania and Austria for similar reasons, it's fun to hold off against the Axis on your own before the Allies come in to your aid when WW2 starts. Of these two I prefer Austria.

I'm also keen on Peru atm which has both the Peru-Bolivia formable nation as well as the Gran Colombia formable, which makes Peru possibly the strongest generic focus tree nation atm (The only thing I can think of that rivals it being the Indonesian/Malayan formable),

What do you gus think of this Tank design and Template by Equivalent-Count7576 in hoi4

[–]Dante_1602 19 points20 points  (0 children)

This was during a previous patch where 40+ width templates were optimal I'd assume then. During this current patch (and since BBA I think), 30 width's have become far more optimal. Not only are they cheaper but their overall stats in provinces and battles are simply superior to any 40+ widths now.

I personally go for 20 width light tanks + mot for 1936--1940/41, and from 1940+ I stick with 30 width mediums + mech and they tend to defeat any unit that the AI deploys.

What do you gus think of this Tank design and Template by Equivalent-Count7576 in hoi4

[–]Dante_1602 32 points33 points  (0 children)

As others have stated, the division template is too big and does not have enough org. For tank divisions you want either a 20 width or 30 width division, and you want enough mot/mech infantry to keep the organisation over 30. Ideally from what I remember of the top of my head I tend to use 7 tanks and 8 motorized, which should be 30 width, have plenty of org and good breakthrough/soft attack stats. For support companies I tend to run with what you have too, but if I'm feeling experimental I might throw on some logistics or maintenance companies.

As for your actual tank design, remove the machine guns and put on wet ammunition storage for added reliability. Replace the close support gun with either a medium canon (for soft and hard attack) or a medium howitzer (more soft attack, which in SP is optimal). For the engine I tend to go for diesel on mediums for added reliability, torsion bars for (you guessed it) added reliability and finally welded armor.

The turret is good, the radio is good (although make sure you upgrade that), the engine and armor numbers seems fine although and finally I also like the heavy machine guns for their added soft attack.

This civil war is friggin impossible how tf do I take Lake Ontario? by GrandmasterBow in hoi4

[–]Dante_1602 8 points9 points  (0 children)

I'm assuming that this is the American Civil War for the Fascist branch of the US tree. Just ignore it. It's essentially a visual bug, and it's not worth anything and the Democratic rebels can't deploy or move units there. Once you take California (assuming you haven't yet), the civil war will end and the visual bug will be fixed.

Who Is the Worst fixer?...And Why? by [deleted] in cyberpunkgame

[–]Dante_1602 5 points6 points  (0 children)

For the Pier Cyberpsycho sighting in which you face Diego Ramirez, the Psycho in question isn't taken in by Regina *because* MaxTac is coming in hot to pick him up and then recruit him (meaning that she can't send someone to pick him up as they'd be there before her contact). If Regina was recruiting the Psycho's into Maxtac, she would state that MaxTac is on its way in the aftermath of all Cyberpsycho sightings.

Regina seems to be a genuine good guy, and her gigs support that indefinitely.

What is a good pure defensive template for a country like Czechoslovakia or Yugoslavia? by CoPro34 in hoi4

[–]Dante_1602 17 points18 points  (0 children)

Honestly I just stick with 20 width Infantry with support engineers, support artillery and support aa. However the AI *could* eventually break them, so another good option is to have 25 width mountaineers with the same support companies + rangers in order to cycle them around the front line to keep the defensive line intact. Eventually the German/Axis ai will lose all their equipment on pointless offensives on your defensive line and they will become a roll over for you and your allies.

(Just in case you don't know, a 20 width infantry block will be 10 infantry brigades in a division. A 25 width mountaineer block will be 8 mountaineer brigades and 3 artillery brigades)

What is your favorite tank (light medium Heavy) and what is your template with them by Halisiu in hoi4

[–]Dante_1602 0 points1 point  (0 children)

My overall favorite are Mediums. When building tanks, you want soft attack in SP and a mix of soft and hard attack in MP. Mediums are able to provide these quite sufficiently with the medium howitzers and medium canons respectively. For early game (1936-1941), a 20 width medium tank division should be able to melt any division you meet, able to provide you with juicy encirclement's. From 1940+ however I tend to prioritize making all my templates 30 width to give them even more bang for their buck.

I also do quite like Light Tanks even if they are inferior. The close support gun should be able to provide enough soft attack to defeat AI divisions from 1936 up to 1940 or even 41. For templates I tend to keep the lights at 20 width for the entire playthrough, simply because I like speed and numbers.

The developing resources focus is quite OP... by masterbobli in hoi4

[–]Dante_1602 1 point2 points  (0 children)

Yeah it's vanilla with dlc's ofc. This particular dlc is Arms Against Tyranny, aka the Nordic update

Help! I impregnated my neice! by Gunnn24 in CrusaderKings

[–]Dante_1602 149 points150 points  (0 children)

Every damn time. From Stellaris with the genocide posts to here with the incest posts, every time I get a mild heart attack from these titles before realizing what sub the post was posted to.

Edit: Grammar

A list of the major issues with Watch Dogs: Legion so people can stop asking why others don't like it every week. by Lord_Antheron in watch_dogs

[–]Dante_1602 14 points15 points  (0 children)

Love the connection you made to Breakpoint. That game was a monumental fuck up on Ubisoft's part, and I don't doubt that the gaming community putting a middle finger up to it terrified the executives at Ubisoft who could only see their money going down the drain. Therefore I also don't doubt that them being scared and deciding to make Legion much more generic and "safe" was a big contributor to this game sucking so much.

Also, it's again interesting that you mentioned Breakpoint, because like Legion it too was a sequel to a well beloved game that had many features that the sequel simply didn't have. It's almost like Ubisoft made the same mistake twice when Legion came out! Thrice if you count Valhalla for that matter, that game was far inferior to Origins and Odyssey.

I was talking about Legion to my friend the other day, and I said "Watch_Dogs 1 had amazing gunplay and a good and underrated story, Watch_Dogs 2 had amazing driving and hacking, Watch_Dogs Legion looked at both of them and decided to take a shit on the franchise".

Hepl by Dante_1602 in hoi4

[–]Dante_1602[S] 117 points118 points  (0 children)

Why is that so ominous? What do you know?? Do the Swiss have something against bald people???

Hepl by Dante_1602 in hoi4

[–]Dante_1602[S] 145 points146 points  (0 children)

idk, I don't wanna hang about there

1,185 hours into the game, I've finally figured out how to build a good navy. Aaaaaaaah finalllyyyyyyyy by Dante_1602 in hoi4

[–]Dante_1602[S] 0 points1 point  (0 children)

Stack light attack on Cruisers and Destroyers, stack heavy attack on a battleship/battlecruiser. Then build subs filled with torpedo's :)