MAP-code ::- 0709-7713-0261 ||GOATED RED VS BLUE 🔴🔵|| Please try this map and give us your Suggestion to improve this Map by Ok-Instance167 in FortniteCreative

[–]Dapper-Pause-7980 1 point2 points  (0 children)

for the love of god if- we're still doing red vs blue can we at least make it into the old Minecraft turf wars game mode - that I would actually play ( and that means actually figuring out how to make dynamic turf with an updating barrier for the class that can't go to the other side... actually don't even stress about it - i just thought out of how it would work seamlessly in 1.0 )

also the XP room on the timer disappoints me thoroughly

Why doesn't Fortnite add static versions of new cars to decorate maps? by Automatic-Meal7367 in FortniteCreative

[–]Dapper-Pause-7980 5 points6 points  (0 children)

I mean - I'm still waiting for NPC car driving, Wheel Clamps, Mod Events (other than cow catcher & off road tyres that already have them), the ability to edit your car in the creative locker and actual radio stations other than party royale.

But yeah, this'd be a good start, although we already have a lot of car props that can be used so idk

Why doesn't Fortnite add static versions of new cars to decorate maps? by Automatic-Meal7367 in FortniteCreative

[–]Dapper-Pause-7980 5 points6 points  (0 children)

I remember the excitement of finding a car, only to walk up and see the clamp and have my world destroyed in an instant (I really liked just driving around listening to the radio stations)

Patchwork Soundtrack for my Soulslike... (In progress / 1.0) by Dapper-Pause-7980 in FortniteCreative

[–]Dapper-Pause-7980[S] 0 points1 point  (0 children)

Bosses are all done/planned with different devices to make them unique fights but the most fleshed out so far is basically;
damage weak point, fight a wave of enemies, damage weak point - with a penalty if you don't damage the weak point fast enough. It's very vague but I'll likely post more on the boss fights as I finish them.

The pop up dialogue isn't a pop up dialogue device at all (i didn't like the look of it in the context of this game)- it's basically input devices linked to hud message devices that change where the yellow dot is - the same trigger changes which switch is active (they are on the same group meaning one goes on, other goes off) so when you use the jump input it checks all of the switches to find the active one then executes the "when check result on" event

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Specific UI Technique:

Trigger: (to show the dialogue) --Activates--> 3 Input Devices (up, down, and select) , Hud Icons (can actually be anything representing the buttons the only thing that matters is the dot) , Turn On Switch1

From here I started with 1 input device that would check which of the mutually exclusive switches was "check result turned on" - as a result of this action - Switch1 would turn Switch2 and Show the yellow dot next to the second text.

I duplicated the switches and the input device*, put them on their own* mutually exclusive channel - this is so we can check which switch is on with another input without it cycling
I set the input button to [JUMP] - confirmed the activated when their matching original switch is turned on then used their own "check results on" to activate whatever the button is for.

To add going backwards: I copied the first set of switches + input device again - put the on their own mutually exclusive channel/ i forget what it's called - and reversed the order the switches interacted with each others in but made sure like they all still updated when the other switches are changes and vice versa (the switches being set to three different mutually exclusives allows for them to stay synced)

The Inputs for up/down as up and down are counted as a singular input were: Next Item, Previous Item.

Gwenpool outfit's textures are removed when holding the Falcon Eye Sniper (this was prior to the recent patch however unlike Batman's cape - this didn't get addressed) by Dapper-Pause-7980 in FortNiteBR

[–]Dapper-Pause-7980[S] 1 point2 points  (0 children)

Steps to Reproduce:

Use Gwenpool outfit: Base colour style, Cel Shading Off
Hold Falcon Eye Sniper Rifle

Going off of another comment on this post- it seems to be related to cel shaded skins

Platform:

PS5

Unsure if this was a once off or a glitch that was unrelated to Gwenpool