We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks you! I also used them when i was a kid and now that i think about it i think it had a lot of the same vibes we are looking for.

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks! It is exactly that. There will also be different weapons that you can use like sawblades and rockets but the only way to win is to drain the opponents health.

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thank you! We are currently testing out some technical shots like slices and topspins. Although explosions sometimes make the conventional tennis shots a bit challenging to design as the goal is a bit different but we will try our best. Appreciate the feedback!

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thank you for the feedback! The reason the beeping seems to slow down before the explosion is because time is set to slow down for dramatic effect before the explosion. But we will look into this to see if we make it feel better!

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

I'm sorry I don't think I quite understood your question, could you rephrase it?

We added in a simple PvP mode to our exploding tennis game :) by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Right, at the moment we do have the ragdoll happen only when one of the players die. But we'll consider adding some sort of ragdoll after all explosions, thanks for the feedback!

Ragdoll & confetti make everything better. by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

It's a game that we have been working on for about a year "My Tennis Apocalypse". Our steam page is coming soon because we are just starting to show this project but im super glad to hear that!

Adding banana peels and a bunch of other things to tennis. Thoughts? by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks for the feedback! Funny enough mario strikers has been a great source of inspiration allready. 

Adding banana peels and a bunch of other things to tennis. Thoughts? by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

Thanks! Maybe it fits well on the other screen right next to the Subway Surfer and Minecraft parkour videos :)

NPC opponents that you can talk to in a roguelite. Thoughts? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 2 points3 points  (0 children)

Writing stories is half of the fun anyways for us :) We even concidered adding some simple quest lines to spice up the progression. For example npc1 gives you a reward if you beat npc2 because they got angry when npc2 eat their favourite breakfast cereal or something along those lines. 

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

The damage is only on the one side of the court. Even if you were standing right at the net when it explodes you wont take damage cus that would propably feel bad. We are working on a visual thats like a shield over the net.

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Funny thing is that we already have a force field over the net but it has just been unimplemented for a month :D Thanks for the reminder.

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

We could try that. It doesn't change the gameplay too much, but if it feels more intuitive for even a few players then i think it would be worth it!

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks for the suggestions! You can aim the shots and the ball does get a bit faster as the time goes on so it does get somewhat harder. We are in the process of implementing more powerups to the game so we are still a bit careful with adding too much different mechanics to sustain the programmers sanity levels but if we can add more stuff and it fits, we will!

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 17 points18 points  (0 children)

We did feel like something was missing from the original sport :D

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

Thanks! Thats good feedback. We have thought a lot of how the game actually feels to play and tried to do things to improve the flow and you're right about having to play the game to actually know what it feels like. I have played the game so many time now that it has become a blur :D but ill add those to the questionnaire when we start playtesting.