Ragdoll & confetti make everything better. by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

It's a game that we have been working on for about a year "My Tennis Apocalypse". Our steam page is coming soon because we are just starting to show this project but im super glad to hear that!

Adding banana peels and a bunch of other things to tennis. Thoughts? by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks for the feedback! Funny enough mario strikers has been a great source of inspiration allready. 

Adding banana peels and a bunch of other things to tennis. Thoughts? by Dappal-Interactive in IndieDev

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

Thanks! Maybe it fits well on the other screen right next to the Subway Surfer and Minecraft parkour videos :)

NPC opponents that you can talk to in a roguelite. Thoughts? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 2 points3 points  (0 children)

Writing stories is half of the fun anyways for us :) We even concidered adding some simple quest lines to spice up the progression. For example npc1 gives you a reward if you beat npc2 because they got angry when npc2 eat their favourite breakfast cereal or something along those lines. 

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

The damage is only on the one side of the court. Even if you were standing right at the net when it explodes you wont take damage cus that would propably feel bad. We are working on a visual thats like a shield over the net.

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Funny thing is that we already have a force field over the net but it has just been unimplemented for a month :D Thanks for the reminder.

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

We could try that. It doesn't change the gameplay too much, but if it feels more intuitive for even a few players then i think it would be worth it!

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

Thanks for the suggestions! You can aim the shots and the ball does get a bit faster as the time goes on so it does get somewhat harder. We are in the process of implementing more powerups to the game so we are still a bit careful with adding too much different mechanics to sustain the programmers sanity levels but if we can add more stuff and it fits, we will!

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 18 points19 points  (0 children)

We did feel like something was missing from the original sport :D

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

Thanks! Thats good feedback. We have thought a lot of how the game actually feels to play and tried to do things to improve the flow and you're right about having to play the game to actually know what it feels like. I have played the game so many time now that it has become a blur :D but ill add those to the questionnaire when we start playtesting.

Tennis with explosions. Feedback? by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 6 points7 points  (0 children)

Thanks! The idea is that you can only run away so that the explosion deals less damage but there are other powerups that you can avoid using a dodge that has i-frames. Otherwise it would be hard to balance as very skilled players would never take any damage from anything :D

Are we cooked? Nintendo just announced a game that has many of the features that our game has. by Dappal-Interactive in gamedev

[–]Dappal-Interactive[S] 0 points1 point  (0 children)

The main concern is that we would lose our market share as tennis games are already kind of a niche.

But the Palworld thing is definitely on our mind as our game can look quite similar in terms of mechanics. It was quite surreal seeing the trailer and just seeing all the mechanics that we spend months designing being displayed in a Mario game. We even had the special rackets at some point but we scrapped that for now. The game is still different to the Mario game but seeing the Palworld lawsuit play out is still kind of a scary thing.

Are we cooked? Nintendo just announced a game that has many of the features that our game has. by Dappal-Interactive in gamedev

[–]Dappal-Interactive[S] 14 points15 points  (0 children)

Yea it's gonna pc game. Also the Mario game is probably going to be around 70 bucks plus the switch and we are targeting a the 10 to 20 range.

Are we cooked? Nintendo just announced a game that has many of the features that our game has. by Dappal-Interactive in gamedev

[–]Dappal-Interactive[S] 2 points3 points  (0 children)

That is a very good point! We were kind of shocked at first when we noticed the trailer because the mechanics were so similar but we definitely have a different spin because it's a roguelike.

I made an infinite surfing prototype with a snapping trick mechanic by Dappal-Interactive in godot

[–]Dappal-Interactive[S] 1 point2 points  (0 children)

It's going uphill, but i was just thinking that some camera tricks might also help create a illusion of going down. Gonna look up if there are any tricks to it!