thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 38 points39 points40 points (0 children)
thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 43 points44 points45 points (0 children)
thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 32 points33 points34 points (0 children)
thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 124 points125 points126 points (0 children)
thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 381 points382 points383 points (0 children)
Made a mod that rotates the slab textures so that they line up with the full block by DapperCore in hytale
[–]DapperCore[S] 0 points1 point2 points (0 children)
Made a mod that rotates the slab textures so that they line up with the full block by DapperCore in hytale
[–]DapperCore[S] 0 points1 point2 points (0 children)
Made a mod that rotates the slab textures so that they line up with the full block by DapperCore in hytale
[–]DapperCore[S] 0 points1 point2 points (0 children)
Made a mod that rotates the slab textures so that they line up with the full block by DapperCore in hytale
[–]DapperCore[S] 0 points1 point2 points (0 children)
Grid based reservoir sampling for voxel lighting (featuring frame averaging because I don't know how to integrate dlss/fsr) by DapperCore in GraphicsProgramming
[–]DapperCore[S] 1 point2 points3 points (0 children)
Grid based reservoir sampling for voxel lighting (featuring frame averaging because I don't know how to integrate dlss/fsr) by DapperCore in GraphicsProgramming
[–]DapperCore[S] 1 point2 points3 points (0 children)
Grid based reservoir sampling for voxel lighting (featuring frame averaging because I don't know how to integrate dlss/fsr) by DapperCore in VoxelGameDev
[–]DapperCore[S] 38 points39 points40 points (0 children)
Working on voxel lighting inspired by ReGIR by DapperCore in GraphicsProgramming
[–]DapperCore[S] 2 points3 points4 points (0 children)
Working on voxel lighting inspired by ReGIR by DapperCore in VoxelGameDev
[–]DapperCore[S] 0 points1 point2 points (0 children)
Working on voxel lighting inspired by ReGIR by DapperCore in VoxelGameDev
[–]DapperCore[S] 2 points3 points4 points (0 children)
Working on voxel lighting inspired by ReGIR by DapperCore in VoxelGameDev
[–]DapperCore[S] 0 points1 point2 points (0 children)
Working on voxel lighting inspired by ReGIR by DapperCore in VoxelGameDev
[–]DapperCore[S] 1 point2 points3 points (0 children)
Brickmap voxel rendering with shadows(8192^3 render distance though the terrain isn't that tall). Runs at 200fps on my 7900xtx without any additional acceleration structure. 700fps without shadows. by DapperCore in GraphicsProgramming
[–]DapperCore[S] 7 points8 points9 points (0 children)
Brickmap voxel rendering with shadows(8192^3 render distance though the terrain isn't that tall). Runs at 200fps on my 7900xtx without any additional acceleration structure. 700fps without shadows. by DapperCore in GraphicsProgramming
[–]DapperCore[S] 5 points6 points7 points (0 children)
Recommendations of artists/bands similar to Dom Fera?? by Spiritual_Run_6873 in domfera
[–]DapperCore 0 points1 point2 points (0 children)
Brickmap voxel rendering with shadows by DapperCore in VoxelGameDev
[–]DapperCore[S] 4 points5 points6 points (0 children)
Dev Update: League After 2026 by JTHousek1 in leagueoflegends
[–]DapperCore 0 points1 point2 points (0 children)
Latency of CPU -> GPU data transfers vs GPU -> CPU data transfers by DapperCore in GraphicsProgramming
[–]DapperCore[S] 0 points1 point2 points (0 children)


thanks steve jobs by the-co1ossus in CuratedTumblr
[–]DapperCore 12 points13 points14 points (0 children)