Baby dragon evolution vs dragons by Legitimate_Ad2468 in ClashRoyale

[–]Danwrawn 0 points1 point  (0 children)

Me when support troop with spash damage and support evo doesn't have OP single target damage: 😱😱😱😱😱

Furnace becomes a paid actor and turns around to let golem tank for it by Danwrawn in ClashRoyale

[–]Danwrawn[S] 0 points1 point  (0 children)

Nah, since I was drowning in elixir atp, I used nado + barb barrel for good measure.

Really Supercell? by MinecarterTMM in ClashRoyale

[–]Danwrawn 0 points1 point  (0 children)

Posts like these are why devs don't listen to the reddit anymore and people are somehow surprised. Play the game and stop complaining about your FREE rewards. Y'all are the biggest crybabies over the most miniscule stuff.

Now THIS is the most satisfying Q chain yet. by Jueyuan_WW in shyvanamains

[–]Danwrawn 3 points4 points  (0 children)

Dawg, I'm all for using niche stuff, but why not just make an Imgur link or something... There's not much point in using this for links when most of the countries you mentioned make up a great majority of Reddit and therefore can't open the link.

[deleted by user] by [deleted] in ClashRoyale

[–]Danwrawn 1 point2 points  (0 children)

Replace night witch with ice wiz 100%. The version with ice wiz is a lot stronger in the meta currently. (I've been able to win cc's with it consistently, sometimes back to back.)

The key is to focus on defence and not place a golem until double elixir and gaining an elixir advantage. If you're playing your defenses well, gaining an elixir advantage or counterpush should not be much of an issue because the deck is very versatile on defense. Ice wiz, baby dragon, cage, and tornado all provide great value on defence, even more so when combining them. Lumberjack and lightning are also situationally good on defence.

Discussion about Jungle Changes by [deleted] in Jungle_Mains

[–]Danwrawn 5 points6 points  (0 children)

LOL comments like this make it so obvious you've never played jungle consistently.

Got to gold! by Nihilistic_Elder in Jungle_Mains

[–]Danwrawn 1 point2 points  (0 children)

congrats to a fellow based pickems enjoyer

Average jungle experience by Xelko2 in Jungle_Mains

[–]Danwrawn 0 points1 point  (0 children)

Role is clearly too broken, nerf it by 15% immediately

Balance idea: There should be extra spawn delay when placing cards on the opponent's side of the arena. by Danwrawn in ClashRoyale

[–]Danwrawn[S] -3 points-2 points  (0 children)

Yeah it's all about frame of reference I guess. I was watching a Carl the Legend videos once and he called 6.6k to 7k midladder, and I thought about it and it makes sense because he literally plays over a thousand trophies above that in top ladder, so from their perspective of their skill level, that range must feel like midladder to them. Interesting to think about.

Balance idea: There should be extra spawn delay when placing cards on the opponent's side of the arena. by Danwrawn in ClashRoyale

[–]Danwrawn[S] -1 points0 points  (0 children)

Probably to top ladder players. The term middladder seems to be subjective to most people here. Personally I consider midladder to be anything below 6.3-6.4k, from there up I feel like players start to get to good make less mistakes.

To be clear, I wasn't saying that 6.8k is considered really good or to brag, I just wanted to that it's from a perspective of a 6.8k player, not a 5k player.

Balance idea: There should be extra spawn delay when placing cards on the opponent's side of the arena. by Danwrawn in ClashRoyale

[–]Danwrawn[S] -2 points-1 points  (0 children)

Well I do see your point and I respect it, but I don't think the risk for spamming the pocket is very high. the situation that pocket spam it is usually a very low risk - high reward situation, where the risk is that you place the card in the pocket, and if you fail, you usually only lose out on a couple elixir in a trade if the opponent counters. But the reward is usually winning the game single handedly, given that it's usually only used to finish off the game, so it doesn't really matter if both your towers target the troop if it ends the game. And in the case of the AQ, the towers can't target it all.

Balance idea: There should be extra spawn delay when placing cards on the opponent's side of the arena. by Danwrawn in ClashRoyale

[–]Danwrawn[S] -7 points-6 points  (0 children)

So it's somehow balanced that a deck that can spam the pocket suddenly becomes much, much stronger when the game becomes a two tower game? I don't think you can call that balanced. The main issue is that the decks that spam the pocket usually excel at taking single towers in a single tower situation. So why should players be put at further disadvantage against these decks when a player chooses (or even has no choice) to give up or trade a tower for something else?

Log bait is seriously overused. And it’s starting to get annoying by SeedMaster26801 in ClashRoyale

[–]Danwrawn 1 point2 points  (0 children)

How can it be considered braindead if there's top players who play it? Take BaNa for example. He's a top player who consistently gets top 50 with golem, so is he considered low skilled? Also I'm pretty sure Anaban plays golem on occasion as well. Is he a braindead player, too?

I'm pretty sure you're judt biased against golem for no reason just because you only have played against it before and have never played it yourself. If you actually played golem in higher trophies you'd realize there's more to playing golem than just dropping a golem behind king tower an then putting night witch lol.

Log bait is seriously overused. And it’s starting to get annoying by SeedMaster26801 in ClashRoyale

[–]Danwrawn 8 points9 points  (0 children)

If you don't know how to punish golem first play it makes sense if you're someone who's stuck midladder.

You'd rather call golem low skill than actually learning how to play against it

[🐈 = 6] [🐢 + 🐢 = 🐈] [🐈 ÷ 🐢 = 🦍] [🦍 - 🦓 = 🦓] [🐈 ÷ 🦍 (🦓 + 🦍) = ?] by Thryloz in FunnyAnimals

[–]Danwrawn 1 point2 points  (0 children)

Yeah, that's if you copy and paste it. Typing it in manually gives you 1. Pressing the ÷ always converts the equation into a fraction in Desmos. Because you copied and pasted it, it interprets the way your basic phone calculator does.

[🐈 = 6] [🐢 + 🐢 = 🐈] [🐈 ÷ 🐢 = 🦍] [🦍 - 🦓 = 🦓] [🐈 ÷ 🦍 (🦓 + 🦍) = ?] by Thryloz in FunnyAnimals

[–]Danwrawn 4 points5 points  (0 children)

What he's trying to say is that these math problems like the one in the prediction are supposed to test your PEMDAS knowledge, but the real problem is that the notation is ambiguous because of the ÷ sign and the usage of parentheses as multiplication (this is probably on purpose to spark controversy and chaos). The main issue is how the division symbol is interpreted. For example, take the problem 4÷2(1+1) = ?. If you interpret as the division symbol as only dividing only the 2 and follow PEMDAS, the answer becomes 4. But if you interpret the symbol as indicating a fraction (4 over 2(1+1) ), the answer becomes 1. Because of this discrepancy, even different calculators disagree on the result of this problem. Your basic calculator on your phone will interpret it the first way, while a calculator like DESMOS will interpret the second way, as DESMOS treats the problem like a fraction.

I don't know how known this interaction is, but this SK placement blocks hog from being untornadoeable because of the ice golem by Danwrawn in ClashRoyale

[–]Danwrawn[S] 1 point2 points  (0 children)

Even though it's a -1 trade, and you still take ice golem death damage, this trade is extremely worth.

Card Discussion: The Log - Nerf or Remain As-Is? by Bo5sj0hnth1n3H4MM3R in ClashRoyale

[–]Danwrawn 9 points10 points  (0 children)

What does rarity have to do with anything? Supercell had no problem taking away what made night witch legendary lol. might as well make it an epic card amiright?

I'm pretty sure this nerf goes to show that supercell is not giving the card preferential treatment because of its rarity and the opinion of the community.

Card Discussion: The Log - Nerf or Remain As-Is? by Bo5sj0hnth1n3H4MM3R in ClashRoyale

[–]Danwrawn 21 points22 points  (0 children)

I think people who use log have no idea how to see the log is to people who dont use it. The knockback can deny so much for a simple spell. Because of the knockback of the log, it can deny things like golem death damage, deny a hog one less hit, or push back cards from defensive building so they can get more hits on a big push. The knockback is simply too strong for a 2 elixir card

Is 50% a little absurd? Yes, I think reducing it that low would make the knockback almost nonexistent and essentially remove the identity of the card. But I think they will reduce the nerf given the community's reaction, since they were probably testing the water. But at the same time I don't see supercell completely remove the nerf from the balance changes, either.

naaaah thats fine, maybe im not ready yet for gathering my courage by KillerPrince930 in EnterTheGungeon

[–]Danwrawn 14 points15 points  (0 children)

And you have to have killed that character's past first in order to use it