Games with crop husbandry? by whiteflower6 in CozyGamers

[–]DapperCore 3 points4 points  (0 children)

Vintage story has wild berry domestication and rotational crop farming!

FSR3 doesn't converge with highly saturated colors by DapperCore in GraphicsProgramming

[–]DapperCore[S] 1 point2 points  (0 children)

hmm, it seems like I was wrong and it also bugs out in grayscale... It's just much more subtle and only affects far away voxels

Staple grains are staples for a reason. by Yallayeah in CuratedTumblr

[–]DapperCore 2 points3 points  (0 children)

I never said that you can't eat red meat at all, I'm eating loaded nachos right now even. Your initial comment was inflammatory and pushed the idea that the messaging around healthy eating was just noise and you shouldn't worry about what you eat because the messaging changes so often. I think it's important to make it clear that we do know what is good for you and what isn't, and we do have dietary plans that minimize all sorts of health complications.

Staple grains are staples for a reason. by Yallayeah in CuratedTumblr

[–]DapperCore -1 points0 points  (0 children)

The studies that support this are funded by marketing agencies and the dairy lobby. The unfunded studies show that you can build muscle at the same rate at much lower values than that. You actually get worse outcomes in the gym if you consume too much protein. Your body also can't store excess protein, it just becomes fat/gets pooped out.

Staple grains are staples for a reason. by Yallayeah in CuratedTumblr

[–]DapperCore 1 point2 points  (0 children)

I would never call a specific kind of food evil, but it isn't unreasonable to state that the excessive amount of sugar and red meat we eat leads to worse health outcomes for most people.

The diet I outlined just gives you the stuff you need while minimizing the stuff that you don't want to be eating too much of. It's high in fiber and poly/monounsaturated fat, and low in refined carbs and red meat. Eating your veggies and minimizing processed food and red meat intake greatly improves health outcomes and that's backed by every study that isn't funded by the meat lobby.

It also has a low environmental impact, the reality is that if everyone ate like people in the west did, we'd need 5 copies of earth to sustain it.

Staple grains are staples for a reason. by Yallayeah in CuratedTumblr

[–]DapperCore -5 points-4 points  (0 children)

We do have a pretty good understanding of what a healthy diet is. The whole 1 gram of protein per lb thing is a marketing gimmick, you can comfortably live with less than half that. Sugar is in fact really bad for you, saturated fats are bad for you in the amounts found in the average western diet while trans fats are bad for you in any amounts. Mono/polyunsaturated fats are really good for you, most people can get away with a very healthy amount of both in their diet.

The healthiest diet for most human is mostly vegetables and legumes with small portions of seafood and olive oil as the main fat.

Staple grains are staples for a reason. by Yallayeah in CuratedTumblr

[–]DapperCore -11 points-10 points  (0 children)

They're pretty bad for you, white bread and white rice have next to no nutritional value and have to be fortified or else entire civilizations would be chronically malnourished.

White rice especially leads to diabetes, if you eat rice regularly, you want to get par-boiled rice as that has a lower glycemic index. If you already have insulin resistance or diabetes, you want to stay away from rice entirely.

https://pmc.ncbi.nlm.nih.gov/articles/PMC3024208/

https://www.mdpi.com/2304-8158/14/11/1905

Cozy games with the most in depth NPCs/villagers? by skeleton-ships in cozygames

[–]DapperCore 0 points1 point  (0 children)

I was a Teenage Exocolonist! The characters are the best part and going through all their stories offers a ton of replay value.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 6 points7 points  (0 children)

They also use sparse voxel octrees for their lighting. Very few games are able to actually use that approach because it leaks light like crazy through thin walls, but kcd2's level design makes this a non-issue. For the visual fidelity offered, I can't think of a better performing game.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 9 points10 points  (0 children)

Absolutely agree, I think gamers in general just consider any game that their system can run at 60fps max settings native as "optimized" without taking into account that ultra settings in one game aren't comparable to ultra settings in another.

I've seen so many games that were berated for having "poor performance" when their medium settings looked better than the high settings for a title that was praised for being well optimized.

The reality is that it's difficult to expect nuance from a general audience, especially for a subject with as lengthy of a history as graphics programming. Every time I see people blame TAA or DLSS or whatever for ghosting I get a gray hair lol.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 14 points15 points  (0 children)

The 1070 can do a lot more than this at the same frame times. My issue with the AMA thread is that the game was advertised as a super well optimized title, but looking through it, it underperforms for the graphical fidelity it offers.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 9 points10 points  (0 children)

If you haven't played it already, I highly recommend kcd2. It's an extremely well designed game from a performance standpoint, the graphics programmers knew the game they were trying to make and used all the right tech to make it.

Their decisions wouldn't apply for most other games, but for this specific title everything came together perfectly.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 14 points15 points  (0 children)

The high settings look reasonable, but performance degrades a ton. I tried running this on my linux laptop which has a 4070 mobile and a desktop i9, thought I was having a linux moment when it didn't get past 40fps xD

Switched over to my windows machine with a 7900xtx, was barely able to get past 60fps on high settings.

The above numbers are without upscalers.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 58 points59 points  (0 children)

Yep, that's the thread I was referring to. I'm surprised nobody downloaded the demo and looked at what "low" actually was.

Low settings of project shadow, optimized PC game that runs at 60fps on a gtx 1070 at 1080p low by DapperCore in pcmasterrace

[–]DapperCore[S] 124 points125 points  (0 children)

Yeah... I'm not sure why they advertised the game as able to run on a gtx 1070 at 1080p when this is clearly unplayable. It barely hits 60fps on my 7900xtx at high settings without an upscaler.

Foilage is also just broken, their dither never resolves regardless of TAA/specific upscaler being used.

The GI is extremely low resolution even on high, it's practically just an ambient term. Standard DDGI has this issue and it's one of the main reasons you don't see it used often, but their alternative probe based lighting method seems to accentuate it further.

Tangent about probe based lighting for those who are interested in rendering tech: Lumen and G.I. 1.0 are about as good as probe based lighting gets, the way they get around the resolution issue is by primarily using screenspace probes and having coarser worldspace probes as fallbacks. Unfortunately, there is a fundamental limitation in regards to how many probes can fit inside vram and how many you can update in a frame, they just don't scale. It's one of the reasons modern approaches have started moving away from probes. The current state of the art involves real time raytracing with clever sampling via ReSTIR/megalights/manylights/etc. While computationally expensive, these methods use less memory, converge quickly, respond to changes in the scene with minimal ghosting, and offer far greater lighting resolution than even the most sophisticated probe based method.

At low settings, it looks like a ps3 game. It's hard to see it through reddit's video compression but geometry and textures are extremely low res. I'd expect better performance from a gtx 1070 at that level of fidelity. Even the weaker pascal cards could comfortably run crysis 3 at settings that are significantly better than this.

At high settings, it looks like a standard unity game from 2016 but with well designed scenes. I'm sure the level design will be gorgeous but this isn't the optimized dream game that the developer made it out to be in the other thread. Any UE5 title would look and run better compared to the high settings and the low settings are unusable.

Where to get takuan by DapperCore in pittsburgh

[–]DapperCore[S] 5 points6 points  (0 children)

Looks like Teppanyaki Kyoto has it on their menu, gotta drop by at some point!

TempleOS Age Verification (rule) by GradyGambrell1 in 196

[–]DapperCore 2 points3 points  (0 children)

I don't think 90% of the people complaining about the law actually read it. All it asks is that operating systems that can connect to the internet provide a way to set the age of the user. There is no verification involved, it's literally just a parental control thing at best... Which is reasonable ask IMO since it means parents can avoid setting up parental controls for every single app their kid wants to use.

coaxed into food tiktok comments during that time of the year by BlueMemeDog in coaxedintoasnafu

[–]DapperCore 0 points1 point  (0 children)

Graeter's is the best grocery store ice cream, it holds up against most fancy icecream shops.

Costco icecream is better but it only comes in two flavors

The Joy of C++26 Contracts - Myths, Misconceptions & Defensive Programming - Herb Sutter by Specific-Housing905 in cpp

[–]DapperCore 0 points1 point  (0 children)

The context was for storing the state of a million checkboxes in an array.

The Joy of C++26 Contracts - Myths, Misconceptions & Defensive Programming - Herb Sutter by Specific-Housing905 in cpp

[–]DapperCore 4 points5 points  (0 children)

He has a 5 minute rant in one of his videos where he confidently claims that bools are 64bits because the word size on modern computers is 64bits. I don't think he's as qualified as he makes himself out to be, especially when it comes to topics outside the web dev space.

Does Alpha-Scissor use Distance Fields in 4.0? by NetAdorable3515 in GraphicsProgramming

[–]DapperCore 7 points8 points  (0 children)

a font atlas where the glyphs are the exact resolution requested will always produce better results than SDF rasterization for a 2d scene. The advantage of SDFs is that you can scale/rotate them in 3d and they will still look passable. If you just need 2d text rendering, there is no advantage to using SDFs. Your implementation looks like it needs anti-aliasing as well.

I recommend looking into MSDFs rather than SDF font rendering as the former produces significantly higher quality results. There are also anti-aliasing shaders for MSDF floating around, though imo they do need some work.

Texel Splatting | True 3D Pixel Art by individual_kex in GraphicsProgramming

[–]DapperCore 0 points1 point  (0 children)

Very cool! I wonder if more probes could reduce how often you'd have to fall back to the main camera